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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 06:48:42 +02:00
v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard * Aug purchase confirmation popup displays money in 0.000a format * Character now displays hacknet server info properly * Character,Info now displays hacknet server info correctly. * Formulas (#825) Formulas API v0.1 * Make all money the same color, same for reputation, format all numbers consistently. * rename a lot of the formulas function to no longer contain calculate * added hacking related formulas * removed unused variable * v0.51.0
This commit is contained in:
22
doc/source/netscript/formulasapi/basic/calculateExp.rst
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22
doc/source/netscript/formulasapi/basic/calculateExp.rst
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calculateExp() Netscript Function
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=================================
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.. js:function:: calculateExp(skillLevel[, mult])
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:RAM cost: 0 GB
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:param number skillLevel: ``skillLevel`` to convert to exp.
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:param number mult: Assume a specific skill multipler.
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:returns: number of exp required to reach given ``skillLevel`` with that multiplier.
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You must have Source-File 5-1 in order to use this function.
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This function calculates the amount of experience needed to reach level the given ``skillLevel``.
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Examples:
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.. code-block:: javascript
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nextHacking = getStats().hacking+1;
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nextExp = formulas.basic.calculateExp(nextHacking);
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missingExp = nextExp - getCharacterInformation().hackingExp;
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tprint("Missing " + missingExp + " to reach next hacking level");
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20
doc/source/netscript/formulasapi/basic/calculateSkill.rst
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20
doc/source/netscript/formulasapi/basic/calculateSkill.rst
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calculateSkill() Netscript Function
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===================================
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.. js:function:: calculateSkill(exp[, mult])
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:RAM cost: 0 GB
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:param number exp: ``exp`` to convert to skillLevel.
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:param number mult: Assume a specific skill multipler.
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:returns: skillLevel that ``exp`` would reach with that multiplier.
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You must have Source-File 5-1 in order to use this function.
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This function calculates the skillLevel that the given amount of ``exp`` would reach.
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Examples:
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.. code-block:: javascript
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skillLevel = formulas.basic.calculateSkill(1000);
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tprint("1000 exp would reach level " + skillLevel);
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23
doc/source/netscript/formulasapi/basic/growPercent.rst
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23
doc/source/netscript/formulasapi/basic/growPercent.rst
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growPercent() Netscript Function
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=================================
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.. js:function:: growPercent(server, threads, player)
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:RAM cost: 0 GB
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:param server server: The server that receives the growth.
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:param number threads: The number of thread that would be used.
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:param player player: The player.
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:returns: The percentage growth this server would receive with these parameters.
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You must have Source-File 5-1 in order to use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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This function calculates percentage of growth a server would receive with these parameters.
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Examples:
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.. code-block:: javascript
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tprint(growPercent(getServer(), 50, getPlayer()))
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24
doc/source/netscript/formulasapi/basic/growTime.rst
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24
doc/source/netscript/formulasapi/basic/growTime.rst
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growTime() Netscript Function
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=================================
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.. js:function:: growTime(server, player)
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:RAM cost: 0 GB
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:param server server: The server to grow.
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:param player player: The player.
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:returns: The time it takes to grow this server. In seconds.
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You must have Source-File 5-1 in order to use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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This function calculates the amount of time it takes to grow a server.
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Examples:
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.. code-block:: javascript
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(growTime(server, getPlayer()));
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24
doc/source/netscript/formulasapi/basic/hackChance.rst
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24
doc/source/netscript/formulasapi/basic/hackChance.rst
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hackChance() Netscript Function
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=================================
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.. js:function:: hackChance(server, player)
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:RAM cost: 0 GB
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:param server server: The server to hack.
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:param player player: The player.
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:returns: The change to hack that server. between 0 and 1.
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You must have Source-File 5-1 in order to use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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This function calculates percentage chance to hack a server.
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Examples:
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.. code-block:: javascript
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(hackChance(server, getPlayer()));
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24
doc/source/netscript/formulasapi/basic/hackExp.rst
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24
doc/source/netscript/formulasapi/basic/hackExp.rst
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hackExp() Netscript Function
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=================================
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.. js:function:: hackExp(server, player)
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:RAM cost: 0 GB
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:param server server: The server to hack.
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:param player player: The player.
