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https://github.com/bitburner-official/bitburner-src.git
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v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard * Aug purchase confirmation popup displays money in 0.000a format * Character now displays hacknet server info properly * Character,Info now displays hacknet server info correctly. * Formulas (#825) Formulas API v0.1 * Make all money the same color, same for reputation, format all numbers consistently. * rename a lot of the formulas function to no longer contain calculate * added hacking related formulas * removed unused variable * v0.51.0
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@@ -4,6 +4,7 @@ import {
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ipExists,
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} from "./AllServers";
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import { Server, IConstructorParams } from "./Server";
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import { calculateServerGrowth } from "./formulas/grow";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { CONSTANTS } from "../Constants";
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@@ -59,21 +60,8 @@ export function numCycleForGrowth(server: Server, growth: number, p: IPlayer) {
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}
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//Applied server growth for a single server. Returns the percentage growth
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export function processSingleServerGrowth(server: Server, numCycles: number, p: IPlayer) {
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//Server growth processed once every 450 game cycles
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const numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
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//Get adjusted growth rate, which accounts for server security
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const growthRate = CONSTANTS.ServerBaseGrowthRate;
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var adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
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if (adjGrowthRate > CONSTANTS.ServerMaxGrowthRate) {adjGrowthRate = CONSTANTS.ServerMaxGrowthRate;}
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//Calculate adjusted server growth rate based on parameters
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const serverGrowthPercentage = server.serverGrowth / 100;
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const numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
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//Apply serverGrowth for the calculated number of growth cycles
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let serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * p.hacking_grow_mult);
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export function processSingleServerGrowth(server: Server, threads: number, p: IPlayer) {
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let serverGrowth = calculateServerGrowth(server, threads, p);
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if (serverGrowth < 1) {
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console.warn("serverGrowth calculated to be less than 1");
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serverGrowth = 1;
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