mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-25 10:42:51 +02:00
build dev
This commit is contained in:
@@ -0,0 +1,469 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
|
||||
import { numeralWrapper } from "../ui/numeralFormat";
|
||||
import { BitNodes } from "../BitNode/BitNode";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
||||
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
||||
import { getPurchaseServerLimit } from "../Server/ServerPurchases";
|
||||
import { HacknetServerConstants } from "../Hacknet/data/Constants";
|
||||
import { StatsTable } from "./React/StatsTable";
|
||||
import { Money } from "./React/Money";
|
||||
import { use } from "./Context";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
|
||||
function LastEmployer(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.companyName) {
|
||||
return (
|
||||
<>
|
||||
<span>Employer at which you last worked: {player.companyName}</span>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
|
||||
function LastJob(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.companyName !== "") {
|
||||
return (
|
||||
<>
|
||||
<span>Job you last worked: {player.jobs[player.companyName]}</span>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
|
||||
function Employers(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.jobs && Object.keys(player.jobs).length !== 0)
|
||||
return (
|
||||
<>
|
||||
<span>All Employers:</span>
|
||||
<br />
|
||||
<ul>
|
||||
{Object.keys(player.jobs).map((j) => (
|
||||
<li key={j}> * {j}</li>
|
||||
))}
|
||||
</ul>
|
||||
<br />
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
return <></>;
|
||||
}
|
||||
|
||||
function Hacknet(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
// Can't import HacknetHelpers for some reason.
|
||||
if (!(player.bitNodeN === 9 || SourceFileFlags[9] > 0)) {
|
||||
return (
|
||||
<>
|
||||
<span>{`Hacknet Nodes owned: ${player.hacknetNodes.length}`}</span>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
return (
|
||||
<>
|
||||
<span>{`Hacknet Servers owned: ${player.hacknetNodes.length} / ${HacknetServerConstants.MaxServers}`}</span>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function Intelligence(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.intelligence > 0 && (player.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
|
||||
return (
|
||||
<tr key="5">
|
||||
<td>Intelligence:</td>
|
||||
<td style={{ textAlign: "right" }}>{numeralWrapper.formatSkill(player.intelligence)}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
|
||||
function MultiplierTable(props: any): React.ReactElement {
|
||||
function bn5Stat(r: any): JSX.Element {
|
||||
if (SourceFileFlags[5] > 0 && r.length > 2 && r[1] != r[2]) {
|
||||
return (
|
||||
<td key="2" style={{ textAlign: "right" }}>
|
||||
{" "}
|
||||
({numeralWrapper.formatPercentage(r[2])})
|
||||
</td>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
return (
|
||||
<>
|
||||
<table>
|
||||
<tbody>
|
||||
{props.rows.map((r: any) => (
|
||||
<tr key={r[0]}>
|
||||
<td key="0">{`${r[0]} multiplier:`}</td>
|
||||
<td key="1" style={{ textAlign: "right", paddingLeft: "5px" }}>
|
||||
{numeralWrapper.formatPercentage(r[1])}
|
||||
</td>
|
||||
{bn5Stat(r)}
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function BladeburnerMults(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (!player.canAccessBladeburner()) return <></>;
|
||||
return (
|
||||
<>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Bladeburner Success Chance", player.bladeburner_max_stamina_mult],
|
||||
["Bladeburner Max Stamina", player.bladeburner_stamina_gain_mult],
|
||||
["Bladeburner Stamina Gain", player.bladeburner_analysis_mult],
|
||||
["Bladeburner Field Analysis", player.bladeburner_success_chance_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function CurrentBitNode(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
if (player.sourceFiles.length > 0) {
|
||||
const index = "BitNode" + player.bitNodeN;
|
||||
return (
|
||||
<>
|
||||
<span>
|
||||
Current BitNode: {player.bitNodeN} ({BitNodes[index].name})
|
||||
</span>
|
||||
<br />
|
||||
<br />
|
||||
<div style={{ width: "60%", fontSize: "13px", marginLeft: "2%" }}>
|
||||
<span style={{ whiteSpace: "pre-wrap", overflowWrap: "break-word" }}>{BitNodes[index].info}</span>
