Massive doc update

This commit is contained in:
Mughur
2023-01-06 14:43:09 +02:00
parent 4eef9eec03
commit fd3655a2fa
69 changed files with 514 additions and 339 deletions
@@ -28,11 +28,11 @@ The general logic goes like this:
loop forever {
if security is not minimum {
weaken(target)
await ns.weaken(target)
} else if money is not maximum {
grow(target)
await ns.grow(target)
} else {
hack(target)
await ns.hack(target)
}
}
@@ -61,7 +61,7 @@ By splitting our hack, weaken, and grow functions into three separate scripts, w
.. code-block:: javascript
loop forever {
hack(target) // or grow, or weaken
await ns.hack(target) // or grow, or weaken
}
Now we can take the total amount of threads available and split it and allocate, for example:
@@ -95,8 +95,8 @@ The scripts used to execute the hacking functions are even simpler than the prev
.. code-block:: javascript
sleep(a bit)
hack(target) // or grow, or weaken
await ns.sleep(a bit)
await ns.hack(target) // or grow, or weaken
A few things need to be known before this algorithm can be implemented:
+8 -6
View File
@@ -10,7 +10,7 @@ than 'sleeves' for the human consciousness. This technology thus became known as
Sleeve technology unlocks two different gameplay features:
* Duplicate Sleeves
* Re-sleeving
* Grafting
Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
@@ -48,11 +48,6 @@ Synchronization is a measure of how aligned your consciousness is with that of y
Duplicate Sleeves. It is a numerical value between 1 and 100, and it affects how much experience
is earned when the sleeve is performing a task.
Let N be the sleeve's synchronization. When the sleeve earns experience by performing
a task, both the sleeve and the player's original host consciousness gain N% of the
amount of experience normally earned by the task. All of the player's other sleeves
earn ((N/100)^2 * 100)% of the experience.
Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
Sleeve Shock
@@ -64,6 +59,10 @@ no shock. Shock affects the amount of experience earned by the sleeve.
Sleeve shock slowly decreases over time. You can further increase the rate at which
it decreases by assigning sleeves to the 'Shock Recovery' task.
Let X be the sleeve's shock and Y be the sleeve's synchronization. When the sleeve earns experience by performing
a task, the sleeve gains X% of the amount of experience normally earned by the task. players original host consciousness and all of the player's other sleeves
earn Y% of the experience that the sleeve gained, or X*Y % of the normal experience amount.
Augmentations
~~~~~~~~~~~~~
You can purchase :ref:`Augmentations <gameplay_augmentations>` for your Duplicate
@@ -90,3 +89,6 @@ the ability to purchase additional sleeves, this is only available in BitNode-10
Memory is a persistent stat, meaning it never gets reset back to 1.
The maximum possible value for a sleeve's memory is 100.
Buying memory has no instant affect on synchronization,
memory affects only the starting synchronization upon entering a BitNode.
+47 -55
View File
@@ -10,61 +10,53 @@ in the game and each BitNode will grant a different Source-File when it is destr
A Source-File can be upgraded by destroying its corresponding BitNode a second or
third time (AKA playing through that BitNode again). It can be upgraded to a maximum
of level 3.
of level 3, with the exception of source-file 12, which has no hard limit.
