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Added Prestiging
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@@ -522,7 +522,7 @@ function apply_op(op, a, b) {
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//The same as Player's calculateHackingChance() function but takes in the server as an argument
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function scriptCalculateHackingChance(server) {
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var difficultyMult = (100 - server.hackDifficulty) / 100;
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var skillMult = (Player.hacking_chance_multiplier * Player.hacking_skill);
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var skillMult = (Player.hacking_chance_mult * Player.hacking_skill);
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var skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
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return (skillChance * difficultyMult);
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}
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@@ -531,7 +531,7 @@ function scriptCalculateHackingChance(server) {
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function scriptCalculateHackingTime(server) {
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var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
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var skillFactor = (difficultyMult + 500) / (Player.hacking_skill + 50);
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var hackingTime = skillFactor * Player.hacking_speed_multiplier; //This is in seconds
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var hackingTime = skillFactor * Player.hacking_speed_mult; //This is in seconds
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return hackingTime;
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}
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@@ -544,7 +544,7 @@ function scriptCalculateExpGain(server) {
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function scriptCalculatePercentMoneyHacked(server) {
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var difficultyMult = (100 - server.hackDifficulty) / 100;
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var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
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var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_multiplier;
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var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult;
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console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
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return percentMoneyHacked;
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}
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