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FACTIONS: Add "Rumors" system for learning about faction join requirements (#888)
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@@ -1,6 +1,6 @@
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import { Button, Container, Paper, Typography } from "@mui/material";
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import React, { useCallback, useState } from "react";
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import { AugmentationName } from "@enums";
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import { AugmentationName, FactionName } from "@enums";
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import { Router } from "../../ui/GameRoot";
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import { Page } from "../../ui/Router";
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import { Player } from "@player";
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@@ -89,6 +89,7 @@ export function Game(props: GameProps): React.ReactElement {
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(options?: { automated: boolean }) => {
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setStage(Stage.Countdown);
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pushResult(false);
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Player.receiveRumor(FactionName.ShadowsOfAnarchy);
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// Kill the player immediately if they use automation, so
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// it's clear they're not meant to
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const damage = options?.automated
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