Commit Graph

575 Commits

Author SHA1 Message Date
Jesse Clark 3ae3f947ac CORPORATION: Rework share price calculation + UI improvements (#782) 2023-09-20 00:36:48 -04:00
Yichi Zhang 1b81fe8766 CORPORATION: Rework valuation calculation (#789) 2023-09-19 08:47:16 -04:00
Caldwell bba2ccd83a CORPORATION: add issueNewSharesCooldown and makesMaterial (#774) 2023-09-12 01:23:36 -04:00
missymae#2783 8d3f2bd750 GANG: Updates to Docs, UI, API (#773)
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member

Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
Snarling 4ca598defb API: Fix removed functions (#720) 2023-08-07 02:38:38 -04:00
myCatsName aed01b0979 NETSCRIPT: added ns.singularity.getAugmentationFactions (#706) 2023-08-06 00:04:36 -04:00
Snarling 1c6369ffa4 NETSCRIPT: Add ns.stock.getConstants (#692) 2023-07-31 23:08:42 -04:00
omuretsu 888e5f9c8a Fix bug with sleeve.setToFactionWork
Function was not checking that the player was actually in the faction, which allowed sleeves to work for factions the player was not part of.
2023-07-31 10:36:24 -04:00
Your Name b4836e5329 v2.4.0 2023-07-30 22:08:36 -04:00
omuretsu 61a27fb9c7 Fix default value for hireEmployee
Not providing a position now hires unassigned just like the documentation says
2023-07-11 11:50:55 -04:00
Snarling e2655793f4 TYPESAFETY: CompanyName (#650) 2023-07-11 09:23:17 -04:00
Snarling 006fbd528f DOCS: Add printRaw and tprintRaw docs (#663) 2023-07-07 18:23:26 -04:00
Snarling 3981f72149 Add investment info to API representation of product (#661) 2023-07-05 19:50:29 -04:00
Snarling 312e3eb71f Fix for invalid materials in warehouse (#660) 2023-07-05 19:36:22 -04:00
Aleksei Bezrodnov 1af01401d9 UI: Correct behavior of "back" button on faction augs page
Plus router refactoring
2023-06-26 04:24:37 -04:00
Snarling 9a0a843ffc TYPESAFETY: FactionName (#644) 2023-06-25 22:53:35 -04:00
Aleksei Bezrodnov 78ca279df7 FIX: singularity faction donation formula (#619) 2023-06-19 03:55:03 -04:00
Snarling a4b826683e TYPESAFETY: Strict internal typing for AugmentationName (#608) 2023-06-16 17:52:42 -04:00
Snarling 6732549196 ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
Aleksei Bezrodnov 174f10d1f5 MISC: tiny corp code style improvement (#586) 2023-06-09 19:34:35 -04:00
Snarling cbff2a420b CORP: Robotics industry NaN fix + better exports validation (#578) 2023-06-06 23:50:23 -04:00
Snarling 403beef69e PRESTIGE: Make bitnode reset synchronous again (#566)
* Make prestige synchronous
2023-06-03 18:04:45 -04:00
Kateract 10215a924c CORP: Add maxProducts property to division, consolidate maxProducts logic (#551) 2023-06-01 15:20:54 -04:00
omuretsu ae8f26f03b More hotfix
* Fix empty solution for all valid math expressions
2023-05-28 05:25:44 -04:00
David Walker 4503da6226 UI: LogBox overhaul (#508) 2023-05-26 08:07:37 -04:00
bezrodnov 294603fff8 Fix getAugmentationGraftPrice bug (#530) 2023-05-26 04:14:11 -04:00
Snarling 87f2ae459d UI: Better support for custom player React content (#513) 2023-05-22 05:28:24 -04:00
omuretsu c1f842e5c7 More corporation renaming
Just renaming files / functions. Industries are the static categories that divisions can operate within, divisions are the actual branches of the company. A lot of stuff was still written as if Industries are the actual branches of the company, which is even less accurate now that a corporation is allowed to have multiple divisions operating in the same industry.

Also removed the incorrect tooltip description of what tea does (it's now just a flat +2 increase)
2023-05-17 17:28:24 -04:00
Snarling 2ae3ac52f1 CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling ebae35b1fb CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
Snarling 6024c81113 NETSCRIPT: add ns.getResetInfo(#490)
* Move lastAugReset and lastNodeReset back to main API under getResetInfo, also included currentNode.
* The associated properties are deprecated on getPlayer()
2023-04-25 05:22:36 -04:00
Snarling e0272ad4af FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling 0df984eea0 CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
G4mingJon4s d01ba91654 SINGULARITY: Added aug and node identifiers (timestamps of last resets) (#472) 2023-04-12 13:13:42 -04:00
T.J. Eckman 677686fa20 SINGULARITY: getCompanyPositionInfo (#460) 2023-04-04 12:00:54 -04:00
T.J. Eckman df334ea6de SINGULARITY: Added getCompanyPositions (#459)
Also workForCompany will throw an error if provided a bad company name, instead of returning false
2023-04-01 21:30:46 -04:00
David Walker 2b54c6c9b9 NETSCRIPT: Add ramOverride as a RunOption (#441)
Allows overriding the static ram calculation. Dynamic ram limit still applies.
2023-03-22 10:09:12 -04:00
Mughur 1f98eecb57 CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00
omuretsu b9ffb9e42e Add triggers for faction invite check
Manually check for faction invites whenever a server is backdoored, and whenever the player uses ns.singularity.checkFactionInvites
2023-03-07 19:31:54 -05:00
Snarling 51bf0d1904 Stanek performance boost + bonus time rework (#410) 2023-03-07 14:45:22 -05:00
Snarling e74dfe9b79 NETSCRIPTSLEEVE: Add cyclesWorked to ns.sleeve.getTask return (#409) 2023-03-07 05:30:15 -05:00
Snarling 759f86d6e5 NETSCRIPT: Rework script ram updates (#408) 2023-03-05 22:39:42 -05:00
T.J. Eckman 33f0150d25 BUGFIX: Memory Leak in NetscriptPorts (#399)
Co-authored-by: Snarling <84951833+Snarling@users.noreply.github.com>
2023-02-27 19:54:04 -05:00
Zelow79 028199aa7d SLEEVE: Add sleeve.setToIdle function (#374) 2023-02-19 00:13:23 -05:00
David Walker ed59f4bfe7 NETSCRIPT: Add growThreads to formulas, improve docs for hacking functions (#330) 2023-02-14 17:38:51 -05:00
Snarling b9a2953fa6 Add totalExperience property to getOffice (#367) 2023-02-14 01:38:22 -05:00
Snarling f16a4f1a4e fix setTheme 2023-02-13 19:49:07 -05:00
Snarling b4074328ec UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
omuretsu 867236e153 autoAssignJob streamlining 2023-01-29 08:14:12 -05:00
Christian Roy d7439aae52 Fix setAutoAssignJob parameter validation. (#339) 2023-01-29 07:39:01 -05:00