mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 23:38:35 +02:00
v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard * Aug purchase confirmation popup displays money in 0.000a format * Character now displays hacknet server info properly * Character,Info now displays hacknet server info correctly. * Formulas (#825) Formulas API v0.1 * Make all money the same color, same for reputation, format all numbers consistently. * rename a lot of the formulas function to no longer contain calculate * added hacking related formulas * removed unused variable * v0.51.0
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@@ -8,6 +8,14 @@ import { IHacknetNode } from "./IHacknetNode";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { BaseServer } from "../Server/BaseServer";
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import { RunningScript } from "../Script/RunningScript";
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import { HacknetServerConstants } from "./data/Constants";
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import {
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calculateHashGainRate,
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calculateLevelUpgradeCost,
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calculateRamUpgradeCost,
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calculateCoreUpgradeCost,
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calculateCacheUpgradeCost,
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} from "./formulas/HacknetServers";
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import { createRandomIp } from "../../utils/IPAddress";
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@@ -17,29 +25,6 @@ import {
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Reviver
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} from "../../utils/JSONReviver";
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// Constants for Hacknet Server stats/production
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export const HacknetServerHashesPerLevel: number = 0.001;
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// Constants for Hacknet Server purchase/upgrade costs
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export const BaseCostForHacknetServer: number = 50e3;
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export const BaseCostFor1GBHacknetServerRam: number = 200e3;
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export const BaseCostForHacknetServerCore: number = 1e6;
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export const BaseCostForHacknetServerCache: number = 10e6;
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export const HacknetServerPurchaseMult: number = 3.2; // Multiplier for puchasing an additional Hacknet Server
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export const HacknetServerUpgradeLevelMult: number = 1.1; // Multiplier for cost when upgrading level
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export const HacknetServerUpgradeRamMult: number = 1.4; // Multiplier for cost when upgrading RAM
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export const HacknetServerUpgradeCoreMult: number = 1.55; // Multiplier for cost when buying another core
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export const HacknetServerUpgradeCacheMult: number = 1.85; // Multiplier for cost when upgrading cache
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export const MaxNumberHacknetServers: number = 20; // Max number of Hacknet Servers you can own
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// Constants for max upgrade levels for Hacknet Server
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export const HacknetServerMaxLevel: number = 300;
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export const HacknetServerMaxRam: number = 8192;
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export const HacknetServerMaxCores: number = 128;
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export const HacknetServerMaxCache: number = 15;
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interface IConstructorParams {
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adminRights?: boolean;
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hostname: string;
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@@ -73,7 +58,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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// How long this HacknetServer has existed, in seconds
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onlineTimeSeconds: number = 0;
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// Total number of hashes earned by this
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// Total number of hashes earned by this server
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totalHashesGenerated: number = 0;
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constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
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@@ -84,96 +69,19 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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}
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calculateCacheUpgradeCost(levels: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.cache >= HacknetServerMaxCache) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeCacheMult;
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let totalCost = 0;
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let currentCache = this.cache;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalCost += Math.pow(mult, currentCache - 1);
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++currentCache;
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}
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totalCost *= BaseCostForHacknetServerCache;
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return totalCost;
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return calculateCacheUpgradeCost(this.cache, levels);
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}
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calculateCoreUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.cores >= HacknetServerMaxCores) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeCoreMult;
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let totalCost = 0;
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let currentCores = this.cores;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalCost += Math.pow(mult, currentCores-1);
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++currentCores;
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}
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totalCost *= BaseCostForHacknetServerCore;
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totalCost *= costMult;
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return totalCost;
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return calculateCoreUpgradeCost(this.cores, levels, costMult);
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}
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calculateLevelUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.level >= HacknetServerMaxLevel) {
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return Infinity;
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}
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const mult = HacknetServerUpgradeLevelMult;
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let totalMultiplier = 0;
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let currLevel = this.level;
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for (let i = 0; i < sanitizedLevels; ++i) {
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totalMultiplier += Math.pow(mult, currLevel);
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++currLevel;
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}
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return 10 * BaseCostForHacknetServer * totalMultiplier * costMult;
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return calculateLevelUpgradeCost(this.level, levels, costMult);
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}
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calculateRamUpgradeCost(levels: number, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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}
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if (this.maxRam >= HacknetServerMaxRam) {
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return Infinity;
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}
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let totalCost = 0;
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let numUpgrades = Math.round(Math.log2(this.maxRam));
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let currentRam = this.maxRam;
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for (let i = 0; i < sanitizedLevels; ++i) {
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let baseCost = currentRam * BaseCostFor1GBHacknetServerRam;
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let mult = Math.pow(HacknetServerUpgradeRamMult, numUpgrades);
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totalCost += (baseCost * mult);
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currentRam *= 2;
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++numUpgrades;
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}
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totalCost *= costMult;
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return totalCost;
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return calculateRamUpgradeCost(this.maxRam, levels, costMult);
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}
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// Process this Hacknet Server in the game loop. Returns the number of hashes generated
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@@ -184,17 +92,17 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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}
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upgradeCache(levels: number): void {
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this.cache = Math.min(HacknetServerMaxCache, Math.round(this.cache + levels));
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this.cache = Math.min(HacknetServerConstants.MaxCache, Math.round(this.cache + levels));
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this.updateHashCapacity();
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}
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upgradeCore(levels: number, prodMult: number): void {
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this.cores = Math.min(HacknetServerMaxCores, Math.round(this.cores + levels));
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this.cores = Math.min(HacknetServerConstants.MaxCores, Math.round(this.cores + levels));
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this.updateHashRate(prodMult);
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}
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upgradeLevel(levels: number, prodMult: number): void {
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this.level = Math.min(HacknetServerMaxLevel, Math.round(this.level + levels));
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this.level = Math.min(HacknetServerConstants.MaxLevel, Math.round(this.level + levels));
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this.updateHashRate(prodMult);
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}
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@@ -202,7 +110,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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for (let i = 0; i < levels; ++i) {
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this.maxRam *= 2;
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}
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this.maxRam = Math.min(HacknetServerMaxRam, Math.round(this.maxRam));
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this.maxRam = Math.min(HacknetServerConstants.MaxRam, Math.round(this.maxRam));
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this.updateHashRate(prodMult);
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return true;
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@@ -221,14 +129,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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}
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updateHashRate(prodMult: number): void {
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const baseGain = HacknetServerHashesPerLevel * this.level;
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const ramMultiplier = Math.pow(1.07, Math.log2(this.maxRam));
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const coreMultiplier = 1 + (this.cores - 1) / 5;
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const ramRatio = (1 - this.ramUsed / this.maxRam);
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const hashRate = baseGain * ramMultiplier * coreMultiplier * ramRatio;
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this.hashRate = hashRate * prodMult * BitNodeMultipliers.HacknetNodeMoney;
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this.hashRate = calculateHashGainRate(this.level, this.ramUsed, this.maxRam, this.cores, prodMult)
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if (isNaN(this.hashRate)) {
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this.hashRate = 0;
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