Commit Graph

580 Commits

Author SHA1 Message Date
p0n24
7ab4ad8174 fix documentation typo (#1203) 2024-03-31 13:53:51 -07:00
Paco Delozanne
ae1ca8f9a6 NETSCRIPT: Add Singularity.getFactionEnemies() (#1192) 2024-03-29 01:16:54 -04:00
Michael Ficocelli
fe87f1f628 IPVGO: Bugfixes (#1193)
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
David Walker
75dabd10be NETSCRIPT: add formulas.hacking.growAmount() (#1090)
Also, improve docs.
2024-03-26 03:26:50 -07:00
catloversg
99f7a4cc7b IPvGO: Fix API documentation (#1171)
Proper fix for table pre layout
2024-03-21 14:39:37 -07:00
catloversg
c637d0e4e4 SINGULARITY: Fix API documentation (#1181) 2024-03-21 14:27:13 -07:00
Caldwell
803afc5244 SLEEVES: add nextCompletion to SleeveInfiltrationWork (#1177)
* add nextCompletion to InfilWork

and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
Michael Ficocelli
6b9f9ef7fa IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate (#1176)
* IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate

* Fix ts doc format

* Do not show "No AI" opponent in stat summary page
2024-03-20 14:12:35 -07:00
Michael Ficocelli
d81358c80f IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn (#1142) 2024-03-19 14:07:15 -04:00
adeilt
de5c1bbf98 DOC: Add namespaced example to disableLog doc. (#1150)
It probably won't be used that often, but "ui.setTheme" seemed the least spoilery function name to use as an example.
2024-03-09 15:25:48 -08:00
Shy
4aaf845fca API: make ns.atExit add the callback to an array instead of setting it (#1059) 2024-03-05 19:22:45 -05:00
LJ
a5f5c81912 API: Add karma to ns.getPlayer() & document ns.heart.break() (#1131) 2024-03-04 09:35:54 -05:00
Bart Kuijper
6a3d22d7bd CONTRACTS: createDummyContract returns filename (#1129) 2024-03-01 23:12:04 -05:00
LJ
f6871f0911 GANG: Clarify install behavior & add getInstallResult() (#1119)
New function returns post-install ascension ratios.

* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts
2024-02-23 12:58:22 -08:00
LJ
27a8abbdec PORTS: Support all serializable data. (#1089)
A significant portion of players who use ports are passing objects through them. Currently they are required to handle that themselves via JSON serialization. This PR adds better support for passing objects; which is more convenient, extensive, and optimized (probably, more on this one later).

This adds zero overhead to existing (or when passing any primitive types) port usage, and also isn't a breaking change. The questions to debate here are:

Should objects be supported in the first place?
If so, how exactly do we want to serialize objects?
Based on an extensive discussion in Discord, the overwhelming majority answered "yes" to question one. As for question two, that has been much more hotly contested.