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:returns: The amount of exp that would be acquired if this server were to be hacked.
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You must have Source-File 5-1 in order to use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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This function calculates the amount of exp obtained by hacking a server.
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Examples:
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.. code-block:: javascript
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server = getServer();
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server.hackDifficulty = 99.9;
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tprint(hackExp(server, getPlayer()));
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25
doc/source/netscript/formulasapi/basic/hackPercent.rst
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25
doc/source/netscript/formulasapi/basic/hackPercent.rst
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hackPercent() Netscript Function
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=================================
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.. js:function:: hackPercent(server, player)
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:RAM cost: 0 GB
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:param server server: The server to hack.
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:param player player: The player.
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:returns: The percentage of money hacked from a servers maximum money.
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You must have Source-File 5-1 in order to use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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This function calculates the percentage of maximum money hacked from a server.
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Multiply this by thread count to know calculate the percentage for more than 1 thread.
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Examples:
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.. code-block:: javascript
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(hackPercent(server, getPlayer()));
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24
doc/source/netscript/formulasapi/basic/hackTime.rst
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24
doc/source/netscript/formulasapi/basic/hackTime.rst
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@@ -0,0 +1,24 @@
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hackTime() Netscript Function
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=================================
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.. js:function:: hackTime(server, player)
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:RAM cost: 0 GB
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:param server server: The server to hack.
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:param player player: The player.
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:returns: The time it takes to hack this server. In seconds.
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You must have Source-File 5-1 in order to use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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This function calculates the amount of time it takes to hack a server.
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Examples:
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.. code-block:: javascript
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(hackTime(server, getPlayer()));
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24
doc/source/netscript/formulasapi/basic/weakenTime.rst
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24
doc/source/netscript/formulasapi/basic/weakenTime.rst
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weakenTime() Netscript Function
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=================================
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.. js:function:: weakenTime(server, player)
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:RAM cost: 0 GB
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:param server server: The server to weaken.
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:param player player: The player.
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:returns: The time it takes to weaken this server. In seconds.
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You must have Source-File 5-1 in order to use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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This function calculates the amount of time it takes to weaken a server.
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Examples:
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.. code-block:: javascript
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(weakenTime(server, getPlayer()));
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26
doc/source/netscript/formulasapi/hacknetNodes/constants.rst
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26
doc/source/netscript/formulasapi/hacknetNodes/constants.rst
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constants() Netscript Function
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==============================
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.. js:function:: constants()
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:RAM cost: 0 GB
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:returns: A structure with various constants related to hacknet nodes.
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Examples:
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.. code-block:: javascript
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{
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MoneyGainPerLevel
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BaseCost
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LevelBaseCost
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RamBaseCost
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CoreBaseCost
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PurchaseNextMult
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UpgradeLevelMult
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UpgradeRamMult
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UpgradeCoreMult
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MaxLevel
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MaxRam
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MaxCores
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}
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@@ -0,0 +1,20 @@
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coreUpgradeCost() Netscript Function
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=============================================
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.. js:function:: coreUpgradeCost(startingCores[, extraCores[, costMult]])
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:RAM cost: 0 GB
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:param number startingCores: Number of core at the start the calculation.
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:param number extraCores: Extra number of cores you want to buy. Default to ``1``.
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:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
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:returns: Money required to go from ``startingCores`` to ``startingCores+extraCores``.
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You must have Source-File 5-1 in order to use this function.
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This function calculates the cost of upgrading cores from any level to any level.
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Examples:
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.. code-block:: javascript
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formulas.hacknetNodes.coreUpgradeCost(1, 5); // returns: 6355000
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@@ -0,0 +1,19 @@
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hacknetNodeCost() Netscript Function
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=============================================
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.. js:function:: hacknetNodeCost(nodeN[, costMult]])
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:RAM cost: 0 GB
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:param number nodeN: Number of the new node.
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:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
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:returns: Money required to buy your ``nodeN`` th node.
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You must have Source-File 5-1 in order to use this function.
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This function calculates the cost purchasing a hacknet node.
