Added full hack functionality with animated progress bar and everthing. All thats left is balancing exp/money gains and also taking care of porthack stuff. Also fixed the terminal not being scrollable

This commit is contained in:
Daniel Xie
2016-10-27 13:26:00 -05:00
parent 0a13496984
commit f6aaef455d
6 changed files with 157 additions and 43 deletions
+82 -11
View File
@@ -34,6 +34,37 @@ $(document).keyup(function(event) {
});
var Terminal = {
finishHack: function() {
console.log("Hack done. Determining success/failure of hack. Re-enabling terminal and changing the id of the hack progress bar");
//Calculate whether hack was successful
var hackChance = Player.calculateHackingChance();
var rand = Math.random();
console.log("Hack success chance: " + hackChance + ", rand: " + rand);
var expGainedOnSuccess = Player.calculateExpGain();
var expGainedOnFailure = Math.round(expGainedOnSuccess / 4);
if (rand < hackChance) { //Success!
var moneyGained = Player.calculatePercentMoneyHacked();
moneyGained = Math.floor(Player.currentServer.moneyAvailable * moneyGained);
Player.currentServer.moneyAvailable -= moneyGained;
Player.money += moneyGained;
Player.hacking_exp += expGainedOnSuccess;
post("Hack successful! Gained $" + moneyGained + "and " + expGainedOnSuccess + " hacking EXP");
} else { //Failure
//Player only gains 25% exp for failure? TODO Can change this later to balance
Player.hacking_exp += expGainedOnFailure;
post("Failed to hack " + Player.currentServer.hostname + ". Gained " + expGainedOnFailure + " hacking EXP");
}
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
$("#hack-progress").attr('id', "old-hack-progress");
document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', false);
},
executeCommand: function(command) {
var commandArray = command.split(" ");
@@ -53,7 +84,7 @@ var Terminal = {
break;
case "connect":
case "telnet":
//Disconnect from current server in terminal and connect to new one..maybe rename this to telnet?
//Disconnect from current server in terminal and connect to new one
if (commandArray.length != 2) {
post("Incorrect usage of connect/telnet command. Usage: connect/telnet [ip/hostname]");
return;
@@ -79,7 +110,7 @@ var Terminal = {
post("Available: " + (Player.currentServer.maxRam - Player.currentServer.ramUsed).toString() + " GB");
break;
case "hack":
//TODO Hack the current PC (usually for money)
//Hack the current PC (usually for money)
//You can't hack your home pc or servers you purchased
if (Player.currentServer.purchasedByPlayer) {
post("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers");
@@ -90,7 +121,12 @@ var Terminal = {
} else {
hackProgressPost("Time left:");
hackProgressBarPost("[");
var hackResult = Player.hack();
var timeToHack = Player.hack();
//Disable terminal
console.log("Disabling terminal");
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
$('input[class=terminal-input]').prop('disabled', true);
}
break;
case "help":
@@ -108,7 +144,23 @@ var Terminal = {
//TODO
break;
case "ls":
//TODO
//Display all programs and scripts
var allFiles = [];
//Get all of the programs and scripts on the machine into one temporary array
for (var i = 0; i < Player.currentServer.programs.length; i++) {
allFiles.push(Player.currentServer.programs[i]);
}
for (var i = 0; i < Player.currentServer.scripts.length; i++) {
allFiles.push(Player.currentServer.scripts[i]);
}
//Sort the files alphabetically then print each
allFiles.sort();
for (var i = 0; i < allFiles.length; i++) {
post(allFiles[i]);
}
break;
case "netstat":
case "scan":
@@ -154,16 +206,35 @@ var Terminal = {
}
},
//First called when the "run [program]" command is called. Checks to see if you
//have the executable and, if you do, calls the executeProgram() function
runProgram: function(programName) {
//Check if you have the program on your computer. If you do, execute it, otherwise
//display an error message
for (var i = 0; i < Player.homeComputer.programs.length; i++) {
if (Player.homeComputer.programs[i] == programName) {
Terminal.executeProgram(programName);
return;
}
}
post("ERROR: No such executable");
},
//Contains the implementations of all possible programs
executeProgram: function(programName) {
switch (programName) {
case "PortHack":
console.log("Running PortHack executable");
if (Player.currentServer.openPortCount >= Player.currentServer.numOpenPortsRequired) {
Player.currentServer.hasAdminRights = true;
post("PortHack successful! Gained root access to " + Player.currentServer.hostname);
//TODO Make this take time rather than be instant
case "PortHack.exe":
if (Player.currentServer.hasAdminRights) {
post("You already have root access to this computer. There is no reason to run PortHack.exe");
} else {
post("PortHack unsuccessful. Not enough ports have been opened");
console.log("Running PortHack executable");
if (Player.currentServer.openPortCount >= Player.currentServer.numOpenPortsRequired) {
Player.currentServer.hasAdminRights = true;
post("PortHack successful! Gained root access to " + Player.currentServer.hostname);
//TODO Make this take time rather than be instant
} else {
post("PortHack unsuccessful. Not enough ports have been opened");
}
}
break;
default: