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Massive doc update
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@@ -10,7 +10,7 @@ than 'sleeves' for the human consciousness. This technology thus became known as
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Sleeve technology unlocks two different gameplay features:
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* Duplicate Sleeves
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* Re-sleeving
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* Grafting
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Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
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@@ -48,11 +48,6 @@ Synchronization is a measure of how aligned your consciousness is with that of y
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Duplicate Sleeves. It is a numerical value between 1 and 100, and it affects how much experience
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is earned when the sleeve is performing a task.
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Let N be the sleeve's synchronization. When the sleeve earns experience by performing
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a task, both the sleeve and the player's original host consciousness gain N% of the
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amount of experience normally earned by the task. All of the player's other sleeves
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earn ((N/100)^2 * 100)% of the experience.
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Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
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Sleeve Shock
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@@ -64,6 +59,10 @@ no shock. Shock affects the amount of experience earned by the sleeve.
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Sleeve shock slowly decreases over time. You can further increase the rate at which
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it decreases by assigning sleeves to the 'Shock Recovery' task.
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Let X be the sleeve's shock and Y be the sleeve's synchronization. When the sleeve earns experience by performing
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a task, the sleeve gains X% of the amount of experience normally earned by the task. player’s original host consciousness and all of the player's other sleeves
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earn Y% of the experience that the sleeve gained, or X*Y % of the normal experience amount.
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Augmentations
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~~~~~~~~~~~~~
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You can purchase :ref:`Augmentations <gameplay_augmentations>` for your Duplicate
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@@ -90,3 +89,6 @@ the ability to purchase additional sleeves, this is only available in BitNode-10
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Memory is a persistent stat, meaning it never gets reset back to 1.
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The maximum possible value for a sleeve's memory is 100.
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Buying memory has no instant affect on synchronization,
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memory affects only the starting synchronization upon entering a BitNode.
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