mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 23:38:35 +02:00
All v0.26.0 changes
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@@ -79,7 +79,7 @@ function iTutorialEvaluateStep() {
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});
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break;
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case iTutorialSteps.GoToCharacterPage:
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iTutorialSetText("Let's start by heading to the Character page. Click the 'Character' tab on " +
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iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
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"the main navigation menu (left-hand side of the screen)");
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//No next button
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@@ -87,20 +87,20 @@ function iTutorialEvaluateStep() {
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next.style.display = "none";
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//Flash Character tab
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document.getElementById("character-menu-link").setAttribute("class", "flashing-button");
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document.getElementById("stats-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the "Character" page
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var charaterMainMenuButton = document.getElementById("character-menu-link");
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var charaterMainMenuButton = document.getElementById("stats-menu-link");
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charaterMainMenuButton.addEventListener("click", function() {
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Engine.loadCharacterContent();
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iTutorialNextStep(); //Opening the character page will go to the next step
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clearEventListeners("character-menu-link");
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clearEventListeners("stats-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.CharacterPage:
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iTutorialSetText("The Character page shows a lot of important information about your progress, " +
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"such as your stats, skills, money, and bonuses/multipliers. ")
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iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
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"such as your skills, money, and bonuses/multipliers. ")
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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@@ -339,13 +339,13 @@ function iTutorialEvaluateStep() {
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"earn you money over time, both online and offline. When you get enough " +
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" money, you can upgrade " +
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"your newly-purchased Hacknet Node below. <br><br>" +
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"Let's go to the 'World' page through the main navigation menu.");
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document.getElementById("world-menu-link").setAttribute("class", "flashing-button");
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var worldButton = clearEventListeners("world-menu-link");
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"Let's go to the 'City' page through the main navigation menu.");
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document.getElementById("city-menu-link").setAttribute("class", "flashing-button");
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var worldButton = clearEventListeners("city-menu-link");
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worldButton.addEventListener("click", function() {
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Engine.loadWorldContent();
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iTutorialNextStep();
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clearEventListeners("world-menu-link");
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clearEventListeners("city-menu-link");
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return false;
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});
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break;
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@@ -398,7 +398,7 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.GoToCharacterPage:
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document.getElementById("character-menu-link").removeAttribute("class");
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document.getElementById("stats-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.CharacterPage;
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iTutorialEvaluateStep();
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break;
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@@ -499,7 +499,7 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.HacknetNodesGoToWorldPage:
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document.getElementById("world-menu-link").removeAttribute("class");
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document.getElementById("city-menu-link").removeAttribute("class");
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currITutorialStep = iTutorialSteps.WorldDescription;
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iTutorialEvaluateStep();
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break;
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