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FACTIONS: Add "Rumors" system for learning about faction join requirements (#888)
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@@ -38,6 +38,7 @@ export class PlayerObject extends Person implements IPlayer {
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currentServer = "";
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factions: FactionName[] = [];
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factionInvitations: FactionName[] = [];
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factionRumors: FactionName[] = [];
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hacknetNodes: (HacknetNode | string)[] = []; // HacknetNode object or hostname of Hacknet Server
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has4SData = false;
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has4SDataTixApi = false;
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@@ -131,6 +132,7 @@ export class PlayerObject extends Person implements IPlayer {
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createHacknetServer = serverMethods.createHacknetServer;
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queueAugmentation = generalMethods.queueAugmentation;
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receiveInvite = generalMethods.receiveInvite;
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receiveRumor = generalMethods.receiveRumor;
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gainCodingContractReward = generalMethods.gainCodingContractReward;
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stopFocusing = generalMethods.stopFocusing;
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prestigeAugmentation = generalMethods.prestigeAugmentation;
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