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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-26 19:14:32 +02:00
VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
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@@ -1,11 +1,13 @@
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import { Player } from "@player";
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import { Bladeburner } from "../Bladeburner/Bladeburner";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { Bladeburner as INetscriptBladeburner } from "../ScriptEditor/NetscriptDefinitions";
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import { Bladeburner as INetscriptBladeburner } from "@nsdefs";
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import { Action } from "src/Bladeburner/Action";
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import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
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import { BlackOperation } from "../Bladeburner/BlackOperation";
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import { helpers } from "../Netscript/NetscriptHelpers";
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import { checkEnum } from "../utils/helpers/enum";
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import { CityName } from "../Enums";
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export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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const checkBladeburnerAccess = function (ctx: NetscriptContext): void {
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@@ -23,14 +25,6 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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return bladeburner;
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};
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const checkBladeburnerCity = function (ctx: NetscriptContext, city: string): void {
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) throw new Error("Must have joined bladeburner");
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if (!bladeburner.cities.hasOwnProperty(city)) {
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throw helpers.makeRuntimeErrorMsg(ctx, `Invalid city: ${city}`);
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}
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};
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const getBladeburnerActionObject = function (ctx: NetscriptContext, type: string, name: string): Action {
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) throw new Error("Must have joined bladeburner");
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@@ -227,9 +221,9 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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getSkillUpgradeCost:
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(ctx) =>
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(_skillName, _count = 1) => {
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const bladeburner = getBladeburner(ctx);
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const skillName = helpers.string(ctx, "skillName", _skillName);
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const count = helpers.number(ctx, "count", _count);
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const bladeburner = getBladeburner(ctx);
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try {
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return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, count, ctx.workerScript);
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} catch (e: unknown) {
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@@ -239,9 +233,9 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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upgradeSkill:
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(ctx) =>
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(_skillName, _count = 1) => {
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const bladeburner = getBladeburner(ctx);
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const skillName = helpers.string(ctx, "skillName", _skillName);
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const count = helpers.number(ctx, "count", _count);
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const bladeburner = getBladeburner(ctx);
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try {
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return bladeburner.upgradeSkillNetscriptFn(skillName, count, ctx.workerScript);
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} catch (e: unknown) {
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@@ -249,9 +243,9 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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}
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},
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getTeamSize: (ctx) => (_type, _name) => {
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const bladeburner = getBladeburner(ctx);
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const type = helpers.string(ctx, "type", _type);
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const name = helpers.string(ctx, "name", _name);
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const bladeburner = getBladeburner(ctx);
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try {
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return bladeburner.getTeamSizeNetscriptFn(type, name, ctx.workerScript);
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} catch (e: unknown) {
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@@ -259,10 +253,10 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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}
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},
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setTeamSize: (ctx) => (_type, _name, _size) => {
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const bladeburner = getBladeburner(ctx);
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const type = helpers.string(ctx, "type", _type);
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const name = helpers.string(ctx, "name", _name);
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const size = helpers.number(ctx, "size", _size);
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const bladeburner = getBladeburner(ctx);
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try {
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return bladeburner.setTeamSizeNetscriptFn(type, name, size, ctx.workerScript);
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} catch (e: unknown) {
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@@ -270,27 +264,21 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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}
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},
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getCityEstimatedPopulation: (ctx) => (_cityName) => {
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const bladeburner = getBladeburner(ctx);
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const cityName = helpers.string(ctx, "cityName", _cityName);
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checkBladeburnerAccess(ctx);
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checkBladeburnerCity(ctx, cityName);
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (!checkEnum(CityName, cityName)) throw new Error(`Invalid city: ${cityName}`);
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return bladeburner.cities[cityName].popEst;
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},
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getCityCommunities: (ctx) => (_cityName) => {
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const bladeburner = getBladeburner(ctx);
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const cityName = helpers.string(ctx, "cityName", _cityName);
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checkBladeburnerAccess(ctx);
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checkBladeburnerCity(ctx, cityName);
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (!checkEnum(CityName, cityName)) throw new Error(`Invalid city: ${cityName}`);
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return bladeburner.cities[cityName].comms;
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},
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getCityChaos: (ctx) => (_cityName) => {
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const bladeburner = getBladeburner(ctx);
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const cityName = helpers.string(ctx, "cityName", _cityName);
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checkBladeburnerAccess(ctx);
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checkBladeburnerCity(ctx, cityName);
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (!checkEnum(CityName, cityName)) throw new Error(`Invalid city: ${cityName}`);
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return bladeburner.cities[cityName].chaos;
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},
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getCity: (ctx) => () => {
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@@ -298,11 +286,9 @@ export function NetscriptBladeburner(): InternalAPI<INetscriptBladeburner> {
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return bladeburner.city;
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},
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switchCity: (ctx) => (_cityName) => {
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const bladeburner = getBladeburner(ctx);
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const cityName = helpers.string(ctx, "cityName", _cityName);
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checkBladeburnerAccess(ctx);
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checkBladeburnerCity(ctx, cityName);
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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if (!checkEnum(CityName, cityName)) throw new Error(`Invalid city: ${cityName}`);
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bladeburner.city = cityName;
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return true;
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},
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