FIxed merge conflicts with dev and also did some work on Gang UI

This commit is contained in:
danielyxie
2018-10-10 18:13:31 -05:00
30 changed files with 1439 additions and 1065 deletions
+15 -14
View File
@@ -89,6 +89,7 @@ import "../css/loader.scss";
import "../css/missions.scss";
import "../css/companymanagement.scss";
import "../css/bladeburner.scss";
import "../css/gang.scss";
/* Shortcuts to navigate through the game
* Alt-t - Terminal
@@ -1169,10 +1170,18 @@ const Engine = {
reward.type = getRandomInt(0, CodingContractRewardType.Money);
// Change type based on certain conditions
if (reward.type === CodingContractRewardType.FactionReputation && Player.factions.length === 0) {
var factionsThatAllowHacking = Player.factions.filter((fac) => {
try {
return Factions[fac].getInfo().offerHackingWork;
} catch (e) {
console.error(`Error when trying to filter Hacking Factions for Coding Contract Generation: ${e}`);
return false;
}
});
if (reward.type === CodingContractRewardType.FactionReputation && factionsThatAllowHacking.length === 0) {
reward.type = CodingContractRewardType.CompanyReputation;
}
if (reward.type === CodingContractRewardType.FactionReputationAll && Player.factions.length === 0) {
if (reward.type === CodingContractRewardType.FactionReputationAll && factionsThatAllowHacking.length === 0) {
reward.type = CodingContractRewardType.CompanyReputation;
}
if (reward.type === CodingContractRewardType.CompanyReputation && Player.companyName === "") {
@@ -1183,18 +1192,10 @@ const Engine = {
switch (reward.type) {
case CodingContractRewardType.FactionReputation:
// Get a random faction that player is a part of. That
//faction must allow hacking contracts
var numFactions = Player.factions.length;
var randFaction = Player.factions[getRandomInt(0, numFactions - 1)];
try {
while(Factions[randFaction].getInfo().offerHackingWork !== true) {
randFaction = Player.factions[getRandomInt(0, numFactions - 1)];
}
reward.name = randFaction;
} catch (e) {
exceptionAlert("Failed to find a faction for Coding Contract Generation: " + e);
}
// faction must allow hacking contracts
var numFactions = factionsThatAllowHacking.length;
var randFaction = factionsThatAllowHacking[getRandomInt(0, numFactions - 1)];
reward.name = randFaction;
break;
case CodingContractRewardType.CompanyReputation:
if (Player.companyName !== "") {