IPVGO: Bugfixes (#1193)

* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
This commit is contained in:
Michael Ficocelli
2024-03-28 01:02:53 -04:00
committed by GitHub
parent 8553bcb8fc
commit fe87f1f628
9 changed files with 34 additions and 14 deletions

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@@ -4,6 +4,8 @@ IPvGO is a strategic territory control minigame accessible from DefComm in New T
For basic instructions, go to DefComm or CIA to access the current subnet, and look through the "How to Play" section. This document is specifically focused on building scripts to automate subnet takeover, which will be more applicable you have played a few subnets.
For a full list of all IpvGO methods and their descriptions and documentation, you can use the game's [API documentation page](https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.go.md).
 
#### Overview