List of all Source-Files
^^^^^^^^^^^^^^^^^^^^^^^^
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-1: Source Genesis || * Let the player start with 32 GB of RAM on the home computer. |
|| || * Increases all of the player's multipliers by 16%/24%/28%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-2: Rise of the Underworld || * Let the player create Gangs in other BitNodes (although some |
|| || BitNodes will disable this mechanic). |
|| || * Increases the player's crime success rate, crime money, and |
|| || charisma multipliers by 24%/36%/42%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-3: Corporatocracy || * Let the player create Corporations in other BitNodes (although some |
|| || BitNodes will disable this mechanic). |
|| || * Increases the player's charisma and company salary multipliers by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-4: The Singularity || * Let the player access and use Netscript Singularity Functions in other BitNodes. |
|| || * Each level of this Source-File reduces the RAM cost of singularity functions. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-5: Artificial Intelligence || * Unlocks :ref:`gameplay_intelligence`. |
|| || * Unlocks :js:func:`getBitNodeMultipliers` and start with Formulas.exe. |
|| || * Increases all of the player's hacking-related multipliers by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-6: Bladeburners || * Unlocks the Bladeburner feature in other BitNodes. |
|| || * Increases all of the player's level and experience gain rate multipliers for |
|| || combat stats by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-7: Bladeburners 2079 || * Allows the player to access the `Bladeburner API <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.bladeburner.md>`_ in other BitNodes. |
|| || * Increases all of the player's Bladeburner multipliers by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-8: Ghost of Wall Street || * Increases the player's hacking growth multiplier by 12%/18%/21%. |
|| || * Level 1 grants permanent access to :ref:`WSE <gameplay_stock_market>` and the `TIX API <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.tix.md>`_ |
|| || * Level 2 grants permanent access to shorting stocks. |
|| || * Level 3 grants permanent access to use limit/stop orders. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-9: Hacktocracy || * Level 1 permanently unlocks the Hacknet Server in other BitNodes. |
|| || * Level 2 lets the player start with 128 GB of RAM on the home computer. |
|| || * Level 3 grants a highly-upgraded Hacknet Server when entering a new BitNode (it |
|| || will be lost after installing augments). |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-10: Digital Carbon || * Each level of this grants a Duplicate Sleeve. |
|| || * Allows the player to access the `Sleeve API <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.sleeve.md>`_ in other BitNodes. |
|| || * Grants the player access to the VitaLife secret laboratory in other BitNodes. Also grants access to the Grafting API. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-11: The Big Crash || * Company favor increases both the player's salary and reputation gain at that |
|| || company by 1% per favor (rather than just the reputation gain). |
|| || * Increases the player's company salary and reputation gain multipliers by |
|| || 32%/48%/56%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-12: The Recursion || * There is no maximum level for this Source-File. |
|| || * Let the player start with Neuroflux Governor equal to the level of this |
|| || Source-File. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|| BitNode-13: They're lunatics || * This Source-File lets the Church of the Machine God appear in other BitNodes. |
|| || * Each level of this Source-File increases the size of Stanek's Gift. |
|| || |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-1: Source Genesis | * Let the player start with 32 GB of RAM on the home computer. |
| | * Increases all of the player's multipliers by 16%/24%/28%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-2: Rise of the Underworld | * Let the player create Gangs in other BitNodes (although some BitNodes will disable this mechanic). |
| | * Increases the player's crime success rate, crime money, and charisma multipliers by 24%/36%/42%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-3: Corporatocracy | * Let the player create Corporations in other BitNodes (although some BitNodes will disable this mechanic). |
| | * Increases the player's charisma and company salary multipliers by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-4: The Singularity | * Let the player access and use Netscript Singularity Functions in other BitNodes. |
| | * Each level of this Source-File reduces the RAM cost of singularity functions. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-5: Artificial Intelligence | * Unlocks :ref:`gameplay_intelligence`. |
| | * Unlocks :js:func:`getBitNodeMultipliers` and grants permanent access to Formulas.exe. |
| | * Increases all of the player's hacking-related multipliers by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-6: Bladeburners | * Unlocks the Bladeburner feature in other BitNodes. |
| | * Increases all of the player's level and experience gain rate multipliers for combat stats by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-7: Bladeburners 2079 | * Allows the player to access the `Bladeburner API <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.bladeburner.md>`_ in other BitNodes. |
| | * Increases all of the player's Bladeburner multipliers by 8%/12%/14%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-8: Ghost of Wall Street | * Increases the player's hacking growth multiplier by 12%/18%/21%. |
| | * Level 1 grants permanent access to :ref:`WSE <gameplay_stock_market>` and the `TIX <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.tix.md>`_ API. |
| | * Level 2 grants permanent access to shorting stocks. |
| | * Level 3 grants permanent access to use limit/stop orders. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-9: Hacktocracy | * Level 1 permanently unlocks the Hacknet Server in other BitNodes. |
| | * Level 2 lets the player start with 128 GB of RAM on the home computer. |
| | * Level 3 grants a highly-upgraded Hacknet Server when entering a new BitNode (it will be lost after installing augments). |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve. |
| | * Allows the player to access the `Sleeve API <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.sleeve.md>`_ in other BitNodes. |
| | * Grants the player access to the VitaLife secret laboratory in other BitNodes. Also grants access to the Grafting API. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that company by 1% per favor (rather than just the reputation gain). |
| | * Increases the player's company salary and reputation gain multipliers by 32%/48%/56%. |
| | * This Source-File reduces the price increase for every aug bought by 4%/5%/7%. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-12: The Recursion | * There is no maximum level for this Source-File. |
| | * Let the player start with Neuroflux Governor equal to the level of this Source-File. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| BitNode-13: They're lunatics | * This Source-File lets the Church of the Machine God appear in other BitNodes. |
| | * Each level of this Source-File increases the size of Stanek's Gift. |
+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+