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IPVGO: Bugfixes (#1193)
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc * IPVGO: Fix missing factions in netscript docs * IPVGO: Linting * IPVGO: Ensure resetBoardState() logs that a new game has started
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@@ -9,9 +9,9 @@ Returns the name of the opponent faction in the current subnet.
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**Signature:**
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```typescript
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getOpponent(): GoOpponent | "No AI" | "????????????";
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getOpponent(): GoOpponent | "No AI";
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```
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**Returns:**
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[GoOpponent](./bitburner.goopponent.md) \| "No AI" \| "????????????"
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[GoOpponent](./bitburner.goopponent.md) \| "No AI"
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