Added full hack functionality with animated progress bar and everthing. All thats left is balancing exp/money gains and also taking care of porthack stuff. Also fixed the terminal not being scrollable

This commit is contained in:
Daniel Xie
2016-10-27 13:26:00 -05:00
parent 0a13496984
commit f6aaef455d
6 changed files with 157 additions and 43 deletions
+22 -15
View File
@@ -1,3 +1,7 @@
//Replaces the character at an index with a new character
String.prototype.replaceAt=function(index, character) {
return this.substr(0, index) + character + this.substr(index+character.length);
}
var Engine = {
@@ -132,14 +136,15 @@ var Engine = {
//Manual hack
if (Player.startHack == true) {
console.log("Player.startHack flag was set to true");
Engine._totalHackTime = Player.hackingTime;
Engine._hackTimeLeft = Player.hackingTime;
Engine._manualHackInProgress = true;
Engine._hackProgressBarCount = 0;
Engine._hackProgressStr = "[";
Engine._hackProgressBarCount = 1;
Engine._hackProgressStr = "[ ]";
Engine._hackTimeStr = "Time left: ";
Player.startHack = false;
document.getElementById("hack-progress-bar").style.whiteSpace = "pre";
}
Engine.updateHackProgress();
@@ -155,33 +160,35 @@ var Engine = {
_totalHackTime: 0,
_hackTimeLeft: 0,
_hackTimeStr: "Time left: ",
_hackProgressStr: "[",
_hackProgressBarCount: 0,
_hackProgressStr: "[ ]",
_hackProgressBarCount: 1,
_manualHackInProgress: false,
updateHackProgress: function() {
if (Engine._manualHackInProgress == true) {
console.log("Manual Hack in Progress");
Engine._hackTimeLeft -= (Engine._idleSpeed/ 1000); //Substract idle speed (ms)
//Calculate percent filled
var percent = Math.floor((1 - Engine._hackTimeLeft / Engine.totalhackTime) * 100);
console.log("Hack progress percent: " + percent);
var percent = Math.round((1 - Engine._hackTimeLeft / Engine._totalHackTime) * 100);
//Update progress bar
if (Engine._hackProgressBarCount * 2 < percent) {
Engine._hackProgressStr += '|';
Engine._ProgressBarCount += 1;
document.getElementbyId("hack-progress-bar").innerHTML = Engine._hackProgressStr;
while (Engine._hackProgressBarCount * 2 <= percent) {
Engine._hackProgressStr = Engine._hackProgressStr.replaceAt(Engine._hackProgressBarCount, "|");
Engine._hackProgressBarCount += 1;
}
//Update hack time remaining
//Engine._hackTimeStr = "Time left: " + Engine._hackTimeLeft.asString();
Engine._hackTimeStr = "Time left: " + Math.max(0, Math.round(Engine._hackTimeLeft)).toString() + "s";
document.getElementById("hack-progress").innerHTML = Engine._hackTimeStr;
//Dynamically update progress bar
document.getElementById("hack-progress-bar").innerHTML = Engine._hackProgressStr.replace( / /g, "&nbsp;" );
//Once percent is 100, the hack is completed
if (percent >= 100) {
Engine.manualHackInProgress = false;
Player.finishHack = true;
Engine._manualHackInProgress = false;
Terminal.finishHack();
}
}
},