Tom Prince
854c1a5921
MISC: Remove unsed attribues of internal ScriptDeath. ( #1513 )
2024-07-23 17:50:51 -07:00
catloversg
783120c886
FEATURE: BitNode options ( #1411 )
2024-07-14 14:30:30 -07:00
catloversg
b1c1fc24a9
GRAFTING: Add new api for checking ongoing grafting ( #1435 )
2024-06-28 19:59:18 -07:00
David Walker
9c9a69f2e2
NETSCRIPT: Add ramOverride() function ( #1346 )
...
This adds a way to dynamically change the static RAM limit of a script,
which is also its current RAM usage. This makes it possible for scripts
to dynamically change their memory footprint, opening up new strategies
beyond current ram-dodging.
Calling functions still permanently increases the *dynamic* memory
limit; RAM-dodging is still the optimal strategy for avoiding RAM costs,
in that sense.
This also adds dynamicRamUsage to the info returned by
`getRunningScript`, to allow introspection on the currently needed ram.
2024-06-28 18:42:20 -07:00
David Walker
1c20a24079
MISC: Make spawn able to have 0 delay ( #1333 )
...
This eliminates a hole where spawn was unrelaible, because other scripts
could jump in and steal the RAM. It's not an API break, because 0 used
to be an invalid value.
2024-06-28 18:41:41 -07:00
David Walker
06d742a7f3
BUGFIX: Fix rounding issues due to ramOverride edge cases ( #1339 )
...
*All* RAM calculations must take place in units of hundredths-of-a-GB in
order for there not to be issues.
Also adds slightly more verbose logging when the dynamic RAM check
fails.
2024-06-28 17:58:17 -07:00
catloversg
5a8f0e99af
SINGULARITY: Add ns.singularity.getFactionWorkTypes ( #1425 )
2024-06-24 20:43:36 -07:00
Michael Ficocelli
cf48d666f5
IPVGO: Add history, and details to status, to go API ( #1348 )
2024-06-05 18:24:48 -07:00
Michael Ficocelli
b53c35126e
IPVGO: Provide API for getting game stats per opponent ( #1255 )
...
Give users access to wins, losses, stat bonuses, and favor gained
2024-05-10 01:57:03 -07:00
catloversg
aef362204d
MISC: Handle error when getting save data ( #1241 )
2024-05-09 02:19:30 -07:00
David Walker
384d1c1a2b
NETSCRIPT: A minorly breaking change around script launch, and refactoring. ( #1213 )
2024-04-23 20:21:05 -04:00
catloversg
216500ed32
CORPORATION: Add a new API to sell a division ( #1210 )
...
Also refactoring around use of "player" variable (whether it is capitalized or not).
2024-04-15 21:19:47 -07:00
Paco Delozanne
ae1ca8f9a6
NETSCRIPT: Add Singularity.getFactionEnemies() ( #1192 )
2024-03-29 01:16:54 -04:00
Snarling
6669c4da6a
BLADEBURNER: Typesafety / refactoring ( #1154 )
2024-03-28 21:52:37 -04:00
David Walker
75dabd10be
NETSCRIPT: add formulas.hacking.growAmount() ( #1090 )
...
Also, improve docs.
2024-03-26 03:26:50 -07:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
Snarling
d61e12fdd1
API: Minor followup changes for #1059 ( #1135 )
2024-03-05 19:42:55 -05:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it ( #1059 )
2024-03-05 19:22:45 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
LJ
f6871f0911
GANG: Clarify install behavior & add getInstallResult() ( #1119 )
...
New function returns post-install ascension ratios.
* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts
2024-02-23 12:58:22 -08:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer ( #1035 )
2024-02-10 07:24:11 -05:00
Caldwell
4d551915b3
MISC: move server constants into their own constant ( #1075 )
2024-02-10 04:13:42 -05:00
TheAimMan
330a32e1d0
MISC: Don't include temporary scripts into Recently Killed ( #1045 )
2024-01-31 19:43:48 -05:00
LJ
157ff8ea88
PORTS: Add ns.nextPortWrite() as a safer option ( #1036 )
2024-01-15 06:10:39 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00
DJMatch3000
a6436ca4b3
MISC: Revert default HGW threads from 1 to number of script threads ( #978 )
2023-12-16 04:38:39 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements ( #953 )
2023-12-16 04:27:22 -05:00
David Walker
61ffed9b3a
BUGFIX: Fix additionalMsec overflow issue ( #941 )
2023-12-07 20:34:49 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release ( #952 )
2023-11-30 16:46:56 -05:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
TheAimMan
eed2c5d6d4
BUGFIX: Update NetscriptHelpers.tsx to verify servers are on network when getServer is called ( #855 )
2023-10-23 04:37:19 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate() promise for systems with bonus time ( #845 )
2023-10-23 04:24:30 -04:00
missymae#2783
1007ce5e68
API: Add ns.bladeburner.getNextBlackOp() ( #815 )
2023-10-17 02:18:54 -04:00
Jesse Clark
ad6f919d64
CORPORATION: Dramatically lower API RAM costs ( #818 )
2023-09-27 17:38:30 -04:00
muesli4brekkies
c5e2f65cb0
API: Added spawnDelay parameter to ns.spawn options, allowing user defined delay ( #807 )
2023-09-27 01:31:47 -04:00
David Walker
875bddbbdb
BUGFIX: Patch a minor hole in RAM calculation ( #820 )
2023-09-21 21:44:32 -04:00
Michael Ficocelli
25dae7ec8b
UI: Basic Map and Set support in ns.print/tprint ( #756 )
2023-09-12 01:07:41 -04:00
missymae#2783
8d3f2bd750
GANG: Updates to Docs, UI, API ( #773 )
...
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member
Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
Snarling
4ca598defb
API: Fix removed functions ( #720 )
2023-08-07 02:38:38 -04:00
myCatsName
aed01b0979
NETSCRIPT: added ns.singularity.getAugmentationFactions ( #706 )
2023-08-06 00:04:36 -04:00
Snarling
1c6369ffa4
NETSCRIPT: Add ns.stock.getConstants ( #692 )
2023-07-31 23:08:42 -04:00
David Walker
babefc5477
BUGFIX: Fix potential double-free in atExit() ( #655 )
...
Fixes #654
2023-06-30 18:15:37 -04:00
Meggal
bc00a1c134
Fix bug smaller than a tardigrate ( #653 )
2023-06-28 16:21:15 -04:00
Aleksei Bezrodnov
1d5a735941
MISC: enforce eslint react checks ( #640 )
2023-06-26 22:29:44 -04:00
Snarling
a4b826683e
TYPESAFETY: Strict internal typing for AugmentationName ( #608 )
2023-06-16 17:52:42 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization ( #596 )
2023-06-12 00:34:20 -04:00
David Walker
4503da6226
UI: LogBox overhaul ( #508 )
2023-05-26 08:07:37 -04:00
G4mingJon4s
113af6e711
Add ns.getFunctionRamCost ( #526 )
2023-05-26 07:46:08 -04:00
Snarling
87f2ae459d
UI: Better support for custom player React content ( #513 )
2023-05-22 05:28:24 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization ( #503 )
2023-05-15 18:06:57 -04:00