Fix hostname generation being weird about dash 0 added

This commit is contained in:
Olivier Gagnon
2022-09-23 12:04:21 -04:00
parent 66e80b2efa
commit fb197be206
10 changed files with 190 additions and 87 deletions
+71 -1
View File
@@ -68,7 +68,7 @@ export const defaultMultipliers = (): Multipliers => {
};
};
export const mergeMultipliers = (m0: Multipliers, m1: AugmentationStats): Multipliers => {
export const mergeAugmentation = (m0: Multipliers, m1: AugmentationStats): Multipliers => {
return {
hacking_chance: m0.hacking_chance * (m1.hacking_chance ?? 1),
hacking_speed: m0.hacking_speed * (m1.hacking_speed ?? 1),
@@ -102,3 +102,73 @@ export const mergeMultipliers = (m0: Multipliers, m1: AugmentationStats): Multip
bladeburner_success_chance: m0.bladeburner_success_chance * (m1.bladeburner_success_chance ?? 1),
};
};
export const mergeMultipliers = (m0: Multipliers, m1: Multipliers): Multipliers => {
return {
hacking_chance: m0.hacking_chance * m1.hacking_chance,
hacking_speed: m0.hacking_speed * m1.hacking_speed,
hacking_money: m0.hacking_money * m1.hacking_money,
hacking_grow: m0.hacking_grow * m1.hacking_grow,
hacking: m0.hacking * m1.hacking,
hacking_exp: m0.hacking_exp * m1.hacking_exp,
strength: m0.strength * m1.strength,
strength_exp: m0.strength_exp * m1.strength_exp,
defense: m0.defense * m1.defense,
defense_exp: m0.defense_exp * m1.defense_exp,
dexterity: m0.dexterity * m1.dexterity,
dexterity_exp: m0.dexterity_exp * m1.dexterity_exp,
agility: m0.agility * m1.agility,
agility_exp: m0.agility_exp * m1.agility_exp,
charisma: m0.charisma * m1.charisma,
charisma_exp: m0.charisma_exp * m1.charisma_exp,
hacknet_node_money: m0.hacknet_node_money * m1.hacknet_node_money,
hacknet_node_purchase_cost: m0.hacknet_node_purchase_cost * m1.hacknet_node_purchase_cost,
hacknet_node_ram_cost: m0.hacknet_node_ram_cost * m1.hacknet_node_ram_cost,
hacknet_node_core_cost: m0.hacknet_node_core_cost * m1.hacknet_node_core_cost,
hacknet_node_level_cost: m0.hacknet_node_level_cost * m1.hacknet_node_level_cost,
company_rep: m0.company_rep * m1.company_rep,
faction_rep: m0.faction_rep * m1.faction_rep,
work_money: m0.work_money * m1.work_money,
crime_success: m0.crime_success * m1.crime_success,
crime_money: m0.crime_money * m1.crime_money,
bladeburner_max_stamina: m0.bladeburner_max_stamina * m1.bladeburner_max_stamina,
bladeburner_stamina_gain: m0.bladeburner_stamina_gain * m1.bladeburner_stamina_gain,
bladeburner_analysis: m0.bladeburner_analysis * m1.bladeburner_analysis,
bladeburner_success_chance: m0.bladeburner_success_chance * m1.bladeburner_success_chance,
};
};
export const scaleMultipliers = (m0: Multipliers, v: number): Multipliers => {
return {
hacking_chance: (m0.hacking_chance - 1) * v + 1,
hacking_speed: (m0.hacking_speed - 1) * v + 1,
hacking_money: (m0.hacking_money - 1) * v + 1,
hacking_grow: (m0.hacking_grow - 1) * v + 1,
hacking: (m0.hacking - 1) * v + 1,
hacking_exp: (m0.hacking_exp - 1) * v + 1,
strength: (m0.strength - 1) * v + 1,
strength_exp: (m0.strength_exp - 1) * v + 1,
defense: (m0.defense - 1) * v + 1,
defense_exp: (m0.defense_exp - 1) * v + 1,
dexterity: (m0.dexterity - 1) * v + 1,
dexterity_exp: (m0.dexterity_exp - 1) * v + 1,
agility: (m0.agility - 1) * v + 1,
agility_exp: (m0.agility_exp - 1) * v + 1,
charisma: (m0.charisma - 1) * v + 1,
charisma_exp: (m0.charisma_exp - 1) * v + 1,
hacknet_node_money: (m0.hacknet_node_money - 1) * v + 1,
hacknet_node_purchase_cost: (m0.hacknet_node_purchase_cost - 1) * v + 1,
hacknet_node_ram_cost: (m0.hacknet_node_ram_cost - 1) * v + 1,
hacknet_node_core_cost: (m0.hacknet_node_core_cost - 1) * v + 1,
hacknet_node_level_cost: (m0.hacknet_node_level_cost - 1) * v + 1,
company_rep: (m0.company_rep - 1) * v + 1,
faction_rep: (m0.faction_rep - 1) * v + 1,
work_money: (m0.work_money - 1) * v + 1,
crime_success: (m0.crime_success - 1) * v + 1,
crime_money: (m0.crime_money - 1) * v + 1,
bladeburner_max_stamina: (m0.bladeburner_max_stamina - 1) * v + 1,
bladeburner_stamina_gain: (m0.bladeburner_stamina_gain - 1) * v + 1,
bladeburner_analysis: (m0.bladeburner_analysis - 1) * v + 1,
bladeburner_success_chance: (m0.bladeburner_success_chance - 1) * v + 1,
};
};