Commit Graph

8 Commits

Author SHA1 Message Date
Michael Ficocelli 17ffabdfa5 IPVGO: Add new analysis method to set a custom testing board state (#2029) 2025-03-22 23:52:26 -07:00
Michael Ficocelli c8d2c9f769 IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts.

The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.

A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.

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Co-authored-by: David Walker <d0sboots@gmail.com>
2025-02-02 20:47:16 -08:00
catloversg c2a56a6150 MISC: Refactor favor code (#1321) 2024-05-28 12:04:16 -07:00
David Walker 38d99ff15e IPVGO: Remove unneeded functions from boardState.ts (#1270) 2024-05-16 12:26:18 -07:00
Snarling e23db93c8b GO: Alternate fix for race conditions (#1260) 2024-05-11 19:58:59 -04:00
Michael Ficocelli d81358c80f IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn (#1142) 2024-03-19 14:07:15 -04:00
Snarling 373ced2efe GO: Various changes before 2.6.0 (#1120) 2024-02-26 08:05:10 -05:00
Michael Ficocelli 7ef12a0323 BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00