Michael Ficocelli
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2a5b0ca4e9
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IPVGO: Prevent issues caused by resetting the board while the go AI is in flight (#1608)
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2024-09-07 18:33:49 -07:00 |
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Michael Ficocelli
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e16ac34c15
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IPVGO: add scoring rules explanations to how to play page and score modal (#1558)
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2024-08-08 17:44:19 -07:00 |
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Michael Ficocelli
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481938a2fb
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IPVGO: Balance and improvements for offline bonus time cycles (#1356)
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2024-06-05 19:39:22 -07:00 |
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Michael Ficocelli
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eeab6df718
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IPVGO: Use tss-react makeStyles on the IPvGO board and UI (#1351)
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2024-06-05 21:09:16 -04:00 |
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Michael Ficocelli
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d9f04203cf
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IPVGO: Record full history to avoid infinite ko capture loops on larger boards (#1299)
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2024-06-02 20:19:26 -07:00 |
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Michael Ficocelli
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a28bb4bd99
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IPVGO: Support playing manually as white against your scripts using the No AI type board (#1296)
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2024-06-02 17:41:31 -07:00 |
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Snarling
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e23db93c8b
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GO: Alternate fix for race conditions (#1260)
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2024-05-11 19:58:59 -04:00 |
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Michael Ficocelli
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591ad45154
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IPVGO: Handle RNG seeding and visual board updating bugs (#1258)
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2024-05-10 01:58:09 -07:00 |
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Michael Ficocelli
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0f23c95737
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IPVGO: Remove opponent from react state (#1222)
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2024-04-24 16:10:01 -04:00 |
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Michael Ficocelli
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1e5f7184a2
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IPVGO: Remove current game history from savefile, re-implement superko (#1175)
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2024-03-20 20:37:20 -04:00 |
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Michael Ficocelli
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d81358c80f
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IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn (#1142)
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2024-03-19 14:07:15 -04:00 |
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Michael Ficocelli
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edf8e24046
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IPvGO: Bugfix: ensure the 'No Ai' white player can still pass, and fix missing dead nodes (#1165)
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2024-03-17 14:15:53 -07:00 |
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Snarling
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373ced2efe
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GO: Various changes before 2.6.0 (#1120)
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2024-02-26 08:05:10 -05:00 |
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Snarling
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550829a1c3
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Fix #944 merge errors
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2023-12-27 04:35:58 -05:00 |
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Michael Ficocelli
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7ef12a0323
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BITNODE: IPvGO territory control strategy game (#934)
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2023-12-26 11:45:27 -05:00 |
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