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DOCUMENTATION: Clarify values returned in range 0-1 (#1986)
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12
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
12
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -1573,7 +1573,7 @@ export interface TIX {
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* @remarks
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* RAM cost: 2.5 GB
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* Volatility represents the maximum percentage by which a stock’s price can change every tick.
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* The volatility is returned as a decimal value, NOT a percentage
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* The volatility is returned in the range 0-1.
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* (e.g. if a stock has a volatility of 3%, then this function will return 0.03, NOT 3).
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*
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* In order to use this function, you must first purchase access to the Four Sigma (4S) Market Data TIX API.
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@@ -1588,7 +1588,7 @@ export interface TIX {
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* tick.
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* @remarks
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* RAM cost: 2.5 GB
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* The probability is returned as a decimal value, NOT a percentage
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* The probability is returned in the range 0-1.
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* (e.g. if a stock has a 60% chance of increasing, then this function will return 0.6, NOT 60).
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*
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* In other words, if this function returned 0.30 for a stock, then this means that the stock’s price has a
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@@ -3423,8 +3423,8 @@ export interface Bladeburner {
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* RAM cost: 4 GB
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*
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* Returns the estimated success chance for the specified action.
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* This chance is returned as a decimal value, NOT a percentage
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* (e.g. if you have an estimated success chance of 80%, then this function will return 0.80, NOT 80).
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* This chance is returned in the range 0-1.
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* (e.g. if you have an estimated success chance of 80%, then this function will return 0.8, NOT 80).
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* Returns 2 values, value[0] - MIN Chance, value[1] - MAX Chance
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*
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* @param type - Type of action.
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@@ -4291,7 +4291,7 @@ export interface Gang {
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* @remarks
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* RAM cost: 4 GB
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*
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* Returns the chance you have to win a clash with the specified gang. The chance is returned in decimal form, not percentage
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* Returns the chance you have to win a clash with the specified gang. The chance is returned in the range 0-1.
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*
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* @param gangName - Target gang
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* @returns Chance you have to win a clash with the specified gang.
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@@ -6272,7 +6272,7 @@ export interface NS {
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*
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* Returns the chance you have of successfully hacking the specified server.
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*
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* This returned value is in decimal form, not percentage.
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* This returned value is in the range 0-1.
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*
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* Like other basic hacking analysis functions, this calculation uses the current status of the player and server.
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* To calculate using hypothetical server or player status, obtain access to the Formulas API and use {@link HackingFormulas.hackChance | formulas.hacking.hackChance}.
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