diff --git a/src/Documentation/doc/basic/infiltration.md b/src/Documentation/doc/basic/infiltration.md index 61f9469b9..ac4006394 100644 --- a/src/Documentation/doc/basic/infiltration.md +++ b/src/Documentation/doc/basic/infiltration.md @@ -25,15 +25,15 @@ If you are reduced to `0` hp or below, the infiltration will immediately end. - Some use WASD or arrows interchangeably. - A few others use the rest of the keyboard. -### Attack the distracted guard +### Attack the distracted sentinel -Press space bar to attack when the guard drops his guard and is distracted. Do not alert him! +Press space bar to attack when the sentinel drops his guard and is distracted. Do not alert him! There are 3 phases: -1. Guarding - The guard is guarding. Attacking will result in a failure. -2. Distracted - The guard is distracted. Attacking will result in a victory. -3. Alerted - The guard is alerted. Attacking will result in a failure. +1. Guarding - The sentinel is guarding. Attacking will result in a failure. +2. Distracted - The sentinel is distracted. Attacking will result in a victory. +3. Alerted - The sentinel is alerted. Attacking will result in a failure. ### Close the brackets diff --git a/src/Infiltration/ui/SlashGame.tsx b/src/Infiltration/ui/SlashGame.tsx index 837e66650..9e0405f81 100644 --- a/src/Infiltration/ui/SlashGame.tsx +++ b/src/Infiltration/ui/SlashGame.tsx @@ -70,15 +70,17 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps): <> - - Attack after the guard drops his guard and is distracted. Do not alert him! + + Attack after the sentinel drops his guard and is distracted. +
+ Do not alert him!
-

+
{hasAugment && ( - The guard will drop his guard and be distracted in ... + The sentinel will drop his guard and be distracted in ... null} ignoreAugment_WKSharmonizer noPaper tick={20} /> -

+
)}