diff --git a/src/Documentation/doc/basic/infiltration.md b/src/Documentation/doc/basic/infiltration.md
index 61f9469b9..ac4006394 100644
--- a/src/Documentation/doc/basic/infiltration.md
+++ b/src/Documentation/doc/basic/infiltration.md
@@ -25,15 +25,15 @@ If you are reduced to `0` hp or below, the infiltration will immediately end.
- Some use WASD or arrows interchangeably.
- A few others use the rest of the keyboard.
-### Attack the distracted guard
+### Attack the distracted sentinel
-Press space bar to attack when the guard drops his guard and is distracted. Do not alert him!
+Press space bar to attack when the sentinel drops his guard and is distracted. Do not alert him!
There are 3 phases:
-1. Guarding - The guard is guarding. Attacking will result in a failure.
-2. Distracted - The guard is distracted. Attacking will result in a victory.
-3. Alerted - The guard is alerted. Attacking will result in a failure.
+1. Guarding - The sentinel is guarding. Attacking will result in a failure.
+2. Distracted - The sentinel is distracted. Attacking will result in a victory.
+3. Alerted - The sentinel is alerted. Attacking will result in a failure.
### Close the brackets
diff --git a/src/Infiltration/ui/SlashGame.tsx b/src/Infiltration/ui/SlashGame.tsx
index 837e66650..9e0405f81 100644
--- a/src/Infiltration/ui/SlashGame.tsx
+++ b/src/Infiltration/ui/SlashGame.tsx
@@ -70,15 +70,17 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps):
<>
-
- Attack after the guard drops his guard and is distracted. Do not alert him!
+
+ Attack after the sentinel drops his guard and is distracted.
+
+ Do not alert him!
-
+
{hasAugment && (
- The guard will drop his guard and be distracted in ...
+ The sentinel will drop his guard and be distracted in ...
null} ignoreAugment_WKSharmonizer noPaper tick={20} />
-
+
)}