mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 07:18:38 +02:00
Remove IPlayer interface
Use PlayerObject instead when referring to the type of "The Player."
This commit is contained in:
@@ -10,16 +10,8 @@ import { IMap } from "../../types";
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import { Sleeve } from "../Sleeve/Sleeve";
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import { IPlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
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import { Exploit } from "../../Exploits/Exploit";
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import { CompanyPosition } from "../../Company/CompanyPosition";
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import { Server } from "../../Server/Server";
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import { BaseServer } from "../../Server/BaseServer";
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import { HacknetServer } from "../../Hacknet/HacknetServer";
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import { Faction } from "../../Faction/Faction";
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import { Company } from "../../Company/Company";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { ICodingContractReward } from "../../CodingContracts";
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import { IPlayer } from "../IPlayer";
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import { IPerson } from "../IPerson";
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import { LocationName } from "../../Locations/data/LocationNames";
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import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
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import { ICorporation } from "../../Corporation/ICorporation";
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@@ -32,257 +24,171 @@ import { CityName } from "../../Locations/data/CityNames";
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import { MoneySourceTracker } from "../../utils/MoneySourceTracker";
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import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../../utils/JSONReviver";
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import { ISkillProgress } from "../formulas/skill";
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import { PlayerAchievement } from "../../Achievements/Achievements";
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import { cyrb53 } from "../../utils/StringHelperFunctions";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { ITaskTracker } from "../ITaskTracker";
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import { CONSTANTS } from "../../Constants";
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import { Work } from "src/Work/Work";
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import { defaultMultipliers, Multipliers } from "../Multipliers";
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import { defaultMultipliers } from "../Multipliers";
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import { HP } from "../HP";
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import { Skills } from "../Skills";
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export class PlayerObject implements IPlayer {
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export class PlayerObject implements IPerson {
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// Class members
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augmentations: IPlayerOwnedAugmentation[];
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bitNodeN: number;
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city: CityName;
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corporation: ICorporation | null;
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gang: IGang | null;
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bladeburner: IBladeburner | null;
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currentServer: string;
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factions: string[];
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factionInvitations: string[];
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hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server
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has4SData: boolean;
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has4SDataTixApi: boolean;
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hashManager: HashManager;
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hasTixApiAccess: boolean;
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hasWseAccount: boolean;
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jobs: IMap<string>;
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init: () => void;
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karma: number;
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numPeopleKilled: number;
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location: LocationName;
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money: number;
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moneySourceA: MoneySourceTracker;
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moneySourceB: MoneySourceTracker;
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playtimeSinceLastAug: number;
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playtimeSinceLastBitnode: number;
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purchasedServers: string[];
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queuedAugmentations: IPlayerOwnedAugmentation[];
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scriptProdSinceLastAug: number;
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sleeves: Sleeve[];
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sleevesFromCovenant: number;
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sourceFiles: IPlayerOwnedSourceFile[];
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exploits: Exploit[];
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achievements: PlayerAchievement[];
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terminalCommandHistory: string[];
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augmentations: IPlayerOwnedAugmentation[] = [];
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bitNodeN = 1; //current bitnode
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city = CityName.Sector12;
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corporation: ICorporation | null = null;
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gang: IGang | null = null;
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bladeburner: IBladeburner | null = null;
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currentServer = "";
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factions: string[] = [];
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factionInvitations: string[] = [];
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hacknetNodes: (HacknetNode | string)[] = []; // HacknetNode object or hostname of Hacknet Server
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has4SData = false;
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has4SDataTixApi = false;
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hashManager = new HashManager();
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hasTixApiAccess = false;
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hasWseAccount = false;
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jobs: IMap<string> = {};
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karma = 0;
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numPeopleKilled = 0;
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location = LocationName.TravelAgency;
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money = 1000 + CONSTANTS.Donations;
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moneySourceA = new MoneySourceTracker();
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moneySourceB = new MoneySourceTracker();
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playtimeSinceLastAug = 0;
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playtimeSinceLastBitnode = 0;
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purchasedServers: string[] = [];
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queuedAugmentations: IPlayerOwnedAugmentation[] = [];
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scriptProdSinceLastAug = 0;
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sleeves: Sleeve[] = [];
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sleevesFromCovenant = 0;
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sourceFiles: IPlayerOwnedSourceFile[] = [];
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exploits: Exploit[] = [];
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achievements: PlayerAchievement[] = [];
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terminalCommandHistory: string[] = [];
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identifier: string;
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lastUpdate: number;
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lastSave: number;
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totalPlaytime: number;
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lastUpdate = 0;
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lastSave = 0;
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totalPlaytime = 0;
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hp: HP;
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skills: Skills;
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exp: Skills;
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hp: HP = { current: 10, max: 10 };
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skills: Skills = {
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hacking: 1,
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strength: 1,
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defense: 1,
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dexterity: 1,
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agility: 1,
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charisma: 1,
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intelligence: 0,
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};
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exp: Skills = {
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hacking: 0,
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strength: 0,
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defense: 0,
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dexterity: 0,
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agility: 0,
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charisma: 0,
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intelligence: 0,
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};
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mults: Multipliers;
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mults = defaultMultipliers();
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currentWork: Work | null;
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focus: boolean;
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currentWork: Work | null = null;
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focus = false;
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entropy: number;
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entropy = 0;
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// Methods
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startWork: (w: Work) => void;
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processWork: (cycles: number) => void;
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finishWork: (cancelled: boolean) => void;
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applyForAgentJob: (sing?: boolean) => boolean;
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applyForBusinessConsultantJob: (sing?: boolean) => boolean;
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applyForBusinessJob: (sing?: boolean) => boolean;
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applyForEmployeeJob: (sing?: boolean) => boolean;
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applyForItJob: (sing?: boolean) => boolean;
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applyForJob: (entryPosType: CompanyPosition, sing?: boolean) => boolean;
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applyForNetworkEngineerJob: (sing?: boolean) => boolean;
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applyForPartTimeEmployeeJob: (sing?: boolean) => boolean;
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applyForPartTimeWaiterJob: (sing?: boolean) => boolean;
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applyForSecurityEngineerJob: (sing?: boolean) => boolean;
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applyForSecurityJob: (sing?: boolean) => boolean;
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applyForSoftwareConsultantJob: (sing?: boolean) => boolean;
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applyForSoftwareJob: (sing?: boolean) => boolean;
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applyForWaiterJob: (sing?: boolean) => boolean;
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canAccessBladeburner: () => boolean;
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canAccessCorporation: () => boolean;
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canAccessGang: () => boolean;
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canAccessGrafting: () => boolean;
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canAfford: (cost: number) => boolean;
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gainHackingExp: (exp: number) => void;
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gainStrengthExp: (exp: number) => void;
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gainDefenseExp: (exp: number) => void;
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gainDexterityExp: (exp: number) => void;
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gainAgilityExp: (exp: number) => void;
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gainCharismaExp: (exp: number) => void;
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gainIntelligenceExp: (exp: number) => void;
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gainStats: (retValue: ITaskTracker) => void;
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gainMoney: (money: number, source: string) => void;
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getCurrentServer: () => BaseServer;
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getGangFaction: () => Faction;
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getGangName: () => string;
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getHomeComputer: () => Server;
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getNextCompanyPosition: (company: Company, entryPosType: CompanyPosition) => CompanyPosition | null;
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getUpgradeHomeRamCost: () => number;
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getUpgradeHomeCoresCost: () => number;
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gotoLocation: (to: LocationName) => boolean;
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hasAugmentation: (aug: string | Augmentation, installed?: boolean) => boolean;
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hasCorporation: () => boolean;
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hasGangWith: (facName: string) => boolean;
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hasTorRouter: () => boolean;
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hasProgram: (program: string) => boolean;
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inBladeburner: () => boolean;
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inGang: () => boolean;
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isAwareOfGang: () => boolean;
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isQualified: (company: Company, position: CompanyPosition) => boolean;
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loseMoney: (money: number, source: string) => void;
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reapplyAllAugmentations: (resetMultipliers?: boolean) => void;
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reapplyAllSourceFiles: () => void;
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regenerateHp: (amt: number) => void;
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recordMoneySource: (amt: number, source: string) => void;
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setMoney: (amt: number) => void;
