mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 07:18:38 +02:00
Minor bug fixes, adding spotify music player, and adding sphinx documentation
This commit is contained in:
127
doc/build/html/_sources/netscripthacknetnodeapi.rst.txt
vendored
Normal file
127
doc/build/html/_sources/netscripthacknetnodeapi.rst.txt
vendored
Normal file
@@ -0,0 +1,127 @@
|
||||
Netscript Hacknet Node API
|
||||
==========================
|
||||
|
||||
Netscript provides the following API for accessing and upgrading your Hacknet Nodes
|
||||
through scripts.
|
||||
|
||||
Note that none of these functions will write to the script's logs. If you want
|
||||
to see what your script is doing you will have to print to the logs yourself.
|
||||
|
||||
hacknetnodes
|
||||
^^^^^^^^^^^^
|
||||
|
||||
*hacknetnodes* is a special variable. It is an array that maps to the player's
|
||||
Hacknet Nodes. The Hacknet Nodes are accessed through indexed. These indexes
|
||||
correspond to the number at the end of the name of the Hacknet Node. For example,
|
||||
the first Hacknet Node you purchase will have the name "hacknet-node-0" and can be
|
||||
accessed using *hacknetnodes[0]*. The fourth Hacknet Node you purchase will have the name
|
||||
"hacknet-node-3" and can be accessed using *hacknetnodes[3]*.
|
||||
|
||||
Hacknet Node Member Variables
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The following is a list of member variables for a Hacknet Node object. These variables are read-only, which means you cannot assign
|
||||
a value to these.
|
||||
|
||||
Note that these must be called on an element inside the *hacknetnodes* array, not the array itself.
|
||||
|
||||
.. js:function:: hacknetnodes[i].level
|
||||
|
||||
Returns the level of the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].ram
|
||||
|
||||
Returns the amount of RAM on the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].cores
|
||||
|
||||
Returns the number of cores on the corresponding Hacknet Node
|
||||
|
||||
.. js:function:: hacknetnodes[i].totalMoneyGenerated
|
||||
|
||||
Returns the total amount of money that the corresponding Hacknet Node has earned
|
||||
|
||||
.. js:function:: hacknetnodes[i].onlineTimeSeconds
|
||||
|
||||
Returns the total amount of time (in seconds) that the corresponding Hacknet Node has existed
|
||||
|
||||
.. js:function:: hacknetnodes[i].moneyGainRatePerSecond
|
||||
|
||||
Returns the amount of income that the corresponding Hacknet Node earns
|
||||
|
||||
Hacknet Node Methods
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The following is a list of supported functions/methods for a Hacknet Node object.
|
||||
|
||||
Note that these must be called on an element inside the *hacknetnodes* array, not the
|
||||
array itself.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeLevel(n);
|
||||
|
||||
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
||||
|
||||
Tries to upgrade the level of the corresponding Hacknet Node *n* times. Returns true if the
|
||||
Hacknet Node's level is successfully upgraded *n* times or up to the max level (200), and false
|
||||
otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeRam()
|
||||
|
||||
Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the RAM is
|
||||
successfully upgraded and false otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].upgradeCore()
|
||||
|
||||
Tries to purchase an additional core for the corresponding Hacknet Node. Returns true if the
|
||||
additional core is successfully purchased, and false otherwise.
|
||||
|
||||
.. js:function:: hacknetnodes[i].getLevelUpgradeCost(n);
|
||||
|
||||
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
||||
|
||||
Returns the cost of upgrading the specified Hacknet Node by *n* levels
|
||||
|
||||
.. js:function:: hacknetnodes[i].getRamUpgradeCost()
|
||||
|
||||
Returns the cost of upgrading the RAM of the specified Hacknet Node. Upgrading a Node's RAM doubles it.
|
||||
|
||||
.. js:function:: hacknetnodes[i].getCoreUpgradeCost()
|
||||
|
||||
Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
|
||||
number of cores adds one additional core.
|
||||
|
||||
Example(s)
|
||||
^^^^^^^^^^
|
||||
|
||||
The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes.
|
||||
This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet
|
||||
Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2::
|
||||
|
||||
//Purchase 4 Hacknet Nodes
|
||||
while(hacknetnodes.length < 4) {
|
||||
purchaseHacknetNode();
|
||||
}
|
||||
|
||||
//Upgrade all 4 Hacknet Nodes to at least level 75
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].level <= 75) {
|
||||
hacknetnodes[i].upgradeLevel(5);
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
||||
|
||||
//Upgrade RAM on all Hacknet Nodes to 8GB
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].ram < 8) {
|
||||
hacknetnodes[i].upgradeRam();
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
||||
|
||||
//Upgrade cores on all Hacknet Nodes to 2
|
||||
for (i = 0; i < 4; i = i++) {
|
||||
while (hacknetnodes[i].cores < 2) {
|
||||
hacknetnodes[i].upgradeCore();
|
||||
sleep(10000);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user