Added threading options for run() and exec() commands

This commit is contained in:
Daniel Xie
2017-06-10 22:45:06 -05:00
parent c55b677bc2
commit f7bf83e4d9
3 changed files with 36 additions and 16 deletions
+2 -2
View File
@@ -507,7 +507,7 @@ var Engine = {
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
updateDisplays: 3, //Update displays such as Active Scripts display and character display
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
checkFactionInvitations: 250, //Check whether you qualify for any faction invitations every 5 minutes
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations every 5 minutes
passiveFactionGrowth: 600,
messages: 300,
},
@@ -567,7 +567,7 @@ var Engine = {
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
inviteToFaction(randFaction);
}
Engine.Counters.checkFactionInvitations = 250;
Engine.Counters.checkFactionInvitations = 100;
}
if (Engine.Counters.passiveFactionGrowth <= 0) {