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
return <></>;
|
||||
}
|
||||
|
||||
export function CharacterStats(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender((old) => !old);
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
const id = setInterval(rerender, 20);
|
||||
return () => clearInterval(id);
|
||||
}, []);
|
||||
|
||||
function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
|
||||
const parts: any[][] = [[`Total:`, <Money money={src.total} />]];
|
||||
if (src.bladeburner) {
|
||||
parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]);
|
||||
}
|
||||
if (src.codingcontract) {
|
||||
parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]);
|
||||
}
|
||||
if (src.work) {
|
||||
parts.push([`Company Work:`, <Money money={src.work} />]);
|
||||
}
|
||||
if (src.class) {
|
||||
parts.push([`Class:`, <Money money={src.class} />]);
|
||||
}
|
||||
if (src.corporation) {
|
||||
parts.push([`Corporation:`, <Money money={src.corporation} />]);
|
||||
}
|
||||
if (src.crime) {
|
||||
parts.push([`Crimes:`, <Money money={src.crime} />]);
|
||||
}
|
||||
if (src.gang) {
|
||||
parts.push([`Gang:`, <Money money={src.gang} />]);
|
||||
}
|
||||
if (src.hacking) {
|
||||
parts.push([`Hacking:`, <Money money={src.hacking} />]);
|
||||
}
|
||||
if (src.hacknetnode) {
|
||||
parts.push([`Hacknet Nodes:`, <Money money={src.hacknetnode} />]);
|
||||
}
|
||||
if (src.hospitalization) {
|
||||
parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]);
|
||||
}
|
||||
if (src.infiltration) {
|
||||
parts.push([`Infiltration:`, <Money money={src.infiltration} />]);
|
||||
}
|
||||
if (src.stock) {
|
||||
parts.push([`Stock Market:`, <Money money={src.stock} />]);
|
||||
}
|
||||
if (src.casino) {
|
||||
parts.push([`Casino:`, <Money money={src.casino} />]);
|
||||
}
|
||||
if (src.sleeves) {
|
||||
parts.push([`Sleeves:`, <Money money={src.sleeves} />]);
|
||||
}
|
||||
|
||||
return StatsTable(parts);
|
||||
}
|
||||
|
||||
function openMoneyModal(): void {
|
||||
let content = (
|
||||
<>
|
||||
<u>Money earned since you last installed Augmentations:</u>
|
||||
<br />
|
||||
{convertMoneySourceTrackerToString(player.moneySourceA)}
|
||||
</>
|
||||
);
|
||||
if (player.sourceFiles.length !== 0) {
|
||||
content = (
|
||||
<>
|
||||
{content}
|
||||
<br />
|
||||
<br />
|
||||
<u>Money earned in this BitNode:</u>
|
||||
<br />
|
||||
{convertMoneySourceTrackerToString(player.moneySourceB)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
dialogBoxCreate(content, false);
|
||||
}
|
||||
|
||||
const timeRows = [
|
||||
["Time played since last Augmentation:", convertTimeMsToTimeElapsedString(player.playtimeSinceLastAug)],
|
||||
];
|
||||
if (player.sourceFiles.length > 0) {
|
||||
timeRows.push([
|
||||
"Time played since last Bitnode destroyed:",
|
||||
convertTimeMsToTimeElapsedString(player.playtimeSinceLastBitnode),
|
||||
]);
|
||||
}
|
||||
timeRows.push(["Total Time played:", convertTimeMsToTimeElapsedString(player.totalPlaytime)]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<pre>
|
||||
<b>General</b>
|
||||
<br />
|
||||
<br />
|
||||
<span>Current City: {player.city}</span>
|
||||
<br />
|
||||
<LastEmployer />
|
||||
<LastJob />
|
||||
<Employers />
|
||||
<span>
|
||||
Money: <Money money={player.money.toNumber()} />
|
||||
</span>
|
||||
<button
|
||||
className="popup-box-button"
|
||||
style={{ display: "inline-block", float: "none" }}
|
||||
onClick={openMoneyModal}
|
||||
>
|
||||
Money Statistics & Breakdown
|
||||
</button>
|
||||
<br />
|
||||
<br />
|
||||
<b>Stats</b>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr key="0">
|
||||
<td key="0">Hacking:</td>
|
||||
<td key="1" style={{ textAlign: "right" }}>
|
||||
{numeralWrapper.formatSkill(player.hacking_skill)}
|
||||
</td>
|
||||
<td key="2" style={{ textAlign: "right" }}>
|
||||
({numeralWrapper.formatExp(player.hacking_exp)} exp)
|
||||
</td>
|
||||
</tr>
|
||||
<tr key="1">
|
||||
<td key="0">Strength:</td>
|
||||
<td key="1" style={{ textAlign: "right" }}>
|
||||
{numeralWrapper.formatSkill(player.strength)}
|
||||
</td>
|
||||
<td key="2" style={{ textAlign: "right" }}>
|
||||
({numeralWrapper.formatExp(player.strength_exp)} exp)
|
||||
</td>
|
||||
</tr>
|
||||
<tr key="2">
|
||||
<td key="0">Defense:</td>
|
||||
<td key="1" style={{ textAlign: "right" }}>
|
||||
