* Convert purchased server functions to cloud API
- Create `ns.cloud`
- Change `bitnode multipliers` and `server constants` wording for consistency
- change `server`, `ram` and `getting started` docs for consistency
- Added changes to 3.0.0 API Break and `setRemovedFunctions` in NetscriptFunctions.js
Tested by
- running tutorial `purchase-server-8gb.js`, and a more typical player one
- buying manually using vendor (Alpha Ent in Sector 12)
- deleting them all using script, and checked all deleted functions gave correct error
- Imported completed save to ensure auto-transfer of function work
* Revision in line with comments
- changed more `purchased` to `cloud` references
- Added BN mults auto-conversion
* Update getting_started.md
- Corrected function names for new `cloud API`
* Don't show `cloud API` warning
v3.0.0 API break auto-replaces `cloud` functions, not warning suggested.
* API Break correction
- `cloud` affected API break replacement changed to be more descriptive and functional
* Fix typo and add empty lines
* Update many things (check commit's description)
- Comments
- Terminal message
- UI Text
- TSDoc
- md docs
- Improve error messages in src\NetscriptFunctions\Cloud.ts
This is a big change with a *lot* of moving parts.
The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.
A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.
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Co-authored-by: David Walker <d0sboots@gmail.com>
* CORPORATION: Add new API to check if player can create corporation
* Update description of createCorporation API
* Return enum instead of true/false
* Use throwIfReachable
* Fix typo in comment
* added utility info
* moved info to running script
* fix for RAM cost
* description changes
Co-authored-by: David Walker <d0sboots@gmail.com>
* fixed wrong formatting
* Added parent to ignored fields
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Co-authored-by: David Walker <d0sboots@gmail.com>
This adds a way to dynamically change the static RAM limit of a script,
which is also its current RAM usage. This makes it possible for scripts
to dynamically change their memory footprint, opening up new strategies
beyond current ram-dodging.
Calling functions still permanently increases the *dynamic* memory
limit; RAM-dodging is still the optimal strategy for avoiding RAM costs,
in that sense.
This also adds dynamicRamUsage to the info returned by
`getRunningScript`, to allow introspection on the currently needed ram.
New function returns post-install ascension ratios.
* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts