* Updated ram cost of documentation

* v0.47.3

Co-authored-by: Samuel A. Lamb <samuei@users.noreply.github.com>
This commit is contained in:
hydroflame
2021-03-07 04:13:37 -05:00
committed by GitHub
parent f9162e4d30
commit e9dfe3c389
130 changed files with 18094 additions and 303 deletions

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@@ -20,3 +20,5 @@ ascendMember() Netscript Function
agi: Agility multiplier gained from ascending. Decimal form
cha: Charisma multiplier gained from ascending. Decimal form
}
:RAM cost: 4 GB

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@@ -4,3 +4,5 @@ canRecruitMember() Netscript Function
.. js:function:: canRecruitMember()
:returns: Boolean indicating whether a member can currently be recruited
:RAM cost: 1 GB

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@@ -11,3 +11,5 @@ getBonusTime() Netscript Function
"Bonus time" makes the game progress faster, up to 10x the normal speed.
:returns: Bonus time for the Gang mechanic in seconds
:RAM cost: 0 GB

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@@ -7,3 +7,5 @@ getChanceToWinClash() Netscript Function
Returns the chance you have to win a clash with the specified gang. The chance
is returned in decimal form, not percentage
:RAM cost: 4 GB

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@@ -10,3 +10,5 @@ getEquipmentCost() Netscript Function
:returns: Cost to purchase the specified Equipment/Augmentation (number). Infinity
for invalid arguments
:RAM cost: 2 GB

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@@ -7,3 +7,5 @@ getEquipmentNames() Netscript Function
Gang Members. This includes Augmentations.
:returns: Array of strings of the names of all Equpiment/Augmentations
:RAM cost: 1 GB

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@@ -14,3 +14,5 @@ getEquipmentType() Netscript Function
* Augmentation
:returns: A string stating the type of the equipment
:RAM cost: 2 GB

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@@ -21,3 +21,5 @@ getGangInformation() Netscript Function
wantedLevel: Gang's wanted level
wantedLevelGainRate: Wanted level gained/lost per second (negative for losses)
}
:RAM cost: 2 GB

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@@ -9,6 +9,8 @@ getMemberInformation() Netscript Function
:returns: An object with the gang member information.
:RAM cost: 2 GB
The object has the following structure::
{

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@@ -6,3 +6,5 @@ getMemberNames() Netscript Function
Get the names of all Gang members
:returns: An array of the names of all Gang members as strings
:RAM cost: 1 GB

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@@ -24,3 +24,5 @@ getOtherGangInformation() Netscript Function
},
... (for all six gangs)
}
:RAM cost: 2 GB

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@@ -6,3 +6,5 @@ getTaskNames() Netscript Function
Get the name of all valid tasks that Gang members can be assigned to
:returns: Array of strings of all task names
:RAM cost: 1 GB

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@@ -10,3 +10,5 @@ purchaseEquipment() Netscript Function
Gang member.
:returns: True if the equipment was successfully purchased. False otherwise
:RAM cost: 4 GB

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@@ -13,3 +13,5 @@ recruitMember() Netscript Function
* There already exists a member with the specified name
:returns: True if the member was successfully recruited. False otherwise
:RAM cost: 2 GB

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@@ -10,3 +10,5 @@ setMemberTask() Netscript Function
If an invalid task is specified, the Gang member will be set to idle ("Unassigned")
:returns: True if the Gang Member was successfully assigned to the task. False otherwise
:RAM cost: 2 GB

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@@ -6,3 +6,5 @@ setTerritoryWarfare() Netscript Function
:param bool engage: Whether or not to engage in territory warfare
Set whether or not the gang should engage in territory warfare
:RAM cost: 2 GB