Commit Graph

15 Commits

Author SHA1 Message Date
Michael Ficocelli 2a5b0ca4e9 IPVGO: Prevent issues caused by resetting the board while the go AI is in flight (#1608) 2024-09-07 18:33:49 -07:00
Michael Ficocelli e16ac34c15 IPVGO: add scoring rules explanations to how to play page and score modal (#1558) 2024-08-08 17:44:19 -07:00
Michael Ficocelli 481938a2fb IPVGO: Balance and improvements for offline bonus time cycles (#1356) 2024-06-05 19:39:22 -07:00
Michael Ficocelli eeab6df718 IPVGO: Use tss-react makeStyles on the IPvGO board and UI (#1351) 2024-06-05 21:09:16 -04:00
Michael Ficocelli d9f04203cf IPVGO: Record full history to avoid infinite ko capture loops on larger boards (#1299) 2024-06-02 20:19:26 -07:00
Michael Ficocelli a28bb4bd99 IPVGO: Support playing manually as white against your scripts using the No AI type board (#1296) 2024-06-02 17:41:31 -07:00
Snarling e23db93c8b GO: Alternate fix for race conditions (#1260) 2024-05-11 19:58:59 -04:00
Michael Ficocelli 591ad45154 IPVGO: Handle RNG seeding and visual board updating bugs (#1258) 2024-05-10 01:58:09 -07:00
Michael Ficocelli 0f23c95737 IPVGO: Remove opponent from react state (#1222) 2024-04-24 16:10:01 -04:00
Michael Ficocelli 1e5f7184a2 IPVGO: Remove current game history from savefile, re-implement superko (#1175) 2024-03-20 20:37:20 -04:00
Michael Ficocelli d81358c80f IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn (#1142) 2024-03-19 14:07:15 -04:00
Michael Ficocelli edf8e24046 IPvGO: Bugfix: ensure the 'No Ai' white player can still pass, and fix missing dead nodes (#1165) 2024-03-17 14:15:53 -07:00
Snarling 373ced2efe GO: Various changes before 2.6.0 (#1120) 2024-02-26 08:05:10 -05:00
Snarling 550829a1c3 Fix #944 merge errors 2023-12-27 04:35:58 -05:00
Michael Ficocelli 7ef12a0323 BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00