Commit Graph

24 Commits

Author SHA1 Message Date
Daniel Xie c44b514342 If statements in NetScript should work now 2017-05-11 23:59:07 -05:00
Daniel Xie 37a38c1e27 Fixed at least some of the bugs with Evaluator. needs more testing 2017-05-01 00:39:48 -05:00
Daniel Xie d6c094f4de Playtesting - Rebalancing 2017-04-22 21:32:51 -05:00
Daniel Xie 685103c5d4 Implemented 'rm' command. FIxed some bugs 2017-04-13 14:36:03 -05:00
Daniel Xie 52297268f6 Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands 2017-04-13 12:33:34 -05:00
Daniel Xie db476ee902 Changed text to show 'Apply for Promotion' At a company if you already have a job there. Script runtime errors create dialog boxes now 2017-02-24 09:11:45 -06:00
Daniel Xie 0ed3d65ae5 Added a bunch of small fixes and features, don't remember exactly what lol 2017-02-16 12:52:11 -06:00
Daniel Xie f1ec376f33 Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab 2016-12-20 14:18:34 -06:00
Daniel Xie 962b057ff8 Implemented basic functionality for the Active Tabs menu. Works for online production 2016-12-19 12:20:19 -06:00
Daniel Xie 5f1b58fd86 Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00
Daniel Xie 96fb37c6d1 Fixed loadAllRunningScripts(), now seems to be working properly 2016-12-15 11:51:23 -06:00
Daniel Xie 7ec22480a2 Trying to get the functionality to load all running scripts upon load to work 2016-12-14 15:44:18 -06:00
Daniel Xie 23c036827f Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested) 2016-12-14 14:29:40 -06:00
Daniel Xie c485f28e20 updated README with TODOS. FIxed kill command and sleep() command in script 2016-12-13 17:52:32 -06:00
Daniel Xie 7a5a9ccb65 Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN 2016-12-06 12:09:23 -06:00
Daniel Xie 8c58710495 Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now 2016-12-06 10:59:20 -06:00
Daniel Xie 437ebc2703 Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command 2016-12-05 16:31:46 -06:00
Daniel Xie 6d9f0669ba Added an autosave feature that auto saves every minute. Made the updateHackProgress() take in the number of cycles that have passed when calculating its progress 2016-12-02 15:57:20 -06:00
Daniel Xie b821fc2ea9 Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects 2016-11-30 16:08:21 -06:00
Daniel Xie 2d41a63707 Added some TODOs 2016-11-29 17:38:50 -06:00
Daniel Xie 867ae191b5 Refactored Netscript code into their respective files since it will no longer be done in Web Worker 2016-11-29 17:07:24 -06:00
Daniel Xie 77f0c31777 Got NetScript working asyhcronously with Promises! Only for loops have been tested though. Still need to test while loops and ifs. While loops should work if the for loops do, idk about if statements though. If statements aren't a high priority right now though 2016-11-29 16:56:05 -06:00
Daniel Xie 1efee3b7d6 Testing making the script runner NOT be a different web worker thread. 2016-11-28 16:13:13 -06:00
Daniel Xie 4687b80256 Tried to integrate Promises + web workers into Netscript code. Doesn't work at all right now 2016-11-28 16:02:06 -06:00