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Examples:
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.. code-block:: javascript
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formulas.hacknetNodes.hacknetNodeCost(2); // returns: 1800
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@@ -0,0 +1,20 @@
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levelUpgradeCost() Netscript Function
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==============================================
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.. js:function:: levelUpgradeCost(startingLevel[, extraLevels[, costMult]])
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:RAM cost: 0 GB
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:param number startingLevel: Number of level at the start the calculation.
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:param number extraLevels: Extra number of levels you want to buy. Default to ``1``.
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:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
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:returns: Money required to go from ``startingLevel`` to ``startingLevel+extraLevels``.
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You must have Source-File 5-1 in order to use this function.
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This function calculates the cost of upgrading levels from any level to any level.
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Examples:
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.. code-block:: javascript
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formulas.hacknetNodes.levelUpgradeCost(1, 5); // returns: 2816
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@@ -0,0 +1,24 @@
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moneyGainRate() Netscript Function
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===========================================
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.. js:function:: moneyGainRate(level, ram, core[, mult])
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:RAM cost: 0 GB
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:param number level: level of the node.
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:param number ram: ram of the node.
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:param number core: cores of the node.
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:returns: Money per second that a node with those stats would gain per second.
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You must have Source-File 5-1 in order to use this function.
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This function calculates the money rate of a node with the given stats.
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Examples:
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.. code-block:: javascript
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node = hacknet.getNodeStats(1);
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currentRate = formulas.hacknetNodes.moneyGainRate(node.level, node.ram, node.cores);
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levelRate = formulas.hacknetNodes.moneyGainRate(node.level+1, node.ram, node.cores);
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ramRate = formulas.hacknetNodes.moneyGainRate(node.level, node.ram*2, node.cores);
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coresRate = formulas.hacknetNodes.moneyGainRate(node.level, node.ram, node.cores+1);
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@@ -0,0 +1,22 @@
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ramUpgradeCost() Netscript Function
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============================================
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.. js:function:: ramUpgradeCost(startingRam[, extraRamLevels[, costMult]])
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:RAM cost: 0 GB
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:param number startingRam: Amount of RAM at the start the calculation.
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:param number extraRamLevels: Extra number of levels you want to buy. Default to ``1``.
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:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
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:returns: Money required to go from ``startingRam`` to ``startingRam+extraRamLevels``.
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..note:: ``startingRam`` is the actual amount of ram, not the amount of levels of ram.
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You must have Source-File 5-1 in order to use this function.
|
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This function calculates the cost of upgrading levels from any level to any level.
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||||
Examples:
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.. code-block:: javascript
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||||
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formulas.hacknetNodes.ramUpgradeCost(1, 5); // returns: 2095000
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@@ -0,0 +1,20 @@
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cacheUpgradeCost() Netscript Function
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==============================================
|
||||
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.. js:function:: cacheUpgradeCost(startingCache[, extraCacheLevels[, costMult]])
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|
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:RAM cost: 0 GB
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:param number startingCache: Cache level at the start the calculation.
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:param number extraCacheLevels: Extra number of cache level you want to buy. Default to ``1``.
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:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
|
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:returns: Money required to go from ``startingLevel`` to ``startingLevel+extraLevels``.
|
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|
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You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
|
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|
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This function calculates the cost of upgrading cache from any level to any level.
|
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Examples:
|
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.. code-block:: javascript
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formulas.hacknetServers.cacheUpgradeCost(1, 5); // returns: 243170000
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@@ -0,0 +1,29 @@
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constants() Netscript Function
|
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=============================================
|
||||
|
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.. js:function:: constants()
|
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|
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:RAM cost: 0 GB
|
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:returns: A structure with various constants related to hacknet servers.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
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||||
|
||||
{
|
||||
HashesPerLevel
|
||||
BaseCost
|
||||
RamBaseCost
|
||||
CoreBaseCost
|
||||
CacheBaseCost
|
||||
PurchaseMult
|
||||
UpgradeLevelMult
|
||||
UpgradeRamMult
|
||||
UpgradeCoreMult
|
||||
UpgradeCacheMult
|
||||
MaxServers
|
||||
MaxLevel
|
||||
MaxRam
|
||||
MaxCores
|
||||
MaxCache
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
coreUpgradeCost() Netscript Function
|
||||
=============================================
|
||||
|
||||
.. js:function:: coreUpgradeCost(startingCores[, extraCores[, costMult]])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number startingCores: Number of core at the start the calculation.
