plenty of bf

This commit is contained in:
Olivier Gagnon
2021-11-15 23:49:33 -05:00
parent ded230eaaf
commit ef781a0627
15 changed files with 213 additions and 115 deletions
+71 -38
View File
@@ -28,7 +28,9 @@ import { TableCell } from "../../ui/React/Table";
import TableBody from "@mui/material/TableBody";
import Table from "@mui/material/Table";
import TableRow from "@mui/material/TableRow";
import Tooltip from "@mui/material/Tooltip";
import { numeralWrapper } from "../../ui/numeralFormat";
import { calculateMoneyGainRate } from "../formulas/HacknetNodes";
interface IProps {
node: HacknetNode;
@@ -43,9 +45,9 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
const rerender = props.rerender;
// Upgrade Level Button
let upgradeLevelContent;
let upgradeLevelButton;
if (node.level >= HacknetNodeConstants.MaxLevel) {
upgradeLevelContent = <>MAX LEVEL</>;
upgradeLevelButton = <Button disabled>MAX LEVEL</Button>;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
@@ -55,12 +57,23 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const increase =
calculateMoneyGainRate(node.level + multiplier, node.ram, node.cores, props.player.hacknet_node_money_mult) -
node.moneyGainRatePerSecond;
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
upgradeLevelContent = (
<>
+{multiplier} -&nbsp;
<Money money={upgradeLevelCost} player={props.player} />
</>
upgradeLevelButton = (
<Tooltip
title={
<Typography>
+<MoneyRate money={increase} />
</Typography>
}
>
<Button onClick={upgradeLevelOnClick}>
+{multiplier} -&nbsp;
<Money money={upgradeLevelCost} player={props.player} />
</Button>
</Tooltip>
);
}
function upgradeLevelOnClick(): void {
@@ -72,9 +85,9 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
rerender();
}
let upgradeRamContent;
let upgradeRAMButton;
if (node.ram >= HacknetNodeConstants.MaxRam) {
upgradeRamContent = <>MAX RAM</>;
upgradeRAMButton = <Button disabled>MAX RAM</Button>;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
@@ -84,12 +97,27 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const increase =
calculateMoneyGainRate(
node.level,
node.ram * Math.pow(2, multiplier),
node.cores,
props.player.hacknet_node_money_mult,
) - node.moneyGainRatePerSecond;
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
upgradeRamContent = (
<>
+{multiplier} -&nbsp;
<Money money={upgradeRamCost} player={props.player} />
</>
upgradeRAMButton = (
<Tooltip
title={
<Typography>
+<MoneyRate money={increase} />
</Typography>
}
>
<Button onClick={upgradeRamOnClick}>
+{multiplier} -&nbsp;
<Money money={upgradeRamCost} player={props.player} />
</Button>
</Tooltip>
);
}
function upgradeRamOnClick(): void {
@@ -99,9 +127,17 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
rerender();
}
let upgradeCoresContent;
function upgradeCoresOnClick(): void {
const numUpgrades =
purchaseMult === "MAX"
? getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores)
: purchaseMult;
purchaseCoreUpgrade(props.player, node, numUpgrades);
rerender();
}
let upgradeCoresButton;
if (node.cores >= HacknetNodeConstants.MaxCores) {
upgradeCoresContent = <>MAX CORES</>;
upgradeCoresButton = <Button disabled>MAX CORES</Button>;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
@@ -111,22 +147,25 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const increase =
calculateMoneyGainRate(node.level, node.ram, node.cores + multiplier, props.player.hacknet_node_money_mult) -
node.moneyGainRatePerSecond;
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
upgradeCoresContent = (
<>
+{multiplier} -&nbsp;
<Money money={upgradeCoreCost} player={props.player} />
</>
upgradeCoresButton = (
<Tooltip
title={
<Typography>
+<MoneyRate money={increase} />
</Typography>
}
>
<Button onClick={upgradeCoresOnClick}>
+{multiplier} -&nbsp;
<Money money={upgradeCoreCost} player={props.player} />
</Button>
</Tooltip>
);
}
function upgradeCoresOnClick(): void {
const numUpgrades =
purchaseMult === "MAX"
? getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores)
: purchaseMult;
purchaseCoreUpgrade(props.player, node, numUpgrades);
rerender();
}
return (
<Grid item component={Paper} p={1}>
@@ -155,9 +194,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
<TableCell>
<Typography>{node.level}</Typography>
</TableCell>
<TableCell>
<Button onClick={upgradeLevelOnClick}>{upgradeLevelContent}</Button>
</TableCell>
<TableCell>{upgradeLevelButton}</TableCell>
</TableRow>
<TableRow>
<TableCell>
@@ -166,9 +203,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
<TableCell>
<Typography>{numeralWrapper.formatRAM(node.ram)}</Typography>
</TableCell>
<TableCell>
<Button onClick={upgradeRamOnClick}>{upgradeRamContent}</Button>
</TableCell>
<TableCell>{upgradeRAMButton}</TableCell>
</TableRow>
<TableRow>
<TableCell>
@@ -177,9 +212,7 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
<TableCell>
<Typography>{node.cores}</Typography>
</TableCell>
<TableCell>
<Button onClick={upgradeCoresOnClick}>{upgradeCoresContent}</Button>
</TableCell>
<TableCell>{upgradeCoresButton}</TableCell>
</TableRow>
</TableBody>
</Table>