Commit Graph

353 Commits

Author SHA1 Message Date
missymae#2783 1007ce5e68 API: Add ns.bladeburner.getNextBlackOp() (#815) 2023-10-17 02:18:54 -04:00
Jesse Clark ad6f919d64 CORPORATION: Dramatically lower API RAM costs (#818) 2023-09-27 17:38:30 -04:00
muesli4brekkies c5e2f65cb0 API: Added spawnDelay parameter to ns.spawn options, allowing user defined delay (#807) 2023-09-27 01:31:47 -04:00
David Walker 875bddbbdb BUGFIX: Patch a minor hole in RAM calculation (#820) 2023-09-21 21:44:32 -04:00
Michael Ficocelli 25dae7ec8b UI: Basic Map and Set support in ns.print/tprint (#756) 2023-09-12 01:07:41 -04:00
missymae#2783 8d3f2bd750 GANG: Updates to Docs, UI, API (#773)
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member

Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
Snarling 4ca598defb API: Fix removed functions (#720) 2023-08-07 02:38:38 -04:00
myCatsName aed01b0979 NETSCRIPT: added ns.singularity.getAugmentationFactions (#706) 2023-08-06 00:04:36 -04:00
Snarling 1c6369ffa4 NETSCRIPT: Add ns.stock.getConstants (#692) 2023-07-31 23:08:42 -04:00
David Walker babefc5477 BUGFIX: Fix potential double-free in atExit() (#655)
Fixes #654
2023-06-30 18:15:37 -04:00
Meggal bc00a1c134 Fix bug smaller than a tardigrate (#653) 2023-06-28 16:21:15 -04:00
Aleksei Bezrodnov 1d5a735941 MISC: enforce eslint react checks (#640) 2023-06-26 22:29:44 -04:00
Snarling a4b826683e TYPESAFETY: Strict internal typing for AugmentationName (#608) 2023-06-16 17:52:42 -04:00
Snarling 6732549196 ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
David Walker 4503da6226 UI: LogBox overhaul (#508) 2023-05-26 08:07:37 -04:00
G4mingJon4s 113af6e711 Add ns.getFunctionRamCost (#526) 2023-05-26 07:46:08 -04:00
Snarling 87f2ae459d UI: Better support for custom player React content (#513) 2023-05-22 05:28:24 -04:00
Snarling 2ae3ac52f1 CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling ebae35b1fb CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
David Walker 8b7166e4ed UI: Fix (most) perf issues in Active Scripts (#498) 2023-04-30 19:31:29 -04:00
David Walker aa7facd4ba NETSCRIPT: Greatly speed up script launching, and remove the limitation unique args per script (#440)
* Remove the limitation unique args per script
* Internal changes to how runningScripts are stored on the server, to make common usage faster.
2023-04-27 18:21:06 -04:00
Snarling 6024c81113 NETSCRIPT: add ns.getResetInfo(#490)
* Move lastAugReset and lastNodeReset back to main API under getResetInfo, also included currentNode.
* The associated properties are deprecated on getPlayer()
2023-04-25 05:22:36 -04:00
Snarling e0272ad4af FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling 0df984eea0 CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
G4mingJon4s d01ba91654 SINGULARITY: Added aug and node identifiers (timestamps of last resets) (#472) 2023-04-12 13:13:42 -04:00
Snarling f761eed377 NETSCRIPT: Type correctness for getServer (#476) 2023-04-11 15:12:55 -04:00
David Walker ed9e6d5ea3 NETSCRIPT: Compiled modules will be even more shared (#468) 2023-04-07 21:08:39 -04:00
Snarling 04d49e3a6d SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00
T.J. Eckman 677686fa20 SINGULARITY: getCompanyPositionInfo (#460) 2023-04-04 12:00:54 -04:00
T.J. Eckman df334ea6de SINGULARITY: Added getCompanyPositions (#459)
Also workForCompany will throw an error if provided a bad company name, instead of returning false
2023-04-01 21:30:46 -04:00
Zelow79 eb8bcd00e3 NETSCRIPT: reduce RAM cost for renamePurchasedServer to 0 (#450) 2023-03-28 16:01:09 -04:00
David Walker 07b18edb5c REFACTOR: Post-PR changes to NetscriptHelpers.runOptions() (#442) 2023-03-23 12:01:20 -04:00
David Walker 2b54c6c9b9 NETSCRIPT: Add ramOverride as a RunOption (#441)
Allows overriding the static ram calculation. Dynamic ram limit still applies.
2023-03-22 10:09:12 -04:00
David Walker 98f7f473b4 NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn (#432) 2023-03-21 18:54:49 -04:00
Mughur 1f98eecb57 CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00
omuretsu b9ffb9e42e Add triggers for faction invite check
Manually check for faction invites whenever a server is backdoored, and whenever the player uses ns.singularity.checkFactionInvites
2023-03-07 19:31:54 -05:00
omuretsu 0442f3d5e9 Rework roughlyIs internal function
Now named missingKey, is much faster (approx 4x faster based on testing), and provides better error info when it fails (which property was missing from the provided object).
2023-03-07 06:33:24 -05:00
omuretsu 4ebfdcc4a8 Changelog + misc minor changes
Recovery textarea no longer spellchecks, fixed some "as" type assertions that were not necessary.
2023-03-06 11:45:36 -05:00
Snarling 759f86d6e5 NETSCRIPT: Rework script ram updates (#408) 2023-03-05 22:39:42 -05:00
Snarling ea8ee743cc NETSCRIPT: Revert infinite loop detection (#404) 2023-03-02 17:29:18 -05:00
Snarling ee3c412933 SETTINGS: Add infinite loop detection setting (#402) 2023-02-28 06:54:01 -05:00
T.J. Eckman 33f0150d25 BUGFIX: Memory Leak in NetscriptPorts (#399)
Co-authored-by: Snarling <84951833+Snarling@users.noreply.github.com>
2023-02-27 19:54:04 -05:00
omuretsu 37d2f57e53 Fix atExit loop
atExit clears itself from the WorkerScript before being executed.
2023-02-23 08:39:47 -05:00
Mughur 2bd5741b22 Merge pull request #371 from d0sboots/hacking
NETSCRIPT: Add `additionalMsec` to BasicHGWOptions
2023-02-19 07:42:11 +02:00
Zelow79 028199aa7d SLEEVE: Add sleeve.setToIdle function (#374) 2023-02-19 00:13:23 -05:00
David Walker 53755dd573 NETSCRIPT: Add additionalMsec to BasicHGWOptions
This option adds additional time to the sleep in hack/grow/weaken before
the command takes effect. The critical difference between this and doing
your own sleep is that it creates a single, uninterruptible sleep: This
opens up multiple new avenues of gameplay for batching.

Note that use of this new feature is theoretically always suboptimal,
since extending the sleep time wastes RAM.
2023-02-17 00:01:41 -08:00
David Walker ed59f4bfe7 NETSCRIPT: Add growThreads to formulas, improve docs for hacking functions (#330) 2023-02-14 17:38:51 -05:00
Snarling 08e71c732b Threads are a positive integer (#366)
* Added new positive integer ns validation helper
* `run`, `exec`, and `spawn` verify threads as a positive integer.
* `run` terminal command also fails if the provided threadcount is not a positive integer.
* Removed some references to .script files in various documentation, and removed some of the NS1 example blocks
2023-02-14 01:32:01 -05:00
Snarling b4074328ec UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
Zelow79 5f923a348c NETSCRIPT: Added cyclesWorked to certain sleeve.getTask returns, and added bladeburner.getActionSuccesses (#324) 2023-01-15 23:50:54 -05:00