Michael Ficocelli
ba1c6f3818
IPVGO: Fix scoring of very large open areas ( #2464 )
2026-02-03 04:52:40 -08:00
Michael Ficocelli
6073964768
DARKNET: Darkweb Expansion Project & Bitnode ( #2139 )
...
This is BN15. It is a really big change; see the PR for all the details.
2026-02-03 03:40:36 -08:00
Michael Ficocelli
ef8cbc3e0c
IPVGO: Ensure that player promises are changed to "gameOver" once the game is over ( #2198 )
2025-08-24 13:13:27 -07:00
catloversg
90555a64e6
MISC: Add achievements for BN14 ( #2140 )
2025-05-20 14:32:13 -07:00
Michael Ficocelli
4749acdd4f
IPVGO: Improve favor gain from wins to balance around the rep value of favor ( #2131 )
2025-05-17 02:36:58 -07:00
Michael Ficocelli
fe1fc8ba14
IPVGO: Correctly end game & winstreak if a cheat attempt critically fails ( #2130 )
2025-05-11 12:02:56 -07:00
Michael Ficocelli
f6e7ef082c
IPVGO: Add support for highlighting nodes and adding small text ( #1996 )
2025-03-31 13:36:30 -07:00
Michael Ficocelli
17ffabdfa5
IPVGO: Add new analysis method to set a custom testing board state ( #2029 )
2025-03-22 23:52:26 -07:00
Michael Ficocelli
47b34c8563
BUGFIX: Ensure that IPvGO promises are initialized correctly on a new save and on fluming ( #2032 )
2025-03-17 15:55:32 -07:00
wasniahC
76f614761d
updated "getCornerMove" second "if" to correct coordinates for top left corner move ( #2027 )
2025-03-14 14:56:20 -07:00
David Walker
db74fae2b7
Fix first-time Go initialization ( #2012 )
...
Fixes #2010
It was intended that all the various codepaths call `resetAI()` to
initialize the promise handling. However, when there is no savegame at
all, `loadGo()` is not even called, so this is skipped, and the promises
remain not-fully-initialized. This puts the initialization as part of
the static construction, guaranteeing a fix.
Tested all 3 scenarios in #2010 , as well as two more:
* Delete save, immediately "Find new subnet".
* Play a move, save game, ensure IPvGO works on reload.
* Play a move, save game *before the AI moves*, ensure that the AI plays
different random moves on reload.
2025-03-09 16:16:24 -07:00
Michael Ficocelli
a611c842e2
IPVGO: correctly initialize board from save when there are no prior moves ( #1995 )
2025-03-06 11:30:12 -08:00
Michael Ficocelli
c8d2c9f769
IPVGO: Support scripts playing against each other as each color on "No AI" boards ( #1917 )
...
This is a big change with a *lot* of moving parts.
The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.
A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.
---------
Co-authored-by: David Walker <d0sboots@gmail.com >
2025-02-02 20:47:16 -08:00
catloversg
97ca8c5f5e
CODEBASE: Fix lint errors 4 ( #1773 )
...
Co-authored-by: Michael Ficocelli <ficocemt@gmail.com >
2024-11-14 07:47:35 -08:00
catloversg
f6502dd490
CODEBASE: Fix lint errors 1 ( #1732 )
2024-11-03 22:35:14 -08:00
Michael Ficocelli
6df3dcdc82
IPVGO: Add optional board state argument to the go analysis functions ( #1716 )
2024-10-27 17:31:06 -07:00
Michael Ficocelli
2a5b0ca4e9
IPVGO: Prevent issues caused by resetting the board while the go AI is in flight ( #1608 )
2024-09-07 18:33:49 -07:00
catloversg
783120c886
FEATURE: BitNode options ( #1411 )
2024-07-14 14:30:30 -07:00
Michael Ficocelli
481938a2fb
IPVGO: Balance and improvements for offline bonus time cycles ( #1356 )
2024-06-05 19:39:22 -07:00
Michael Ficocelli
cf48d666f5
IPVGO: Add history, and details to status, to go API ( #1348 )
2024-06-05 18:24:48 -07:00
Michael Ficocelli
fe3e8fb348
IPVGO: Fix crash caused by malformed previous move formatting ( #1360 )
2024-06-05 17:51:01 -07:00
Michael Ficocelli
bd5c502f53
IPVGO: Support bonus cycles from offline time ( #1345 )
2024-06-04 18:43:29 -07:00
Michael Ficocelli
d9f04203cf
IPVGO: Record full history to avoid infinite ko capture loops on larger boards ( #1299 )
2024-06-02 20:19:26 -07:00
Michael Ficocelli
a28bb4bd99
IPVGO: Support playing manually as white against your scripts using the No AI type board ( #1296 )
2024-06-02 17:41:31 -07:00
catloversg
c2a56a6150
MISC: Refactor favor code ( #1321 )
2024-05-28 12:04:16 -07:00
David Walker
38d99ff15e
IPVGO: Remove unneeded functions from boardState.ts ( #1270 )
2024-05-16 12:26:18 -07:00
Snarling
e23db93c8b
GO: Alternate fix for race conditions ( #1260 )
2024-05-11 19:58:59 -04:00
Michael Ficocelli
1e5f7184a2
IPVGO: Remove current game history from savefile, re-implement superko ( #1175 )
2024-03-20 20:37:20 -04:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
Michael Ficocelli
1547581c24
IPVGO: Fix self-capture move evaluation ( #1140 )
2024-03-06 16:23:16 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
Michael Ficocelli
87c4cbbc57
[IPvGO] Performance enhancement: async move option lookup ( #1028 )
2024-01-09 18:46:01 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00