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Massive doc update
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@@ -8,8 +8,11 @@ game are connected to each other to form a large, global network.
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To learn about how to navigate this network and connect to other
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servers, see the :ref:`Terminal` page.
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Server RAM
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^^^^^^^^^^
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Server Statistics
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^^^^^^^^^^^^^^^^^
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Each server has it's own statistics, such as RAM, required hacking level and number of
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ports required to successfully NUKE it.
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Perhaps the most important property of a server to make note of is its RAM,
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which refers to how much memory is available on that machine. RAM is
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important because it is required to run Scripts. More RAM allows
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@@ -19,6 +22,9 @@ a script with :ref:`more threads <gameplay_scripts_multithreadingscripts>`.
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The `free`, `scan-analyze`, and `analyze` Terminal commands
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can be used to check how much RAM a server has.
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Some servers have some randomized statistics, such as RAM, max Money or
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required hacking level. These statistics are randomly genererated from a range of values.
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Identifying Servers
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^^^^^^^^^^^^^^^^^^^
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A server is identified by its hostname.
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@@ -64,3 +70,10 @@ and exp. See the :ref:`gameplay_hacking` page for more details.
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Different servers have different levels of security, but also offer
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different rewards when being hacked.
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Server Connections
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^^^^^^^^^^^^^^^^^^
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The servers are in a randomly organized tree-structure. The distance from
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the home computer to each server is fixed, but the exact route to them is
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randomized when you install :ref:`gameplay_augmentations`. In general the
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further away from home computer a server is the higher it's statistics are.
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