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startBladeburner: () => void;
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startCorporation: (corpName: string, additionalShares?: number) => void;
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startFocusing: () => void;
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startGang: (facName: string, isHacking: boolean) => void;
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takeDamage: (amt: number) => boolean;
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travel: (to: CityName) => boolean;
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giveExploit: (exploit: Exploit) => void;
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giveAchievement: (achievementId: string) => void;
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queryStatFromString: (str: string) => number;
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getIntelligenceBonus: (weight: number) => number;
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getCasinoWinnings: () => number;
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quitJob: (company: string, sing?: boolean) => void;
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hasJob: () => boolean;
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createHacknetServer: () => HacknetServer;
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queueAugmentation: (augmentationName: string) => void;
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receiveInvite: (factionName: string) => void;
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updateSkillLevels: () => void;
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gainCodingContractReward: (reward: ICodingContractReward, difficulty?: number) => string;
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stopFocusing: () => void;
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resetMultipliers: () => void;
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prestigeAugmentation: () => void;
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prestigeSourceFile: () => void;
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calculateSkill: (exp: number, mult?: number) => number;
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calculateSkillProgress: (exp: number, mult?: number) => ISkillProgress;
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hospitalize: () => void;
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checkForFactionInvitations: () => Faction[];
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setBitNodeNumber: (n: number) => void;
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canAccessCotMG: () => boolean;
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sourceFileLvl: (n: number) => number;
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applyEntropy: (stacks?: number) => void;
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focusPenalty: () => number;
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init = generalMethods.init;
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startWork = workMethods.startWork;
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processWork = workMethods.processWork;
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finishWork = workMethods.finishWork;
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applyForSoftwareJob = generalMethods.applyForSoftwareJob;
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applyForSoftwareConsultantJob = generalMethods.applyForSoftwareConsultantJob;
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applyForItJob = generalMethods.applyForItJob;
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applyForSecurityEngineerJob = generalMethods.applyForSecurityEngineerJob;
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applyForNetworkEngineerJob = generalMethods.applyForNetworkEngineerJob;
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applyForBusinessJob = generalMethods.applyForBusinessJob;
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applyForBusinessConsultantJob = generalMethods.applyForBusinessConsultantJob;
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applyForSecurityJob = generalMethods.applyForSecurityJob;
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applyForAgentJob = generalMethods.applyForAgentJob;
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applyForEmployeeJob = generalMethods.applyForEmployeeJob;
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applyForPartTimeEmployeeJob = generalMethods.applyForPartTimeEmployeeJob;
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applyForWaiterJob = generalMethods.applyForWaiterJob;
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applyForPartTimeWaiterJob = generalMethods.applyForPartTimeWaiterJob;
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applyForJob = generalMethods.applyForJob;
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canAccessBladeburner = bladeburnerMethods.canAccessBladeburner;
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canAccessCorporation = corporationMethods.canAccessCorporation;
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canAccessGang = gangMethods.canAccessGang;
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canAccessGrafting = generalMethods.canAccessGrafting;
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canAfford = generalMethods.canAfford;
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gainHackingExp = generalMethods.gainHackingExp;
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gainStrengthExp = generalMethods.gainStrengthExp;
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gainDefenseExp = generalMethods.gainDefenseExp;
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gainDexterityExp = generalMethods.gainDexterityExp;
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gainAgilityExp = generalMethods.gainAgilityExp;
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gainCharismaExp = generalMethods.gainCharismaExp;
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gainIntelligenceExp = generalMethods.gainIntelligenceExp;
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gainStats = generalMethods.gainStats;
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gainMoney = generalMethods.gainMoney;
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getCurrentServer = serverMethods.getCurrentServer;
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getGangFaction = gangMethods.getGangFaction;
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getGangName = gangMethods.getGangName;
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getHomeComputer = serverMethods.getHomeComputer;
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getNextCompanyPosition = generalMethods.getNextCompanyPosition;
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getUpgradeHomeRamCost = serverMethods.getUpgradeHomeRamCost;
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getUpgradeHomeCoresCost = serverMethods.getUpgradeHomeCoresCost;
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gotoLocation = generalMethods.gotoLocation;
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hasAugmentation = augmentationMethods.hasAugmentation;
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hasCorporation = corporationMethods.hasCorporation;
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hasGangWith = gangMethods.hasGangWith;
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hasTorRouter = serverMethods.hasTorRouter;
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hasProgram = generalMethods.hasProgram;
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inBladeburner = bladeburnerMethods.inBladeburner;
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inGang = gangMethods.inGang;
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isAwareOfGang = gangMethods.isAwareOfGang;
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isQualified = generalMethods.isQualified;
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loseMoney = generalMethods.loseMoney;
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reapplyAllAugmentations = generalMethods.reapplyAllAugmentations;
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reapplyAllSourceFiles = generalMethods.reapplyAllSourceFiles;
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regenerateHp = generalMethods.regenerateHp;
