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https://github.com/bitburner-official/bitburner-src.git
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ps and top Terminal commands now show script pid. Updated version and changelog
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+2
-44
@@ -6,7 +6,7 @@
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import { IMap } from "./types";
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export let CONSTANTS: IMap<any> = {
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Version: "0.47.0",
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Version: "0.47.1",
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -230,51 +230,9 @@ export let CONSTANTS: IMap<any> = {
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* Scripts now start/stop instantly
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* Improved performance when starting up many copies of a new NetscriptJS script (by Ornedan)
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* Improved performance when killing scripts
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* Dialog boxes can now be closed with the ESC key (by jaguilar)
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* NetscriptJS scripts should now be "re-compiled" if their dependencies change (by jaguilar)
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* write() function should now properly cause NetscriptJS scripts to "re-compile" (by jaguilar)
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v0.47.0
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* Stock Market changes:
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** Implemented spread. Stock's now have bid and ask prices at which transactions occur
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** Large transactions will now influence a stock's price and forecast
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** This "influencing" can take effect in the middle of a transaction
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** See documentation for more details on these changes
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** Added getStockAskPrice(), getStockBidPrice() Netscript functions to the TIX API
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** Added getStockPurchaseCost(), getStockSaleGain() Netscript functions to the TIX API
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* Re-sleeves can no longer have the NeuroFlux Governor augmentation
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** This is just a temporary patch until the mechanic gets re-worked
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* hack(), grow(), and weaken() functions now take optional arguments for number of threads to use (by MasonD)
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* codingcontract.attempt() now takes an optional argument that allows you to configure the function to return a contract's reward
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* Adjusted RAM costs of Netscript Singularity functions (mostly increased)
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* Adjusted RAM cost of codingcontract.getNumTriesRemaining() Netscript function
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* Netscript Singularity functions no longer cost extra RAM outside of BitNode-4
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* Corporation employees no longer have an "age" stat
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* Gang Wanted level gain rate capped at 100 (per employee)
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* Script startup/kill is now processed every 3 seconds, instead of 6 seconds
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* getHackTime(), getGrowTime(), and getWeakenTime() now return Infinity if called on a Hacknet Server
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* Money/Income tracker now displays money lost from hospitalizations
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* Exported saves now have a unique filename based on current BitNode and timestamp
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* Maximum number of Hacknet Servers decreased from 25 to 20
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* Bug Fix: Corporation employees stats should no longer become negative
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* Bug Fix: Fixed sleeve.getInformation() throwing error in certain scenarios
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* Bug Fix: Coding contracts should no longer generate on the w0r1d_d43m0n server
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* Bug Fix: Duplicate Sleeves now properly have access to all Augmentations if you have a gang
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* Bug Fix: getAugmentationsFromFaction() & purchaseAugmentation() functions should now work properly if you have a gang
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* Bug Fix: Fixed issue that caused messages (.msg) to be sent when refreshing/reloading the game
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* Bug Fix: Purchasing hash upgrades for Bladeburner/Corporation when you don't actually have access to those mechanics no longer gives hashes
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* Bug Fix: run(), exec(), and spawn() Netscript functions now throw if called with 0 threads
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* Bug Fix: Faction UI should now automatically update reputation
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* Bug Fix: Fixed purchase4SMarketData()
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* Bug Fix: Netscript1.0 now works properly for multiple 'namespace' imports (import * as namespace from "script")
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* Bug Fix: Terminal 'wget' command now correctly evaluates directory paths
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* Bug Fix: wget(), write(), and scp() Netscript functions now fail if an invalid filepath is passed in
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* Bug Fix: Having Corporation warehouses at full capacity should no longer freeze game in certain conditions
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* Bug Fix: Prevented an exploit that allows you to buy multiple copies of an Augmentation by holding the 'Enter' button
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* Bug Fix: gang.getOtherGangInformation() now properly returns a deep copy
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* Bug Fix: Fixed getScriptIncome() returning an undefined value
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* Bug Fix: Fixed an issue with Hacknet Server hash rate not always updating
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`
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}
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