{numeralWrapper.formatSkill(player.defense)}
|
||||
</td>
|
||||
<td key="2" style={{ textAlign: "right" }}>
|
||||
({numeralWrapper.formatExp(player.defense_exp)} exp)
|
||||
</td>
|
||||
</tr>
|
||||
<tr key="3">
|
||||
<td key="0">Dexterity:</td>
|
||||
<td key="1" style={{ textAlign: "right" }}>
|
||||
{numeralWrapper.formatSkill(player.dexterity)}
|
||||
</td>
|
||||
<td key="2" style={{ textAlign: "right" }}>
|
||||
({numeralWrapper.formatExp(player.dexterity_exp)} exp)
|
||||
</td>
|
||||
</tr>
|
||||
<tr key="4">
|
||||
<td key="0">Agility:</td>
|
||||
<td key="1" style={{ textAlign: "right" }}>
|
||||
{numeralWrapper.formatSkill(player.agility)}
|
||||
</td>
|
||||
<td key="2" style={{ textAlign: "right" }}>
|
||||
({numeralWrapper.formatExp(player.agility_exp)} exp)
|
||||
</td>
|
||||
</tr>
|
||||
<tr key="5">
|
||||
<td key="0">Charisma:</td>
|
||||
<td key="1" style={{ textAlign: "right" }}>
|
||||
{numeralWrapper.formatSkill(player.charisma)}
|
||||
</td>
|
||||
<td key="2" style={{ textAlign: "right" }}>
|
||||
({numeralWrapper.formatExp(player.charisma_exp)} exp)
|
||||
</td>
|
||||
</tr>
|
||||
<Intelligence />
|
||||
</tbody>
|
||||
</table>
|
||||
<br />
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Chance", player.hacking_chance_mult],
|
||||
["Hacking Speed", player.hacking_speed_mult],
|
||||
[
|
||||
"Hacking Money",
|
||||
player.hacking_money_mult,
|
||||
player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
|
||||
],
|
||||
[
|
||||
"Hacking Growth",
|
||||
player.hacking_grow_mult,
|
||||
player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Level", player.hacking_mult, player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier],
|
||||
["Hacking Experience", player.hacking_exp_mult, player.hacking_exp_mult * BitNodeMultipliers.HackExpGain],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Strength Level", player.strength_mult, player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier],
|
||||
["Strength Experience", player.strength_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Defense Level", player.defense_mult, player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier],
|
||||
["Defense Experience", player.defense_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Dexterity Level",
|
||||
player.dexterity_mult,
|
||||
player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
["Dexterity Experience", player.dexterity_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Agility Level", player.agility_mult, player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier],
|
||||
["Agility Experience", player.agility_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Charisma Level", player.charisma_mult, player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier],
|
||||
["Charisma Experience", player.charisma_exp_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacknet Node production",
|
||||
player.hacknet_node_money_mult,
|
||||
player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
["Hacknet Node purchase cost", player.hacknet_node_purchase_cost_mult],
|
||||
["Hacknet Node RAM upgrade cost", player.hacknet_node_ram_cost_mult],
|
||||
["Hacknet Node Core purchase cost", player.hacknet_node_core_cost_mult],
|
||||
["Hacknet Node level upgrade cost", player.hacknet_node_level_cost_mult],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Company reputation gain", player.company_rep_mult],
|
||||
[
|
||||
"Faction reputation gain",
|
||||
player.faction_rep_mult,
|
||||
player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
["Salary", player.work_money_mult, player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Crime success", player.crime_success_mult],
|
||||
["Crime money", player.crime_money_mult, player.crime_money_mult * BitNodeMultipliers.CrimeMoney],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<BladeburnerMults />
|
||||
<br />
|
||||
|
||||
<b>Misc.</b>
|
||||
<br />
|
||||
<br />
|
||||
<span>{`Servers owned: ${player.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span>
|
||||
<br />
|
||||
<Hacknet />
|
||||
<span>{`Augmentations installed: ${player.augmentations.length}`}</span>
|
||||
<br />
|
||||
<br />
|
||||
{StatsTable(timeRows)}
|
||||
<br />
|
||||
<CurrentBitNode />
|
||||
</pre>
|
||||
</>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user