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recordMoneySource = generalMethods.recordMoneySource;
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setMoney = generalMethods.setMoney;
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startBladeburner = bladeburnerMethods.startBladeburner;
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startCorporation = corporationMethods.startCorporation;
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startFocusing = generalMethods.startFocusing;
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startGang = gangMethods.startGang;
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takeDamage = generalMethods.takeDamage;
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travel = generalMethods.travel;
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giveExploit = generalMethods.giveExploit;
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giveAchievement = generalMethods.giveAchievement;
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queryStatFromString = generalMethods.queryStatFromString;
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getIntelligenceBonus = generalMethods.getIntelligenceBonus;
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getCasinoWinnings = generalMethods.getCasinoWinnings;
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quitJob = generalMethods.quitJob;
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hasJob = generalMethods.hasJob;
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createHacknetServer = serverMethods.createHacknetServer;
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queueAugmentation = generalMethods.queueAugmentation;
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receiveInvite = generalMethods.receiveInvite;
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updateSkillLevels = generalMethods.updateSkillLevels;
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gainCodingContractReward = generalMethods.gainCodingContractReward;
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stopFocusing = generalMethods.stopFocusing;
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resetMultipliers = generalMethods.resetMultipliers;
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prestigeAugmentation = generalMethods.prestigeAugmentation;
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prestigeSourceFile = generalMethods.prestigeSourceFile;
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calculateSkill = generalMethods.calculateSkill;
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calculateSkillProgress = generalMethods.calculateSkillProgress;
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hospitalize = generalMethods.hospitalize;
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checkForFactionInvitations = generalMethods.checkForFactionInvitations;
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setBitNodeNumber = generalMethods.setBitNodeNumber;
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canAccessCotMG = generalMethods.canAccessCotMG;
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sourceFileLvl = generalMethods.sourceFileLvl;
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applyEntropy = augmentationMethods.applyEntropy;
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focusPenalty = generalMethods.focusPenalty;
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constructor() {
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this.hp = { current: 10, max: 10 };
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this.skills = {
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hacking: 1,
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strength: 1,
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defense: 1,
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dexterity: 1,
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agility: 1,
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charisma: 1,
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intelligence: 0,
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};
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this.exp = {
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hacking: 0,
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strength: 0,
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defense: 0,
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dexterity: 0,
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agility: 0,
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charisma: 0,
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intelligence: 0,
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};
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this.mults = defaultMultipliers();
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//Money
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this.money = 1000 + CONSTANTS.Donations;
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//Location information
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this.city = CityName.Sector12;
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this.location = LocationName.TravelAgency;
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// Jobs that the player holds
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// Map of company name (key) -> name of company position (value. Just the name, not the CompanyPosition object)
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// The CompanyPosition name must match a key value in CompanyPositions
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this.jobs = {};
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// Servers
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this.currentServer = ""; //hostname of Server currently being accessed through termina;
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this.purchasedServers = []; //hostnames of purchased server;
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// Hacknet Nodes/Servers
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this.hacknetNodes = []; // Note= For Hacknet Servers, this array holds the hostnames of the server;
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this.hashManager = new HashManager();
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//Factions
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this.factions = []; //Names of all factions player has joine;
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this.factionInvitations = []; //Outstanding faction invitation;
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//Augmentations
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this.queuedAugmentations = [];
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this.augmentations = [];
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this.sourceFiles = [];
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//Crime statistics
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this.numPeopleKilled = 0;
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this.karma = 0;
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//Stock Market
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this.hasWseAccount = false;
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this.hasTixApiAccess = false;
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this.has4SData = false;
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this.has4SDataTixApi = false;
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//Gang
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this.gang = null;
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//Corporation
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this.corporation = null;
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//Bladeburner
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this.bladeburner = null;
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// Sleeves & Re-sleeving
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this.sleeves = [];
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this.sleevesFromCovenant = 0; // # of Duplicate sleeves purchased from the covenant
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//bitnode
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this.bitNodeN = 1;
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this.entropy = 0;
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//Used to store the last update time.
