scan() now takes in 1 argument representing the server to scan

This commit is contained in:
Daniel Xie
2017-06-29 09:16:32 -05:00
parent d63f17fa8d
commit f18b8d58fa
2 changed files with 26 additions and 14 deletions
+6 -1
View File
@@ -1,5 +1,5 @@
CONSTANTS = {
Version: "0.23.0",
Version: "0.23.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -94,6 +94,9 @@ CONSTANTS = {
//Infiltration constants
InfiltrationBribeBaseAmount: 100000, //Amount per clearance level
HospitalCostPerHp: 25000,
MillisecondsPer20Hours: 72000000,
GameCyclesPer20Hours: 72000000 / 200,
@@ -857,6 +860,8 @@ CONSTANTS = {
"-You can now see what an Augmentation does and its price even while its locked<br><br>",
LatestUpdate:
"v0.23.1<br>" +
"-scan() Netscript function now takes a single argument representing the server from which to scan. <br><br>" +
"v0.23.0<br>" +
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
"and then the cost of purchasing another Augmentation during this run will be increased by 75%. You do not gain the benefits " +