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v0.47.3 (#808)
* Updated ram cost of documentation * v0.47.3 Co-authored-by: Samuel A. Lamb <samuei@users.noreply.github.com>
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@@ -20,3 +20,5 @@ ascendMember() Netscript Function
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agi: Agility multiplier gained from ascending. Decimal form
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cha: Charisma multiplier gained from ascending. Decimal form
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}
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:RAM cost: 4 GB
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@@ -4,3 +4,5 @@ canRecruitMember() Netscript Function
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.. js:function:: canRecruitMember()
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:returns: Boolean indicating whether a member can currently be recruited
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:RAM cost: 1 GB
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@@ -11,3 +11,5 @@ getBonusTime() Netscript Function
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"Bonus time" makes the game progress faster, up to 10x the normal speed.
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:returns: Bonus time for the Gang mechanic in seconds
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:RAM cost: 0 GB
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@@ -7,3 +7,5 @@ getChanceToWinClash() Netscript Function
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Returns the chance you have to win a clash with the specified gang. The chance
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is returned in decimal form, not percentage
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:RAM cost: 4 GB
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@@ -10,3 +10,5 @@ getEquipmentCost() Netscript Function
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:returns: Cost to purchase the specified Equipment/Augmentation (number). Infinity
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for invalid arguments
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:RAM cost: 2 GB
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@@ -7,3 +7,5 @@ getEquipmentNames() Netscript Function
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Gang Members. This includes Augmentations.
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:returns: Array of strings of the names of all Equpiment/Augmentations
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:RAM cost: 1 GB
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@@ -14,3 +14,5 @@ getEquipmentType() Netscript Function
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* Augmentation
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:returns: A string stating the type of the equipment
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:RAM cost: 2 GB
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@@ -21,3 +21,5 @@ getGangInformation() Netscript Function
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wantedLevel: Gang's wanted level
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wantedLevelGainRate: Wanted level gained/lost per second (negative for losses)
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}
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:RAM cost: 2 GB
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@@ -9,6 +9,8 @@ getMemberInformation() Netscript Function
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:returns: An object with the gang member information.
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:RAM cost: 2 GB
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The object has the following structure::
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{
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@@ -6,3 +6,5 @@ getMemberNames() Netscript Function
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Get the names of all Gang members
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:returns: An array of the names of all Gang members as strings
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:RAM cost: 1 GB
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@@ -24,3 +24,5 @@ getOtherGangInformation() Netscript Function
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},
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... (for all six gangs)
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}
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:RAM cost: 2 GB
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@@ -6,3 +6,5 @@ getTaskNames() Netscript Function
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Get the name of all valid tasks that Gang members can be assigned to
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:returns: Array of strings of all task names
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:RAM cost: 1 GB
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@@ -10,3 +10,5 @@ purchaseEquipment() Netscript Function
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Gang member.
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:returns: True if the equipment was successfully purchased. False otherwise
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:RAM cost: 4 GB
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@@ -13,3 +13,5 @@ recruitMember() Netscript Function
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* There already exists a member with the specified name
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:returns: True if the member was successfully recruited. False otherwise
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:RAM cost: 2 GB
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@@ -10,3 +10,5 @@ setMemberTask() Netscript Function
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If an invalid task is specified, the Gang member will be set to idle ("Unassigned")
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:returns: True if the Gang Member was successfully assigned to the task. False otherwise
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:RAM cost: 2 GB
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@@ -6,3 +6,5 @@ setTerritoryWarfare() Netscript Function
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:param bool engage: Whether or not to engage in territory warfare
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Set whether or not the gang should engage in territory warfare
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:RAM cost: 2 GB
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