diff --git a/src/Constants.ts b/src/Constants.ts index 6e03f6657..392f6c900 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -219,7 +219,7 @@ export const CONSTANTS: { // Also update doc/source/changelog.rst LatestUpdate: ` -## v2.4.1dev - Last changelog update 7/31/23 +## v2.4.1dev - Last changelog update 8/1/23 See 2.4.0 changelog at: https://github.com/bitburner-official/bitburner-src/blob/stable/src/Documentation/ui/doc/changelog.md @@ -232,8 +232,13 @@ Changes below include spoilers. * ns.corporation.getConstants now has a ram cost of 0 (@Snarling) * ns.sleeve.setToFactionWork no longer allows working for factions the player has not joined (@Snarling) -### Internal Code Refactors +### INFILTRATION: + +* Knowledge of Apollo aug highlights the correct wires again (@Snarling) + +### CODEBASE: * Reorganize game constants (@zerbosh) +* Reorganize ingame documentation folder structure, simplify documentation bundling (@Snarling) `, }; diff --git a/src/Infiltration/ui/WireCuttingGame.tsx b/src/Infiltration/ui/WireCuttingGame.tsx index b39af507a..f70d82175 100644 --- a/src/Infiltration/ui/WireCuttingGame.tsx +++ b/src/Infiltration/ui/WireCuttingGame.tsx @@ -134,7 +134,7 @@ export function WireCuttingGame({ onSuccess, onFailure, difficulty }: IMinigameP }} > {Array.from({ length: wires.length }).map((_, i) => { - const isCorrectWire = cutWires[i + 1] || wiresToCut.has(i + 1); + const isCorrectWire = cutWires[i] || wiresToCut.has(i); const color = hasAugment && !isCorrectWire ? Settings.theme.disabled : Settings.theme.primary; return ( @@ -148,7 +148,7 @@ export function WireCuttingGame({ onSuccess, onFailure, difficulty }: IMinigameP if ((i === 3 || i === 4) && cutWires[j]) { return ; } - const isCorrectWire = cutWires[j + 1] || wiresToCut.has(j + 1); + const isCorrectWire = cutWires[j] || wiresToCut.has(j); const wireColor = hasAugment && !isCorrectWire ? Settings.theme.disabled : wire.colors[i % wire.colors.length]; return (