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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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@@ -5,9 +5,8 @@ import { Server } from "../Server/Server";
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import { RunningScript } from "./RunningScript";
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import { processSingleServerGrowth } from "../Server/ServerHelpers";
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import { GetServer } from "../Server/AllServers";
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import { formatPercent } from "../ui/formatNumber";
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import { workerScripts } from "../Netscript/WorkerScripts";
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import { compareArrays } from "../utils/helpers/compareArrays";
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export function scriptCalculateOfflineProduction(runningScript: RunningScript): void {
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@@ -99,10 +98,9 @@ export function findRunningScript(
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//Returns a RunningScript object matching the pid on the
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//designated server, and false otherwise
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export function findRunningScriptByPid(pid: number, server: BaseServer): RunningScript | null {
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for (let i = 0; i < server.runningScripts.length; ++i) {
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if (server.runningScripts[i].pid === pid) {
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return server.runningScripts[i];
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}
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}
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return null;
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const ws = workerScripts.get(pid);
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// Return null if no ws found or if it's on a different server.
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if (!ws) return null;
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if (ws.scriptRef.server !== server.hostname) return null;
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return ws.scriptRef;
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}
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