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fix a bunch of small v2 related bugs
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v2.0.0 Migration Guide
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======================
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In v2.0.0 a few more API have been broken.
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Working
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-------
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Working has been rebuilt from the grounds up. The motivation for that change is that all
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different types of work all required different cached variables on the main Player object.
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This caused a lot of bugs and crashes. It's been reworked in such a way as to prevent bugs
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and make it nearly trivial to add new kinds of work.
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All work type give their reward immediately. No need to stop work to bank rewards like reputation.
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Faction and Company work no longer have a time limit.
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Company work no longer reduces rep gain by half for quitting early.
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Company faction require 400k rep to join (from 200k)
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Backdooring company server reduces faction requirement to 300k.
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All types of work generally no longer keep track of cumulative gains like exp and reputation since it's applied instantly.
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commitCrime
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-----------
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crime now loops, meaning after finishing one shoplift you start the next one with no input. While the signature
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has not changed its behavior has. It also has a new 'focus' parameters.
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getPlayer
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---------
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The following work-related fields are not longer included:
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* workChaExpGained
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* currentWorkFactionName
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* workDexExpGained
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* workHackExpGained
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* createProgramReqLvl
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* workStrExpGained
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* companyName
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* crimeType
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* workRepGained
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* workChaExpGainRate
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* workType
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* workStrExpGainRate
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* isWorking
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* workRepGainRate
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* workDefExpGained
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* currentWorkFactionDescription
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* workHackExpGainRate
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* workAgiExpGainRate
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* workDexExpGainRate
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* workMoneyGained
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* workMoneyLossRate
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* workMoneyGainRate
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* createProgramName
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* workDefExpGainRate
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* workAgiExpGained
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* className
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The reason for that is that these fields are all, in one way or another, included in the new work field 'currentWork'.
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Some of these values are also irrelevant.
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'currentWork' will be one of many different kind of value. For example when creating a program it will have a programName field.
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One field that all kinds of work have in common is 'type' which denotes the current kind of work.
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All fields ending in _mult have been moved to the 'mults' struct.
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For example: getPlayer().hacking_skill_mult is now getPlayer().mults.hacking_skill
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workForCompany
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--------------
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The argument 'companyName' is now not-optional.
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getScriptIncome & getScriptExpGain
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----------------------------------
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Those 2 functions used to have a call where no arguments would return the total for all scripts. This caused weird signature.
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If you want to get the total income/exp for all scripts used the new getTotalScriptIncome / getTotalScriptExpGain instead.
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scp
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---
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scp has it's 2 last argument reversed, the signature is now scp(files, destination, optional_source)
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Singularity
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-----------
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A while ago top level singularity function were deprecated in favor of the singularity namespace.
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This means calls like 'ns.connect' need to be changed to 'ns.singularity.connect'
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stock.buy and stock.sell
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------------------------
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These 2 functions were renamed to stock.buyStock and stock.sellStock because 'buy' and 'sell'
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are very common tokens that would trick the ram calculation.
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