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Merge pull request #3170 from nickofolas/feature/grafting
[Feature] Grafting
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@@ -0,0 +1,85 @@
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import { CityName } from "../Locations/data/CityNames";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { CraftableAugmentation } from "../PersonObjects/Grafting/CraftableAugmentation";
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import { getAvailableAugs } from "../PersonObjects/Grafting/ui/GraftingRoot";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { Router } from "../ui/GameRoot";
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import { INetscriptHelper } from "./INetscriptHelper";
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export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGrafting {
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const checkGraftingAPIAccess = (func: any): void => {
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if (!player.canAccessGrafting()) {
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throw helper.makeRuntimeErrorMsg(
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`grafting.${func}`,
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"You do not currently have access to the Grafting API. This is either because you are not in BitNode 10 or because you do not have Source-File 10",
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);
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}
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};
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return {
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getAugmentationCraftPrice: (augName: string): number => {
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helper.updateDynamicRam("getAugmentationCraftPrice", getRamCost(player, "grafting", "getAugmentationCraftPrice"));
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checkGraftingAPIAccess("getAugmentationCraftPrice");
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if (!Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftPrice", `Invalid aug: ${augName}`);
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}
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const craftableAug = new CraftableAugmentation(Augmentations[augName]);
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return craftableAug.cost;
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},
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getAugmentationCraftTime: (augName: string): number => {
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helper.updateDynamicRam("getAugmentationCraftTime", getRamCost(player, "grafting", "getAugmentationCraftTime"));
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checkGraftingAPIAccess("getAugmentationCraftTime");
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if (!Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationCraftTime", `Invalid aug: ${augName}`);
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}
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const craftableAug = new CraftableAugmentation(Augmentations[augName]);
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return craftableAug.time;
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},
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craftAugmentation: (augName: string, focus = true): boolean => {
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helper.updateDynamicRam("craftAugmentation", getRamCost(player, "grafting", "craftAugmentation"));
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checkGraftingAPIAccess("craftAugmentation");
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if (player.city !== CityName.NewTokyo) {
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throw helper.makeRuntimeErrorMsg(
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"grafting.craftAugmentation",
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"You must be in New Tokyo to begin crafting an Augmentation.",
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);
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}
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if (!getAvailableAugs(player).includes(augName)) {
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workerScript.log("grafting.craftAugmentation", () => `Invalid aug: ${augName}`);
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return false;
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}
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const wasFocusing = player.focus;
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if (player.isWorking) {
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const txt = player.singularityStopWork();
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workerScript.log("craftAugmentation", () => txt);
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}
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const craftableAug = new CraftableAugmentation(Augmentations[augName]);
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if (player.money < craftableAug.cost) {
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workerScript.log("grafting.craftAugmentation", () => `You don't have enough money to craft ${augName}`);
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return false;
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}
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player.loseMoney(craftableAug.cost, "augmentations");
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player.startCraftAugmentationWork(augName, craftableAug.time);
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if (focus) {
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player.startFocusing();
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Router.toWork();
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} else if (wasFocusing) {
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player.stopFocusing();
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Router.toTerminal();
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}
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workerScript.log("grafting.craftAugmentation", () => `Began crafting Augmentation ${augName}.`);
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return true;
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},
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};
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}
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@@ -167,12 +167,17 @@ export function NetscriptSingularity(
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let augs = [];
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if (player.hasGangWith(faction)) {
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for (const augName of Object.keys(Augmentations)) {
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if (augName === AugmentationNames.NeuroFluxGovernor) continue;
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if (augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) continue;
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const tempAug = Augmentations[augName];
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if (!tempAug.isSpecial) {
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augs.push(augName);
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}
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const aug = Augmentations[augName];
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if (
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augName === AugmentationNames.NeuroFluxGovernor ||
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(augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) ||
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// Special augs (i.e. Bladeburner augs)
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aug.isSpecial ||
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// Exclusive augs (i.e. QLink)
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(aug.factions.length <= 1 && !fac.augmentations.includes(augName) && player.bitNodeN !== 2)
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)
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continue;
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augs.push(augName);
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}
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} else {
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augs = fac.augmentations;
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