This is a big change with a *lot* of moving parts.
The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.
A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.
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Co-authored-by: David Walker <d0sboots@gmail.com>
* No longer tells player it is a dev version and shows changelog every load
* Updated snapshot for player save format continuity test (changed due to number of donations changing)
* Fixed some display issues surrounding augmentations page (newlines were not displaying in tooltip, and NFG is sorted at the top again)