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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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import { Directory } from "./Directory";
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import { FilePath, resolveFilePath } from "./FilePath";
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/** Filepath with the additional constraint of having a .js extension */
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type WithTextExtension = string & { __fileType: "Text" };
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export type TextFilePath = FilePath & WithTextExtension;
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/** Check extension only */
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export function hasTextExtension(path: string): path is WithTextExtension {
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return path.endsWith(".txt");
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}
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/** Sanitize a player input, resolve any relative paths, and for imports add the correct extension if missing */
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export function resolveTextFilePath(path: string, base = "" as FilePath | Directory): TextFilePath | null {
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const result = resolveFilePath(path, base);
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return result && hasTextExtension(result) ? result : null;
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}
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