* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard

* Aug purchase confirmation popup displays money in 0.000a format

* Character now displays hacknet server info properly

* Character,Info now displays hacknet server info correctly.

* Formulas (#825)

Formulas API v0.1

* Make all money the same color, same for reputation, format all numbers consistently.

* rename a lot of the formulas function to no longer contain calculate

* added hacking related formulas

* removed unused variable

* v0.51.0
This commit is contained in:
hydroflame
2021-03-31 00:45:21 -04:00
committed by GitHub
parent ff097db1e2
commit e572c6dad8
127 changed files with 2772 additions and 1125 deletions
+10 -10
View File
@@ -10,7 +10,7 @@ export function StatsElement(sleeve: Sleeve): React.ReactElement {
<tbody>
<tr>
<td className="character-hp-cell">HP: </td>
<td className="character-hp-cell" style={style}>{numeralWrapper.format(sleeve.hp, "0,0")} / {numeralWrapper.format(sleeve.max_hp, "0,0")}</td>
<td className="character-hp-cell" style={style}>{numeralWrapper.formatHp(sleeve.hp)} / {numeralWrapper.formatHp(sleeve.max_hp)}</td>
</tr>
<tr>
<td>City: </td>
@@ -18,39 +18,39 @@ export function StatsElement(sleeve: Sleeve): React.ReactElement {
</tr>
<tr>
<td className="character-hack-cell">Hacking: </td>
<td className="character-hack-cell" style={style}>{numeralWrapper.format(sleeve.hacking_skill, "0,0")}</td>
<td className="character-hack-cell" style={style}>{numeralWrapper.formatSkill(sleeve.hacking_skill)}</td>
</tr>
<tr>
<td className="character-combat-cell">Strength: </td>
<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.strength, "0,0")}</td>
<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.strength)}</td>
</tr>
<tr>
<td className="character-combat-cell">Defense: </td>
<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.defense, "0,0")}</td>
<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.defense)}</td>
</tr>
<tr>
<td className="character-combat-cell">Dexterity: </td>
<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.dexterity, "0,0")}</td>
<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.dexterity)}</td>
</tr>
<tr>
<td className="character-combat-cell">Agility: </td>
<td className="character-combat-cell" style={style}>{numeralWrapper.format(sleeve.agility, "0,0")}</td>
<td className="character-combat-cell" style={style}>{numeralWrapper.formatSkill(sleeve.agility)}</td>
</tr>
<tr>
<td className="character-cha-cell">Charisma: </td>
<td className="character-cha-cell" style={style}>{numeralWrapper.format(sleeve.charisma, "0,0")}</td>
<td className="character-cha-cell" style={style}>{numeralWrapper.formatSkill(sleeve.charisma)}</td>
</tr>
<tr>
<td className="character-int-cell">Shock: </td>
<td className="character-int-cell" style={style}>{numeralWrapper.format(100 - sleeve.shock, "0,0.000")}</td>
<td className="character-int-cell" style={style}>{numeralWrapper.formatShock(100 - sleeve.shock)}</td>
</tr>
<tr>
<td className="character-int-cell">Sync: </td>
<td className="character-int-cell" style={style}>{numeralWrapper.format(sleeve.sync, "0,0.000")}</td>
<td className="character-int-cell" style={style}>{numeralWrapper.formatSync(sleeve.sync)}</td>
</tr>
<tr>
<td className="character-int-cell">Memory: </td>
<td className="character-int-cell" style={style}>{numeralWrapper.format(sleeve.memory, "0")}</td>
<td className="character-int-cell" style={style}>{numeralWrapper.formatMemory(sleeve.memory)}</td>
</tr>
</tbody>
</table>