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Blade action count replenishes more consistently
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import { getRandomInt } from "../../../utils/helpers/getRandomInt";
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export const Growths: {
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[key: string]: (() => number) | undefined;
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["Tracking"]: () => number;
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["Bounty Hunter"]: () => number;
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["Retirement"]: () => number;
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["Investigation"]: () => number;
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["Undercover Operation"]: () => number;
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["Sting Operation"]: () => number;
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["Raid"]: () => number;
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["Stealth Retirement Operation"]: () => number;
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["Assassination"]: () => number;
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} = {
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Tracking: () => getRandomInt(5, 75) / 10,
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"Bounty Hunter": () => getRandomInt(5, 75) / 10,
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Retirement: () => getRandomInt(5, 75) / 10,
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Investigation: () => getRandomInt(10, 40) / 10,
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"Undercover Operation": () => getRandomInt(10, 40) / 10,
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"Sting Operation": () => getRandomInt(3, 40) / 10,
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Raid: () => getRandomInt(2, 40) / 10,
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"Stealth Retirement Operation": () => getRandomInt(1, 20) / 10,
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Assassination: () => getRandomInt(1, 20) / 10,
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};
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