Massive doc update

This commit is contained in:
Mughur
2023-01-06 14:43:09 +02:00
parent 4eef9eec03
commit fd3655a2fa
69 changed files with 514 additions and 339 deletions
+8 -6
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@@ -10,7 +10,7 @@ than 'sleeves' for the human consciousness. This technology thus became known as
Sleeve technology unlocks two different gameplay features:
* Duplicate Sleeves
* Re-sleeving
* Grafting
Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
@@ -48,11 +48,6 @@ Synchronization is a measure of how aligned your consciousness is with that of y
Duplicate Sleeves. It is a numerical value between 1 and 100, and it affects how much experience
is earned when the sleeve is performing a task.
Let N be the sleeve's synchronization. When the sleeve earns experience by performing
a task, both the sleeve and the player's original host consciousness gain N% of the
amount of experience normally earned by the task. All of the player's other sleeves
earn ((N/100)^2 * 100)% of the experience.
Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
Sleeve Shock
@@ -64,6 +59,10 @@ no shock. Shock affects the amount of experience earned by the sleeve.
Sleeve shock slowly decreases over time. You can further increase the rate at which
it decreases by assigning sleeves to the 'Shock Recovery' task.
Let X be the sleeve's shock and Y be the sleeve's synchronization. When the sleeve earns experience by performing
a task, the sleeve gains X% of the amount of experience normally earned by the task. players original host consciousness and all of the player's other sleeves
earn Y% of the experience that the sleeve gained, or X*Y % of the normal experience amount.
Augmentations
~~~~~~~~~~~~~
You can purchase :ref:`Augmentations <gameplay_augmentations>` for your Duplicate
@@ -90,3 +89,6 @@ the ability to purchase additional sleeves, this is only available in BitNode-10
Memory is a persistent stat, meaning it never gets reset back to 1.
The maximum possible value for a sleeve's memory is 100.
Buying memory has no instant affect on synchronization,
memory affects only the starting synchronization upon entering a BitNode.