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IPVGO: Fix outdated docs (#1306)
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14
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
14
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -3969,7 +3969,7 @@ export interface Go {
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* @remarks
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* RAM cost: 4 GB
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*
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* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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* @returns a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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*/
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makeMove(
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x: number,
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@@ -3987,7 +3987,7 @@ export interface Go {
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* This can also be used if you pick up the game in a state where the opponent needs to play next. For example: if BitBurner was
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* closed while waiting for the opponent to make a move, you may need to call passTurn() to get them to play their move on game start.
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*
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* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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* @returns a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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*
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* @remarks
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* RAM cost: 0 GB
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@@ -4205,7 +4205,7 @@ export interface Go {
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cheat: {
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/**
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* Returns your chance of successfully playing one of the special moves in the ns.go.cheat API.
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* Scales with your crime success rate stat. Caps at 80%.
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* Scales with your crime success rate stat.
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*
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* Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a
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* small (~10%) chance you will instantly be ejected from the subnet.
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@@ -4227,7 +4227,7 @@ export interface Go {
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* RAM cost: 8 GB
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* Requires Bitnode 14.2 to use
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*
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* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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* @returns a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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*/
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removeRouter(
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x: number,
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@@ -4250,7 +4250,7 @@ export interface Go {
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* RAM cost: 8 GB
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* Requires Bitnode 14.2 to use
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*
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* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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* @returns a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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*/
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playTwoMoves(
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x1: number,
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@@ -4275,7 +4275,7 @@ export interface Go {
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* RAM cost: 8 GB
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* Requires Bitnode 14.2 to use
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*
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* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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* @returns a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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*/
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repairOfflineNode(
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x: number,
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@@ -4299,7 +4299,7 @@ export interface Go {
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* RAM cost: 8 GB
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* Requires Bitnode 14.2 to use
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*
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* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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* @returns a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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*/
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destroyNode(
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x: number,
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