Jesse Clark
8742df9588
fix for stanek.acceptGift not working ( #1001 )
2024-01-02 09:12:14 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() ( #989 )
2023-12-27 06:06:45 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface ( #927 )
2023-12-18 07:23:47 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements ( #953 )
2023-12-16 04:27:22 -05:00
TheAimMan
e957864c4b
Fix missing check on singularity.getCurrentWork ( #971 )
2023-12-09 06:11:46 -05:00
Jesse Clark
902306530c
CORPORATION: Use accounting methods for all funds transactions ( #949 )
2023-12-07 21:22:21 -05:00
David Walker
61ffed9b3a
BUGFIX: Fix additionalMsec overflow issue ( #941 )
2023-12-07 20:34:49 -05:00
TheAimMan
89fc22f28f
IMPROVEMENT: Apply core bonus for share and stanek ( #913 )
2023-12-07 20:10:21 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release ( #952 )
2023-11-30 16:46:56 -05:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
Caldwell
009622069f
add size property to getProduct ( #893 )
2023-10-30 03:56:54 -04:00
Caldwell
0bdab7bec8
CORPORATION: move product productionCost into cityData ( #887 )
2023-10-30 03:10:45 -04:00
Caldwell
e992cb966a
CORPORATION: adding prevState and changed state display in the warehouse UI ( #861 )
2023-10-23 04:48:06 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate() promise for systems with bonus time ( #845 )
2023-10-23 04:24:30 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 ( #868 )
2023-10-17 07:19:32 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field ( #859 )
2023-10-17 05:33:16 -04:00
missymae#2783
1007ce5e68
API: Add ns.bladeburner.getNextBlackOp() ( #815 )
2023-10-17 02:18:54 -04:00
Noah Harris
e22527e7b7
fix: check for purchased program before enough money ( #839 )
2023-10-03 02:02:28 -04:00
missymae#2783
673efb427f
UI: Fix some DevMenu react errors, add number of exploits to savegame comparison ( #825 )
2023-10-02 23:28:16 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements ( #782 )
2023-09-20 00:36:48 -04:00
Yichi Zhang
1b81fe8766
CORPORATION: Rework valuation calculation ( #789 )
2023-09-19 08:47:16 -04:00
Caldwell
bba2ccd83a
CORPORATION: add issueNewSharesCooldown and makesMaterial ( #774 )
2023-09-12 01:23:36 -04:00
missymae#2783
8d3f2bd750
GANG: Updates to Docs, UI, API ( #773 )
...
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member
Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
Snarling
4ca598defb
API: Fix removed functions ( #720 )
2023-08-07 02:38:38 -04:00
myCatsName
aed01b0979
NETSCRIPT: added ns.singularity.getAugmentationFactions ( #706 )
2023-08-06 00:04:36 -04:00
Snarling
1c6369ffa4
NETSCRIPT: Add ns.stock.getConstants ( #692 )
2023-07-31 23:08:42 -04:00
omuretsu
888e5f9c8a
Fix bug with sleeve.setToFactionWork
...
Function was not checking that the player was actually in the faction, which allowed sleeves to work for factions the player was not part of.
2023-07-31 10:36:24 -04:00
Your Name
b4836e5329
v2.4.0
2023-07-30 22:08:36 -04:00
omuretsu
61a27fb9c7
Fix default value for hireEmployee
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Not providing a position now hires unassigned just like the documentation says
2023-07-11 11:50:55 -04:00
Snarling
e2655793f4
TYPESAFETY: CompanyName ( #650 )
2023-07-11 09:23:17 -04:00
Snarling
006fbd528f
DOCS: Add printRaw and tprintRaw docs ( #663 )
2023-07-07 18:23:26 -04:00
Snarling
3981f72149
Add investment info to API representation of product ( #661 )
2023-07-05 19:50:29 -04:00
Snarling
312e3eb71f
Fix for invalid materials in warehouse ( #660 )
2023-07-05 19:36:22 -04:00
Aleksei Bezrodnov
1af01401d9
UI: Correct behavior of "back" button on faction augs page
...
Plus router refactoring
2023-06-26 04:24:37 -04:00
Snarling
9a0a843ffc
TYPESAFETY: FactionName ( #644 )
2023-06-25 22:53:35 -04:00
Aleksei Bezrodnov
78ca279df7
FIX: singularity faction donation formula ( #619 )
2023-06-19 03:55:03 -04:00
Snarling
a4b826683e
TYPESAFETY: Strict internal typing for AugmentationName ( #608 )
2023-06-16 17:52:42 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization ( #596 )
2023-06-12 00:34:20 -04:00
Aleksei Bezrodnov
174f10d1f5
MISC: tiny corp code style improvement ( #586 )
2023-06-09 19:34:35 -04:00
Snarling
cbff2a420b
CORP: Robotics industry NaN fix + better exports validation ( #578 )
2023-06-06 23:50:23 -04:00
Snarling
403beef69e
PRESTIGE: Make bitnode reset synchronous again ( #566 )
...
* Make prestige synchronous
2023-06-03 18:04:45 -04:00
Kateract
10215a924c
CORP: Add maxProducts property to division, consolidate maxProducts logic ( #551 )
2023-06-01 15:20:54 -04:00
omuretsu
ae8f26f03b
More hotfix
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* Fix empty solution for all valid math expressions
2023-05-28 05:25:44 -04:00
David Walker
4503da6226
UI: LogBox overhaul ( #508 )
2023-05-26 08:07:37 -04:00
bezrodnov
294603fff8
Fix getAugmentationGraftPrice bug ( #530 )
2023-05-26 04:14:11 -04:00
Snarling
87f2ae459d
UI: Better support for custom player React content ( #513 )
2023-05-22 05:28:24 -04:00
omuretsu
c1f842e5c7
More corporation renaming
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Just renaming files / functions. Industries are the static categories that divisions can operate within, divisions are the actual branches of the company. A lot of stuff was still written as if Industries are the actual branches of the company, which is even less accurate now that a corporation is allowed to have multiple divisions operating in the same industry.
Also removed the incorrect tooltip description of what tea does (it's now just a flat +2 increase)
2023-05-17 17:28:24 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization ( #503 )
2023-05-15 18:06:57 -04:00
Snarling
ebae35b1fb
CODEBASE: Expand lint rules, and Aliases are stored as maps ( #501 )
2023-05-05 03:55:59 -04:00