Rename ContractTypes -> CodingCOntractTypes. Begin Contract Generation code

This commit is contained in:
danielyxie
2018-09-16 03:55:54 -05:00
parent 420fd0c5ad
commit e714f1e6cd
2 changed files with 80 additions and 57 deletions
+69 -46
View File
@@ -1,75 +1,78 @@
import {dialogBoxCreate} from "../utils/DialogBox";
import {gameOptionsBoxOpen, gameOptionsBoxClose}from "../utils/GameOptions";
import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {createElement} from "../utils/uiHelpers/createElement";
import {exceptionAlert} from "../utils/helpers/exceptionAlert";
import {removeLoadingScreen} from "../utils/uiHelpers/removeLoadingScreen";
import {dialogBoxCreate} from "../utils/DialogBox";
import {gameOptionsBoxOpen, gameOptionsBoxClose} from "../utils/GameOptions";
import { getRandomInt } from "../utils/helpers/getRandomInt";
import {removeChildrenFromElement} from "../utils/uiHelpers/removeChildrenFromElement";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
import {createElement} from "../utils/uiHelpers/createElement";
import {exceptionAlert} from "../utils/helpers/exceptionAlert";
import {removeLoadingScreen} from "../utils/uiHelpers/removeLoadingScreen";
import {numeralWrapper} from "./ui/numeralFormat";
import {numeralWrapper} from "./ui/numeralFormat";
import {formatNumber,
convertTimeMsToTimeElapsedString,
replaceAt} from "../utils/StringHelperFunctions";
replaceAt} from "../utils/StringHelperFunctions";
import {loxBoxCreate, logBoxUpdateText,
logBoxOpened} from "../utils/LogBox";
import {updateActiveScriptsItems} from "./ActiveScriptsUI";
logBoxOpened} from "../utils/LogBox";
import {updateActiveScriptsItems} from "./ActiveScriptsUI";
import {Augmentations, installAugmentations,
initAugmentations, AugmentationNames,
displayAugmentationsContent,
PlayerOwnedAugmentation} from "./Augmentations";
PlayerOwnedAugmentation} from "./Augmentations";
import {BitNodes, initBitNodes,
initBitNodeMultipliers} from "./BitNode";
import {Bladeburner} from "./Bladeburner";
import {CharacterOverview} from "./CharacterOverview";
import {cinematicTextFlag} from "./CinematicText";
import {CompanyPositions, initCompanies} from "./Company";
import {Corporation} from "./CompanyManagement";
import {CONSTANTS} from "./Constants";
initBitNodeMultipliers} from "./BitNode";
import {Bladeburner} from "./Bladeburner";
import {CharacterOverview} from "./CharacterOverview";
import {cinematicTextFlag} from "./CinematicText";
import {CodingContract, CodingContractRewardType,
CodingContractTypes} from "./CodingContracts";
import {CompanyPositions, initCompanies} from "./Company";
import {Corporation} from "./CompanyManagement";
import {CONSTANTS} from "./Constants";
import {displayCreateProgramContent,
getNumAvailableCreateProgram,
initCreateProgramButtons,
Programs} from "./CreateProgram";
Programs} from "./CreateProgram";
import {displayFactionContent, joinFaction,
processPassiveFactionRepGain, Factions,
inviteToFaction, initFactions} from "./Faction";
import {FconfSettings} from "./Fconf";
inviteToFaction, initFactions} from "./Faction";
import {FconfSettings} from "./Fconf";
import {displayLocationContent,
initLocationButtons} from "./Location";
import {Locations} from "./Locations";
initLocationButtons} from "./Location";
import {Locations} from "./Locations";
import {displayGangContent, updateGangContent,
Gang} from "./Gang";
Gang} from "./Gang";
import {displayHacknetNodesContent, processAllHacknetNodeEarnings,
updateHacknetNodesContent} from "./HacknetNode";
import {iTutorialStart} from "./InteractiveTutorial";
import {initLiterature} from "./Literature";
import {checkForMessagesToSend, initMessages} from "./Message";
import {inMission, currMission} from "./Missions";
updateHacknetNodesContent} from "./HacknetNode";
import {iTutorialStart} from "./InteractiveTutorial";
import {initLiterature} from "./Literature";
import {checkForMessagesToSend, initMessages} from "./Message";
import {inMission, currMission} from "./Missions";
import {initSingularitySFFlags,
hasSingularitySF, hasCorporationSF} from "./NetscriptFunctions";
hasSingularitySF, hasCorporationSF} from "./NetscriptFunctions";
import {updateOnlineScriptTimes,
runScriptsLoop} from "./NetscriptWorker";
import {Player} from "./Player";
runScriptsLoop} from "./NetscriptWorker";
import {Player} from "./Player";
import {prestigeAugmentation,
prestigeSourceFile} from "./Prestige";
import {redPillFlag, hackWorldDaemon} from "./RedPill";
import {saveObject, loadGame} from "./SaveObject";
prestigeSourceFile} from "./Prestige";
import {redPillFlag, hackWorldDaemon} from "./RedPill";
import {saveObject, loadGame} from "./SaveObject";
import {loadAllRunningScripts, scriptEditorInit,
updateScriptEditorContent} from "./Script";
import {AllServers, Server, initForeignServers} from "./Server";
import {Settings} from "./Settings";
import {setSettingsLabels} from "./ui/setSettingsLabels";
updateScriptEditorContent} from "./Script";
import {AllServers, Server, initForeignServers} from "./Server";
import {Settings} from "./Settings";
import {setSettingsLabels} from "./ui/setSettingsLabels";
import {initSourceFiles, SourceFiles,
PlayerOwnedSourceFile} from "./SourceFile";
import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps";
PlayerOwnedSourceFile} from "./SourceFile";
import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps";
import {StockMarket, StockSymbols,
SymbolToStockMap, initStockSymbols,
initSymbolToStockMap, stockMarketCycle,
updateStockPrices,
displayStockMarketContent} from "./StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import {KEY} from "../utils/helpers/keyCodes";
import {Page, routing} from "./ui/navigationTracking";
displayStockMarketContent} from "./StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import {KEY} from "../utils/helpers/keyCodes";
import {Page, routing} from "./ui/navigationTracking";
// These should really be imported with the module that is presenting that UI, but because they very much depend on the
// cascade order, we'll pull them all in here.
@@ -1004,6 +1007,7 @@ const Engine = {
stockTick: 30, //Update stock prices
sCr: 1500,
mechanicProcess: 5, //Processes certain mechanics (Corporation, Bladeburner)
contractGeneration: 3000 //Generate Coding Contracts
},
decrementAllCounters: function(numCycles = 1) {
@@ -1149,6 +1153,25 @@ const Engine = {
}
Engine.Counters.mechanicProcess = 5;
}
if (Engine.Counters.contractGeneration <= 0) {
// 5% chance of a contract being generated
if (Math.random() <= 0.05) {
// First select a random problem type
let problemTypes = Object.keys(CodingContractTypes);
let randIndex = getRandomInt(0, problemTypes.length - 1);
let problemType = CodingContractTypes[problemTypes[randIndex]];
// Then select a random reward type. 'Money' will always be the last reward type
let rewardType = getRandomInt(1, CodingContractRewardType.Money);
// Add additional information based on the reward type
switch (rewardType) {
case CodingContractRewardType
}
}
Engine.Counters.contractGeneration = 3000;
}
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */