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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 08:42:53 +02:00
v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard * Aug purchase confirmation popup displays money in 0.000a format * Character now displays hacknet server info properly * Character,Info now displays hacknet server info correctly. * Formulas (#825) Formulas API v0.1 * Make all money the same color, same for reputation, format all numbers consistently. * rename a lot of the formulas function to no longer contain calculate * added hacking related formulas * removed unused variable * v0.51.0
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@@ -10,7 +10,7 @@ export function StatsElement(sleeve: Sleeve): React.ReactElement {
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<tbody>
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<tr>
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<td className="character-hp-cell">HP: </td>
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<td className="character-hp-cell" style={style}>{numeralWrapper.format(sleeve.hp, "0,0")} / {numeralWrapper.format(sleeve.max_hp, "0,0")}</td>
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<td className="character-hp-cell" style={style}>{numeralWrapper.formatHp(sleeve.hp)} / {numeralWrapper.formatHp(sleeve.max_hp)}</td>
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</tr>
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<tr>
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<td>City: </td>
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@@ -18,39 +18,39 @@ export function StatsElement(sleeve: Sleeve): React.ReactElement {
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</tr>
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<tr>
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<td className="character-hack-cell">Hacking: </td>
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<td className="character-hack-cell" style={style}>{numeralWrapper.format(sleeve.hacking_skill, "0,0")}</td>
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<td className="character-hack-cell" style={style}>{numeralWrapper.formatSkill(sleeve.hacking_skill)}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Strength: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.strength, "0,0")}</td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.strength)}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Defense: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.defense, "0,0")}</td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.defense)}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Dexterity: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.dexterity, "0,0")}</td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.dexterity)}</td>
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</tr>
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<tr>
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<td className="character-combat-cell">Agility: </td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.agility, "0,0")}</td>
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<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.agility)}</td>
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</tr>
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<tr>
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<td className="character-cha-cell">Charisma: </td>
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<td className="character-cha-cell" style={style}>{numeralWrapper.format(sleeve.charisma, "0,0")}</td>
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<td className="character-cha-cell" style={style}>{numeralWrapper.formatSkill(sleeve.charisma)}</td>
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</tr>
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<tr>
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<td className="character-int-cell">Shock: </td>
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<td className="character-int-cell" style={style}>{numeralWrapper.format(100 - sleeve.shock, "0,0.000")}</td>
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<td className="character-int-cell" style={style}>{numeralWrapper.formatShock(100 - sleeve.shock)}</td>
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</tr>
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<tr>
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<td className="character-int-cell">Sync: </td>
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<td className="character-int-cell" style={style}>{numeralWrapper.format(sleeve.sync, "0,0.000")}</td>
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<td className="character-int-cell" style={style}>{numeralWrapper.formatSync(sleeve.sync)}</td>
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</tr>
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<tr>
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<td className="character-int-cell">Memory: </td>
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<td className="character-int-cell" style={style}>{numeralWrapper.format(sleeve.memory, "0")}</td>
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<td className="character-int-cell" style={style}>{numeralWrapper.formatMemory(sleeve.memory)}</td>
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</tr>
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</tbody>
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</table>
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