6 Commits

Author SHA1 Message Date
Michael Ficocelli
cad38f015c IPVGO: Prevent tiny islands surrounded by offline nodes during initial board generation (#2310) 2025-09-05 23:26:57 -07:00
Michael Ficocelli
f6e7ef082c IPVGO: Add support for highlighting nodes and adding small text (#1996) 2025-03-31 13:36:30 -07:00
Michael Ficocelli
17ffabdfa5 IPVGO: Add new analysis method to set a custom testing board state (#2029) 2025-03-22 23:52:26 -07:00
Michael Ficocelli
c8d2c9f769 IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts.

The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.

A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.

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Co-authored-by: David Walker <d0sboots@gmail.com>
2025-02-02 20:47:16 -08:00
catloversg
97ca8c5f5e CODEBASE: Fix lint errors 4 (#1773)
Co-authored-by: Michael Ficocelli <ficocemt@gmail.com>
2024-11-14 07:47:35 -08:00
Michael Ficocelli
d8de22a273 IPVGO: Nerf overly-difficult handicap, [issue #1169] misc bugfixes (#1188)
* IPVGO: Nerf overly-difficult handicap on 5x5 board

* IPVGO: Tweak 5x5 handicap
2024-03-25 16:12:35 -07:00