mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-22 01:03:01 +02:00
V0.35.0. Adding netscript_tests in game testbench.
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+14
-15
@@ -51,7 +51,7 @@ function initBitNodes() {
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"In this BitNode you can create and manage your own corporation. Running a successful corporation " +
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"has the potential of generating massive profits. All other forms of income are reduced by 75%. Furthermore: <br><br>" +
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"The price and reputation cost of all Augmentations is tripled<br>" +
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"The starting and maximum amount of money on servers is halved<br>" +
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"The starting and maximum amount of money on servers is reduced by 75%<br>" +
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"Server growth rate is reduced by 80%<br>" +
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"You will start out with $150b so that you can start your corporation<br>" +
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"You now only need 75 reputation with a faction in order to donate to it, rather than 150<br><br>" +
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@@ -81,6 +81,7 @@ function initBitNodes() {
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"The starting money on servers is halved, but the maximum money remains the same<br>" +
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"Most methods of earning money now give significantly less<br>" +
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"Infiltration gives 50% more reputation and money<br>" +
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"Corporations have 50% lower valuations and are therefore less profitable<br>" +
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"Augmentations are more expensive<br>" +
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"Hacking experience gain rates are reduced<br><br>" +
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"Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will " +
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@@ -125,6 +126,7 @@ function initBitNodes() {
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"The growth rate of servers is halved<br>" +
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"Weakening a server is twice as effective<br>" +
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"Company wages are decreased by 50%<br>" +
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"Corporation valuations are 99% lower and are therefore significantly less profitable<br>" +
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"Hacknet Node production is significantly decreased<br>" +
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"Crime and Infiltration are more lucrative<br>" +
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"Augmentations are twice as expensive<br><br>" +
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@@ -137,11 +139,11 @@ function initBitNodes() {
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"Level 3: 42%");
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//Books: Frontera, Shiner
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BitNodes["BitNode12"] = new BitNode(12, "Eye of the World", "COMING SOON"); //Become AI
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BitNodes["BitNode12"] = new BitNode(12, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode13"] = new BitNode(13, "", "COMING SOON");
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BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
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BitNodes["BitNode15"] = new BitNode(15, "", "COMING SOON");
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BitNodes["BitNode16"] = new BitNode(16, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode16"] = new BitNode(16, "", "COMING SOON");
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BitNodes["BitNode17"] = new BitNode(17, "", "COMING SOON");
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BitNodes["BitNode18"] = new BitNode(18, "", "COMING SOON");
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BitNodes["BitNode19"] = new BitNode(19, "", "COMING SOON");
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@@ -150,14 +152,6 @@ function initBitNodes() {
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BitNodes["BitNode22"] = new BitNode(22, "", "COMING SOON");
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BitNodes["BitNode23"] = new BitNode(23, "", "COMING SOON");
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BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
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BitNodes["BitNode25"] = new BitNode(25, "", "COMING SOON");
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BitNodes["BitNode26"] = new BitNode(26, "", "COMING SOON");
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BitNodes["BitNode27"] = new BitNode(27, "", "COMING SOON");
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BitNodes["BitNode28"] = new BitNode(28, "", "COMING SOON");
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BitNodes["BitNode29"] = new BitNode(29, "", "COMING SOON");
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BitNodes["BitNode30"] = new BitNode(30, "", "COMING SOON");
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BitNodes["BitNode31"] = new BitNode(31, "", "COMING SOON");
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BitNodes["BitNode32"] = new BitNode(32, "", "COMING SOON");
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}
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let BitNodeMultipliers = {
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@@ -188,6 +182,8 @@ let BitNodeMultipliers = {
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InfiltrationMoney: 1,
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InfiltrationRep: 1,
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CorporationValuation: 1,
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}
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function initBitNodeMultipliers() {
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@@ -215,8 +211,8 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.RepToDonateToFaction = 0.5;
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BitNodeMultipliers.AugmentationRepCost = 3;
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BitNodeMultipliers.AugmentationMoneyCost = 3;
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BitNodeMultipliers.ServerMaxMoney = 0.50;
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BitNodeMultipliers.ServerStartingMoney = 0.50;
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BitNodeMultipliers.ServerMaxMoney = 0.25;
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BitNodeMultipliers.ServerStartingMoney = 0.25;
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BitNodeMultipliers.ServerGrowthRate = 0.20;
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BitNodeMultipliers.ScriptHackMoney = 0.25;
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BitNodeMultipliers.CompanyWorkMoney = 0.25;
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@@ -241,13 +237,14 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.ServerMaxMoney = 2;
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BitNodeMultipliers.ServerStartingSecurity = 2;
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BitNodeMultipliers.ServerStartingMoney = 0.5;
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BitNodeMultipliers.ScriptHackMoney = 0.2;
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BitNodeMultipliers.ScriptHackMoney = 0.15;
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BitNodeMultipliers.HacknetNodeMoney = 0.2;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.InfiltrationRep = 1.5;
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BitNodeMultipliers.InfiltrationMoney = 1.5;
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BitNodeMultipliers.AugmentationMoneyCost = 2;
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BitNodeMultipliers.HackExpGain = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.5;
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break;
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case 8: //Ghost of Wall Street
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BitNodeMultipliers.ScriptHackMoney = 0;
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@@ -256,7 +253,8 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.CrimeMoney = 0;
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BitNodeMultipliers.HacknetNodeMoney = 0;
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BitNodeMultipliers.InfiltrationMoney = 0;
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BitNodeMultipliers.RepToDonateToFaction = 0
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BitNodeMultipliers.RepToDonateToFaction = 0;
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BitNodeMultipliers.CorporationValuation = 0;
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break;
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case 11: //The Big Crash
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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@@ -269,6 +267,7 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.AugmentationMoneyCost = 2;
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BitNodeMultipliers.InfiltrationMoney = 2.5;
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BitNodeMultipliers.InfiltrationRep = 2.5;
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BitNodeMultipliers.CorporationValuation = 0.01;
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break;
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default:
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console.log("WARNING: Player.bitNodeN invalid");
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