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this.lastUpdate = 0;
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this.lastSave = 0;
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this.totalPlaytime = 0;
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this.playtimeSinceLastAug = 0;
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this.playtimeSinceLastBitnode = 0;
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// Keep track of where money comes from
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this.moneySourceA = new MoneySourceTracker(); // Where money comes from since last-installed Augmentation
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this.moneySourceB = new MoneySourceTracker(); // Where money comes from for this entire BitNode run
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// Production since last Augmentation installation
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this.scriptProdSinceLastAug = 0;
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this.exploits = [];
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this.achievements = [];
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this.terminalCommandHistory = [];
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this.focus = false;
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||||
this.currentWork = null;
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// Let's get a hash of some semi-random stuff so we have something unique.
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this.identifier = cyrb53(
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"I-" +
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||||
@@ -292,96 +198,6 @@ export class PlayerObject implements IPlayer {
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||||
window.innerHeight +
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||||
getRandomInt(100, 999),
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);
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||||
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||||
this.init = generalMethods.init;
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||||
this.prestigeAugmentation = generalMethods.prestigeAugmentation;
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||||
this.prestigeSourceFile = generalMethods.prestigeSourceFile;
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||||
this.receiveInvite = generalMethods.receiveInvite;
|
||||
this.calculateSkill = generalMethods.calculateSkill;
|
||||
this.calculateSkillProgress = generalMethods.calculateSkillProgress;
|
||||
this.updateSkillLevels = generalMethods.updateSkillLevels;
|
||||
this.resetMultipliers = generalMethods.resetMultipliers;
|
||||
this.hasProgram = generalMethods.hasProgram;
|
||||
this.setMoney = generalMethods.setMoney;
|
||||
this.gainMoney = generalMethods.gainMoney;
|
||||
this.loseMoney = generalMethods.loseMoney;
|
||||
this.canAfford = generalMethods.canAfford;
|
||||
this.recordMoneySource = generalMethods.recordMoneySource;
|
||||
this.gainHackingExp = generalMethods.gainHackingExp;
|
||||
this.gainStrengthExp = generalMethods.gainStrengthExp;
|
||||
this.gainDefenseExp = generalMethods.gainDefenseExp;
|
||||
this.gainDexterityExp = generalMethods.gainDexterityExp;
|
||||
this.gainAgilityExp = generalMethods.gainAgilityExp;
|
||||
this.gainCharismaExp = generalMethods.gainCharismaExp;
|
||||
this.gainIntelligenceExp = generalMethods.gainIntelligenceExp;
|
||||
this.gainStats = generalMethods.gainStats;
|
||||
this.queryStatFromString = generalMethods.queryStatFromString;
|
||||
this.startWork = workMethods.start;
|
||||
this.processWork = workMethods.process;
|
||||
this.finishWork = workMethods.finish;
|
||||
this.startFocusing = generalMethods.startFocusing;
|
||||
this.stopFocusing = generalMethods.stopFocusing;
|
||||
this.takeDamage = generalMethods.takeDamage;
|
||||
this.regenerateHp = generalMethods.regenerateHp;
|
||||
this.hospitalize = generalMethods.hospitalize;
|
||||
this.applyForJob = generalMethods.applyForJob;
|
||||
this.getNextCompanyPosition = generalMethods.getNextCompanyPosition;
|
||||
this.quitJob = generalMethods.quitJob;
|
||||
this.hasJob = generalMethods.hasJob;
|
||||
this.applyForSoftwareJob = generalMethods.applyForSoftwareJob;
|
||||
this.applyForSoftwareConsultantJob = generalMethods.applyForSoftwareConsultantJob;
|
||||
this.applyForItJob = generalMethods.applyForItJob;
|
||||
this.applyForSecurityEngineerJob = generalMethods.applyForSecurityEngineerJob;
|
||||
this.applyForNetworkEngineerJob = generalMethods.applyForNetworkEngineerJob;
|
||||
this.applyForBusinessJob = generalMethods.applyForBusinessJob;
|
||||
this.applyForBusinessConsultantJob = generalMethods.applyForBusinessConsultantJob;
|
||||
this.applyForSecurityJob = generalMethods.applyForSecurityJob;
|
||||
this.applyForAgentJob = generalMethods.applyForAgentJob;
|
||||
this.applyForEmployeeJob = generalMethods.applyForEmployeeJob;
|
||||
this.applyForPartTimeEmployeeJob = generalMethods.applyForPartTimeEmployeeJob;
|
||||
this.applyForWaiterJob = generalMethods.applyForWaiterJob;
|
||||
this.applyForPartTimeWaiterJob = generalMethods.applyForPartTimeWaiterJob;
|
||||
this.isQualified = generalMethods.isQualified;
|
||||
this.reapplyAllAugmentations = generalMethods.reapplyAllAugmentations;
|
||||
this.reapplyAllSourceFiles = generalMethods.reapplyAllSourceFiles;
|
||||
this.checkForFactionInvitations = generalMethods.checkForFactionInvitations;
|
||||
this.setBitNodeNumber = generalMethods.setBitNodeNumber;
|
||||
this.queueAugmentation = generalMethods.queueAugmentation;
|
||||
this.gainCodingContractReward = generalMethods.gainCodingContractReward;
|
||||
this.travel = generalMethods.travel;
|
||||
this.gotoLocation = generalMethods.gotoLocation;
|
||||
this.canAccessGrafting = generalMethods.canAccessGrafting;
|
||||
this.giveExploit = generalMethods.giveExploit;
|
||||
this.giveAchievement = generalMethods.giveAchievement;
|
||||
this.getIntelligenceBonus = generalMethods.getIntelligenceBonus;
|
||||
this.getCasinoWinnings = generalMethods.getCasinoWinnings;
|
||||
this.hasAugmentation = augmentationMethods.hasAugmentation;
|
||||
this.canAccessBladeburner = bladeburnerMethods.canAccessBladeburner;
|
||||
this.inBladeburner = bladeburnerMethods.inBladeburner;
|
||||
this.startBladeburner = bladeburnerMethods.startBladeburner;
|
||||
this.canAccessCorporation = corporationMethods.canAccessCorporation;
|
||||
this.hasCorporation = corporationMethods.hasCorporation;
|
||||
this.startCorporation = corporationMethods.startCorporation;
|
||||
this.canAccessGang = gangMethods.canAccessGang;
|
||||
this.isAwareOfGang = gangMethods.isAwareOfGang;
|
||||
this.getGangFaction = gangMethods.getGangFaction;
|
||||
this.getGangName = gangMethods.getGangName;
|
||||
this.hasGangWith = gangMethods.hasGangWith;
|
||||
this.inGang = gangMethods.inGang;
|
||||
this.startGang = gangMethods.startGang;
|
||||
|
||||
this.hasTorRouter = serverMethods.hasTorRouter;
|
||||
this.getCurrentServer = serverMethods.getCurrentServer;
|
||||
this.getHomeComputer = serverMethods.getHomeComputer;
|
||||
this.getUpgradeHomeRamCost = serverMethods.getUpgradeHomeRamCost;
|
||||
this.getUpgradeHomeCoresCost = serverMethods.getUpgradeHomeCoresCost;
|
||||
this.createHacknetServer = serverMethods.createHacknetServer;
|
||||
|
||||
this.canAccessCotMG = generalMethods.canAccessCotMG;
|
||||
this.sourceFileLvl = generalMethods.sourceFileLvl;
|
||||
|
||||
this.applyEntropy = augmentationMethods.applyEntropy;
|
||||
this.focusPenalty = generalMethods.focusPenalty;
|
||||
}
|
||||
|
||||
whoAmI(): string {
|
||||
|
||||
Reference in New Issue
Block a user