|
||||
:param number extraCores: Extra number of cores you want to buy. Default to ``1``.
|
||||
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
|
||||
:returns: Money required to go from ``startingCores`` to ``startingCores+extraCores``.
|
||||
|
||||
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
|
||||
|
||||
This function calculates the cost of upgrading cores from any level to any level.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
formulas.hacknetServers.coreUpgradeCost(1, 5); // returns: 12015000
|
||||
@@ -0,0 +1,19 @@
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hacknetServerCost() Netscript Function
|
||||
===============================================
|
||||
|
||||
.. js:function:: hacknetServerCost(serverN[, costMult]])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number serverN: Number of the new node.
|
||||
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
|
||||
:returns: Money required to buy your ``serverN`` th node.
|
||||
|
||||
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
|
||||
|
||||
This function calculates the cost purchasing a hacknet node.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
formulas.hacknetNodes.hacknetServerCost(2); // returns: 1800000
|
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@@ -0,0 +1,24 @@
|
||||
hashGainRate() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: hashGainRate(level, ram, core[, mult])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number level: level of the server.
|
||||
:param number ram: ram of the server.
|
||||
:param number core: cores of the server.
|
||||
:returns: Money per second that a server with those stats would gain per second.
|
||||
|
||||
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
|
||||
|
||||
This function calculates the hash rate of a server with the given stats.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
server = hacknet.getNodeStats(1);
|
||||
currentRate = formulas.hacknetNodes.hashGainRate(server.level, server.ram, server.cores);
|
||||
levelRate = formulas.hacknetNodes.hashGainRate(server.level+1, server.ram, server.cores);
|
||||
ramRate = formulas.hacknetNodes.hashGainRate(server.level, server.ram*2, server.cores);
|
||||
coresRate = formulas.hacknetNodes.hashGainRate(server.level, server.ram, server.cores+1);
|
||||
@@ -0,0 +1,19 @@
|
||||
hashUpgradeCost() Netscript Function
|
||||
=============================================
|
||||
|
||||
.. js:function:: hashUpgradeCost(upgName, level)
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param string upgName: Name of the Hash upgrade.
|
||||
:param number level: Level of the upgrade.
|
||||
:returns: Amount of Hash.
|
||||
|
||||
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
|
||||
|
||||
This function calculates amount of Hash require to buy level ``level`` of upgrade ``upgName``.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
formulas.hacknetServers.hashUpgradeCost("Increase Maximum Money", 5); // returns: 250
|
||||
@@ -0,0 +1,20 @@
|
||||
levelUpgradeCost() Netscript Function
|
||||
=============================================
|
||||
|
||||
.. js:function:: levelUpgradeCost(startingLevel[, extraLevels[, costMult]])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number startingLevel: Number of level at the start the calculation.
|
||||
:param number extraLevels: Extra number of levels you want to buy. Default to ``1``.
|
||||
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
|
||||
:returns: Money required to go from ``startingLevel`` to ``startingLevel+extraLevels``.
|
||||
|
||||
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
|
||||
|
||||
This function calculates the cost of upgrading levels from any level to any level.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
formulas.hacknetServers.levelUpgradeCost(1, 5); // returns: 2792000
|
||||
@@ -0,0 +1,22 @@
|
||||
ramUpgradeCost() Netscript Function
|
||||
=============================================
|
||||
|
||||
.. js:function:: ramUpgradeCost(startingRam[, extraRamLevels[, costMult]])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number startingRam: Amount of RAM at the start the calculation.
|
||||
:param number extraRamLevels: Extra number of levels you want to buy. Default to ``1``.
|
||||
:param number costMult: Aug multiplier that reduces cost. Defaults to ``1``.
|
||||
:returns: Money required to go from ``startingRam`` to ``startingRam+extraRamLevels``.
|
||||
|
||||
..note:: ``startingRam`` is the actual amount of ram, not the amount of levels of ram.
|
||||
|
||||
You must have Source-File 5-1 and Source-File 9-1 in order to use this function.
|
||||
|
||||
This function calculates the cost of upgrading levels from any level to any level.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
formulas.hacknetServers.ramUpgradeCost(1, 5); // returns: 15810000
|
||||
Reference in New Issue
Block a user