Commit Graph

367 Commits

Author SHA1 Message Date
catloversg
ada903f356 CODEBASE: Refactor ns.singularity.purchaseAugmentation (#1879) 2025-01-28 10:42:25 -08:00
catloversg
a6d6aa7410 UI: Add filter tool to list of installed augmentations (#1833) 2024-12-23 05:12:53 -08:00
catloversg
a3e1b297ca MISC: Expose more information of HiveMind augmentation (#1701) 2024-10-20 20:36:42 -07:00
catloversg
cc4c6d150b UI: Remove unnecessary newlines when augmentation does not have stats (#1698) 2024-10-20 01:09:30 -07:00
egg362
dc328b14df MISC: Fixes to typos in augmentation descriptions (#1680) 2024-10-07 23:28:21 -07:00
catloversg
b829534067 BUGFIX: Scripts are killed too late when prestiging (#1683)
* Scripts are killed too late when prestiging
* Kill all scripts earlier
2024-10-07 23:20:58 -07:00
Tom Prince
2f95d21503 UI: Sync UI updates to game updates. (#1512)
There are a bunch of React components that update at the same rate
that the game engine processes cycles. Rather than have each place
that does so start its own timer to update that often, add a new
react hook that triggers an update shortly after the engine completes
a cycle.
2024-08-01 23:57:43 -07:00
catloversg
783120c886 FEATURE: BitNode options (#1411) 2024-07-14 14:30:30 -07:00
catloversg
8d39c7d9fc UI: Only show relevant changes in "Purchased Augmentations" table (#1476) 2024-07-08 11:07:19 -07:00
catloversg
02f5c5b727 MISC: Update description of source files (#1461) 2024-07-05 14:17:06 -07:00
catloversg
f162faf60a INFILTRATION: Improve accuracy of slash game UI (#1422) 2024-06-28 02:09:18 -07:00
catloversg
eff834bfe9 BUGFIX: Fix wrong augmentation price (#1416) 2024-06-21 03:01:57 -07:00
catloversg
ceb58bc6b3 UI: Show BitNode multipliers in BN 5.1 (#1398) 2024-06-15 16:35:32 -07:00
Jesse Clark
23445a917d Give the player starting money and programs as declared in augmentation definitions (#1304) 2024-05-23 01:55:06 -07:00
gmcew
7113ee5425 UI: Hacknet terminology consistency (#1256)
* UI labels/Augment effects reworded to remove the "Node" parts
* No changes to API-facing labels/savedata/functions
2024-05-17 04:44:09 -07:00
catloversg
19984a6f22 UI: Fix clipped numbers when values are too big in Augmentations page (#1250) 2024-05-10 18:51:12 -07:00
hydroflame
d3b9f32c3f MISC: Rename an aug (#1218) 2024-04-23 20:40:12 -04:00
Jesse Clark
c5ca30d796 add descriptions for hacknet_node_level_cost and hacknet_node_core_cost (#1032) 2024-01-14 16:12:49 -05:00
Snarling
a42b72d31a INFILTRATION: Different visual rework for CheatCodeGame (#994) 2023-12-27 00:45:40 -05:00
Michael Ficocelli
7ef12a0323 BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00
Jesse Clark
fdcb8306d9 FACTIONS: Add "Rumors" system for learning about faction join requirements (#888) 2023-11-02 10:20:24 -04:00
Squirlll
62be77b3f4 UI: grammar/typo fixes (#878) 2023-10-23 05:31:27 -04:00
missymae#2783
e1d2e12747 UI: Improve soft reset dialog, and always confirm soft resets (#809) 2023-09-17 16:30:10 -04:00
Michael Ficocelli
62058a7f78 UI: Suppress confusing reputation-earned dialog on augment install (#739) 2023-08-28 15:12:13 -04:00
Caldwell
5c7b30ef15 BUGFIX: fix NFG buying current Level instead of next Level (#718) 2023-08-06 09:24:04 -04:00
omuretsu
fc86895c30 Some quick 2.4.0 fixes
* No longer tells player it is a dev version and shows changelog every load
* Updated snapshot for player save format continuity test (changed due to number of donations changing)
* Fixed some display issues surrounding augmentations page (newlines were not displaying in tooltip, and NFG is sorted at the top again)
2023-07-31 04:26:15 -04:00
omuretsu
05651aa7f5 Fix faction augmentations screen
* Buying an augmentation rerenders the augmentations page (rerender function passed down through props)
* Each unowned purchasable augmentation rerenders periodically to re-check whether it can be bought.
2023-07-11 11:28:23 -04:00
Aleksei Bezrodnov
1d5a735941 MISC: enforce eslint react checks (#640) 2023-06-26 22:29:44 -04:00
omuretsu
4c9ca49904 Prettier 2023-06-23 10:14:18 -04:00
omuretsu
6f26fb81e8 Fix NFG display text 2023-06-23 10:13:45 -04:00
Snarling
a4b826683e TYPESAFETY: Strict internal typing for AugmentationName (#608) 2023-06-16 17:52:42 -04:00
omuretsu
01e7b2a6a9 Fix possible crash on invalid aug name
Fixes error from #591
2023-06-12 01:13:25 -04:00
Snarling
6732549196 ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
Snarling
2ae3ac52f1 CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling
ebae35b1fb CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
Snarling
e0272ad4af FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling
0df984eea0 CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
Snarling
04d49e3a6d SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00
Zelow79
5ffefcca80 Show on tooltip that bladeburner augs can be grafted (#427) 2023-03-17 07:57:38 -04:00
Snarling
6a6043c509 CODEBASE: Add custom useRerender hook (#359) 2023-02-11 13:22:55 -05:00
Snarling
b4074328ec UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
omuretsu
07b1eefe33 Run prettier 2023-02-07 21:16:18 -05:00
Mughur
23199ee705 fix previous commit, improve argument page on docs 2023-01-30 21:42:46 +02:00
David Walker
0c2d402f0b INFRA: Update everything except React (#312) 2023-01-08 02:36:55 -05:00
Snarling
fb1f95c26e VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00
David Walker
8d793ea271 Internal refactoring of Router (#241) 2022-12-04 03:14:06 -05:00
hydroflame
aa39728f67 Merge pull request #4230 from borisflagell/SoA_RepCost
SOA: Fix #3884 Implement unused SoARepMult constant to SoA's augmentations price + linked UI modification
2022-10-12 23:52:14 -04:00
borisflagell
b3f2fe5e02 Update PlayerMultipliers.tsx 2022-10-11 19:22:06 +03:00
borisflagell
125cd04383 Fix #3884
Fix #3884
2022-10-11 18:12:06 +03:00
Olivier Gagnon
cbb7f58231 Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00