FILES: Path rework & typesafety (#479)

* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
This commit is contained in:
Snarling
2023-04-24 10:26:57 -04:00
committed by GitHub
parent 6f56f35943
commit e0272ad4af
93 changed files with 3293 additions and 4297 deletions
+6 -8
View File
@@ -5,9 +5,8 @@ import { Server } from "../Server/Server";
import { RunningScript } from "./RunningScript";
import { processSingleServerGrowth } from "../Server/ServerHelpers";
import { GetServer } from "../Server/AllServers";
import { formatPercent } from "../ui/formatNumber";
import { workerScripts } from "../Netscript/WorkerScripts";
import { compareArrays } from "../utils/helpers/compareArrays";
export function scriptCalculateOfflineProduction(runningScript: RunningScript): void {
@@ -99,10 +98,9 @@ export function findRunningScript(
//Returns a RunningScript object matching the pid on the
//designated server, and false otherwise
export function findRunningScriptByPid(pid: number, server: BaseServer): RunningScript | null {
for (let i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].pid === pid) {
return server.runningScripts[i];
}
}
return null;
const ws = workerScripts.get(pid);
// Return null if no ws found or if it's on a different server.
if (!ws) return null;
if (ws.scriptRef.server !== server.hostname) return null;
return ws.scriptRef;
}