Ultimately, `structuredClone` was used, despite less-than-stellar performance, because other options were worse either in safety, speed, error-handling, or multiple of the above.
2024-02-17 19:15:17 -08:00
adeilt
22aec2a8b9 DOC: Fix outdated example for ns.spawn() (#1101) 2024-02-15 23:44:25 -05:00
Caldwell
fccc27fe58 MISC: HGWOptions accepts non integer (#1035) 2024-02-10 07:24:11 -05:00
Rinne
5277db2c65 API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level (#1060) 2024-01-31 19:40:27 -05:00
deansvendsen
cb7c75a3ce MISC: Gang Expenses category in MoneySource (#1043) 2024-01-23 18:18:56 -05:00
LJ
157ff8ea88 PORTS: Add ns.nextPortWrite() as a safer option (#1036) 2024-01-15 06:10:39 -05:00
Michael Ficocelli
7e721c144e [IPvGO] Docs improvements and other feedback (#1011) 2024-01-05 20:50:28 -05:00
Rinne
eba840dcd3 API: Updating typing for ns.singularity.getCurrentWork() (#989) 2023-12-27 06:06:45 -05:00
Snarling
489ba595f3 VERSION: Begin 2.6.0 dev cycle (#992) 2023-12-26 11:53:27 -05:00
Michael Ficocelli
7ef12a0323 BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880 COMPANY: Much better job location interface (#927) 2023-12-18 07:23:47 -05:00
Jesse Clark
473217ef31 API: Programming-friendly interface to getFactionInviteRequirements (#953) 2023-12-16 04:27:22 -05:00
TheAimMan
5482848eeb SLEEVE: Add task counter to Crimes and BladeBurner (#930) 2023-12-07 21:24:50 -05:00
David Walker
019f2d6a11 DOCS: Add type of return for 3 formulas functions. (#967) 2023-12-07 07:33:15 -05:00
Snarling
f93bbfbd5d UPDATE: 2.5.1 Release (#952) 2023-11-30 16:46:56 -05:00
Snarling
aaf80a9a33 SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork (#916) 2023-11-05 20:09:34 -05:00
Sphyxis
b06b8bbdde BLADEBURNER: Updated descriptions (#906) 2023-11-03 21:48:46 -04:00
Jesse Clark
fdcb8306d9 FACTIONS: Add "Rumors" system for learning about faction join requirements (#888) 2023-11-02 10:20:24 -04:00
TheAimMan
6f67224146 BUGFIX: Add effect definition to fragmentObject (#891) 2023-10-30 04:00:31 -04:00
Caldwell
009622069f add size property to getProduct (#893) 2023-10-30 03:56:54 -04:00
Caldwell
e992cb966a CORPORATION: adding prevState and changed state display in the warehouse UI (#861) 2023-10-23 04:48:06 -04:00
Jesse Clark
61c311a126 API: Add nextUpdate() promise for systems with bonus time (#845) 2023-10-23 04:24:30 -04:00
Snarling
38f693e2c1 ENUMS: Followup for #859 (#868) 2023-10-17 07:19:32 -04:00
alutman
1a052a7daf API: Change singularity.applyToCompany() to use an enum for job field (#859) 2023-10-17 05:33:16 -04:00
missymae#2783
1007ce5e68 API: Add ns.bladeburner.getNextBlackOp() (#815) 2023-10-17 02:18:54 -04:00
Michael Ficocelli
7b00fcc5b1 MISC: spelling and consistency fixes in the NetscriptDefinitions.ts file (#821) 2023-10-02 20:14:44 -04:00
muesli4brekkies
c5e2f65cb0 API: Added spawnDelay parameter to ns.spawn options, allowing user defined delay (#807) 2023-09-27 01:31:47 -04:00
Michael Ficocelli
7fad6e0778 UI: Rename Territory Warfare gang status to avoid confusion with gang member task of the same name (#790) 2023-09-26 21:04:43 -04:00
Jesse Clark
3ae3f947ac CORPORATION: Rework share price calculation + UI improvements (#782) 2023-09-20 00:36:48 -04:00
Caldwell
bf5e638891 CORPORATION: Fix "Use same 'Sell Amount' for all cities" toggle for products (#775) 2023-09-12 04:31:51 -04:00
Caldwell
d2b3659512 DOC: Add CorporationDivisions multiplier to BitNodeMultipliers API interface (#798) 2023-09-12 04:30:19 -04:00
Caldwell
624a0a5b02 CORPORATION: improve State description (#778) 2023-09-12 01:25:51 -04:00
Caldwell
bba2ccd83a CORPORATION: add issueNewSharesCooldown and makesMaterial (#774) 2023-09-12 01:23:36 -04:00
missymae#2783
8d3f2bd750 GANG: Updates to Docs, UI, API (#773)
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member

Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
missymae#2783
bec737a253 DOCS: Add documentation descriptions for GangMemberInfo properties (#779) 2023-09-03 16:50:24 -04:00
muesli4brekkies
66ac31ee99 DOCS: Improve/correct some API docs related to ports (#772) 2023-09-02 10:57:31 -04:00